• Changes to Server go to this thread http://overzealousgamers.com/threads/etpub-changelog.6665/
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Recent content by Trigger Happy

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    Stopwatch mode on ET server

    Sounds great phil! :D Cheers
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    Stopwatch mode on ET server

    The whole point of SW is to not have XP, otherwise you're just playing XP save again. If we pull over XP it defeats the point. In terms of the weapons and things, they definitely need to be tweaked...maybe someone has an old competition SW config we can use? Another thing we should add to our...
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    Stopwatch mode on ET server

    Woo great stuff Phil! @gbt, I've done nothing :) Phil is the man of the hour for this! Cheers
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    Stopwatch mode on ET server

    Hmm I thought it might be something like that. If it isn't a complicated process, I'm happy to learn the process and throw it on if there is enough support. It may be better to be handled by admins anyway just to help keep the peace on the server. Let me know what you think / if it's possible...
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    Any OG OZ still around?

    Been a while! Cheers
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    ETSTATS PAGE

    Looks awesome! Cheers
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    Feedback

    Some more comments based on gameplay and chats with others on the server: 1. All 4 levels is OK, but is it possible to do this via XP rather than levels themselves? Key issues are that bots will remain at 4 stars, which makes them annoying with arty spam / mortar spam etc. Also, some people do...
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    Feedback

    I agree ferny, what we do won't end up in the demise of the server and whatever changes we do end up doing will rifle some feathers. Hopefully my feedback doesn't come across as stamping my feet wanting it my way, just calling it as I see it so far. The only additional comment I would have on...
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    Feedback

    Here are my initial thoughts on the few games I played with the new settings: 1. I like the XP reset, I think it helps to bring a bit more challenge back to it all as the 100% everything makes it easy to rest back on spam. With that said, I think I would prefer something like a monthly reset vs...
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    Oz mod development

    Yeah reduced charge wouldn't help too much if someone really took the time to plant them, but at least it would reduce the overall impact. Unless their sole goal in life is to mine it up, they would find it hard to put enough mines down in time (especially if they are rnading too). We would need...
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    Oz mod development

    Fair point ulti. Perhaps just reducing the recharge time is the way to go. I forget if we can do this individually or not or if it is across the board. Realistically though, if we just make the recharge time quite slow, it would probably even all classes out (albeit really annoyingly! haha). You...
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    Oz mod development

    Interesting points being made across the board here. I think that if we are looking to reduce the mines / engies / whatever low skilled players can spam then reducing the ability to self heal is good idea. It just means it forces rambo meds to get a friend or to start having to run to the racks...
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    Oz mod development

    Another oddity I found last night is that some people can /kill when poisoned whereas I get a message saying unable to when poisoned (which is the default behaviour). Not sure what would cause the difference in functionality, but it was weird! Also not sure if /kills from scared kills get added...
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    Oz mod development

    Bumping for updates on playdead. That is a favourite. For panzer self kills, it used to be 3 didn't it? Seems like 3 would be a good way to reduce panzer spam. Cheers
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    ET OZ Mod & Current Maps

    In preparation for the new rotation, I vote Warbell as one to bring in :) Cheers
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