+ = Added * = Fixed ~ = Modified - = Removed ==================================================== [ N!tmod 2.3.5 - Feb. 14th 2023] ==================================================== * Players losing all their XP after a map change or reconnect * Players losing XP in some skills (mainly CovertOps skill) after reaching a very high XP amount + Intermission visual hit regions * Potential client crash when invalid weapon number was passed to the 'class' command. * Cancel vote when intermission starts ~ Setting n_NxAC to 0 on the server will not report violations at all ~ NxAC version 2.3 - Fix compatibility with recent ET:Legacy updates ==================================================== [ N!tmod 2.3.4 Beta 4 ] ==================================================== * g_fixedPhysics was broken (since version 2.2) * UI_Alloc crash on Linux/MacOS x86_64 * Empty awards during intermission * Empty crashlogs on Linux x86_64 ~ Separate server crash logs (crash_mapname_date_time.log) ~ MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it) ~ Optimized ClientUserInfoChanged checks and log messages when dropping a client ~ SQLite errors are now logged to g_log ~ NxAC version 2.2 - Improved stability + EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed) ==================================================== [ N!tmod 2.3.4 Beta 3 ] ==================================================== * Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release ==================================================== [ N!tmod 2.3.4 Beta 2 -- !!DEPRECATED / NOT RECOMMENDED!! ==================================================== * Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading * Don't activate triggers (escort vehicles for example) when playing dead * First blood and First headshot announces (broken in 2.3.4-b1) * Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen) * Crash/freeze on Windows after vid_restart/map change due to NxAC * Faster SQLite queries + Re-enabled MacOS 32 bit support (untested) + MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS ! + It is now possible to find users by IP address or MAC address with !userlist + Players muted through votes will be muted for g_defaultMute seconds + /csinfo 'dumpall' argument (server side, for debugging purposes) + Server's NxAC status icon on map loading screen ~ Modified some N!tmod specific menus ~ Enabled "configstrings" command again (client side, for debugging purposes) ~ Nicer shoutcaster/spectator names above players ~ Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1) ~ More code cleanup and compiler warnings fixed ~ Some critical parts of the NxAC code on Windows have been rewritten from scratch - Server's Punkbuster status icon on map loading screen ==================================================== [ N!tmod 2.3.4 Beta 1 ] ==================================================== + Linux 64 bit support (client + server) + MacOS 64 bit support (client) + Support for Omni-Bot 64 bit (if server is running x86_64) + Missing class menus files + "mod_build" serverinfo cvar + Build CPU type in !about output, crashlogs, G_InitGame + Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1 + !about now shows buil-in SQLite API version + "humans" statusResponse key (used by UI serverlist) + Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse + cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable + Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping) + Experimental widescreen support for UI and modified menu files accordingly - MacOS PPC support - MacOS 32 bit support - Ingame serverlist "TR" column ~ Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5) ~ g_hitboxes now doesn't uses any extra entities ~ Code cleanup and fixed many compiler warnings ~ Code optimizations for faster game frame processing * cg_autoaction demo recording, for good * "Wounded names" were sometimes drawn for current player when dying * Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed * Potential (unconfirmed) client crash/freeze when connecting/switching maps * "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled * cg_autoaction stats dump generating bad file/folder names * g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID * First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set * Revive hitbox height was sometimes wrong, revives should be easier now * revive/knife/poison hitbox height was too small with g_hitboxes enabled * Self poisoning with g_hitboxes enabled * Flackjecket powerup didn't reduce tripmine damage taken * some commands feedback typos * Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players) * Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist * Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times) * et_ClientUserinfoChanged LUA callback was sometimes not called * LUA et.gentity_get "sess.muted" field was always returning -1 * NxAC Faster screenshot file transfer * NxAC Fixed empty/black/corrupted screenshots * NxAC bug where it could ban bots/players connecting after another player was automatically banned * NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot ==================================================== [ N!tmod 2.3.2 (Build 20210131) ] ==================================================== + g_disableComplaints flag 8 (Disable complaints for tripmines teamkills) + Some global awards + g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints) + cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server) + 'nopm' admin flag - Disable private messages for levels or users with this flag * Global Backstabs stats were incremented when backstabing a teammate * Bug with mortar cam frame staying on screen during whole map * /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled * HUD XP was no longer flashing yellow after increasing since recent builds * Players could walk with scoped weapons if global stats were displayed on screen * cg_autoaction demo recording sometimes not working ~ HUD BS/HS stats now flash green for a short time when they increase ~ Renamed some global awards ~ Notifications popups (top right of the screen for awards, private messages...) ~ Global stats window size and opacity ~ Code optimizations ~ Loading screen progress bar - "globalstats" command is no longer bound to N key by default ==================================================== [ N!tmod 2.3.2 (Build 20201231) ] ==================================================== * Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...) * Something was wrong with shuffle by K/D Ratio ==================================================== [ N!tmod 2.3.2 (Build 20201228-1) ] ==================================================== * Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging). * Announcer ("prepare to fight", etc) was sometimes corrupted ~ Announcer font (kill assistance, etc...) + Objectives announces on screen (when planting, destroying, damaging, etc...) * Typo when tripmine was set + Intermission Awards 'emojis' + LUA et_obituary can now replace the default obituaries with it's return value (Request #54) * Typo when tripmine was set * BUG #73 Satchel bug where satchel would only damage players but not objectives around * Satchel bug where satchel wouldnt drop (related to BUG #73) * BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set) ~ Avoid flooding client with server commands when arming/disarming dyna/mines + Objective hints, makes it easier to find objectives to construct/destroy (experimental) + cg_objectiveHints client cvar + 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats ~ Reworked some HUD text elements to make them easier to read on bright maps + 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names. + 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker). + !seen output now displas UserID (NGUID last 8 chars)