I should reiterate on that one, "that someone mentioned other xpsave servers used" So this hasn't quite done it either, but one thing that came up in convo's last night that it was more spammy (rnades/panzer/airstrikes/arty etc); my take from this though is, wouldn't this be just as spammy as prior to the changes? As the vast majority of players then had tens of thousands of xp and only a few who reset themselves or were 'new' players. Code: 128 Level 4 medics can inject other players with their adrenaline. This can be done when holding the revive needle by pressing the alt-fire button Annoyingly not much can be done to flakjacked besides making level 4 engy nigh impossible to achieve. I'll do a bit of digging, but I remember seeing something about dynamically limiting weapons or something of the like on the etpro forums. Not really sure why that turned on, since I assume the battlesence setting stayed the same. Some things jotted down from last night: rates of airstrike and artillery need to drop signifigantly 6v6 should not have 2 panzers lessen explody spam medic: no passive heal, charge time low, retain normal selfpack mines affect team bots max xp 0? - bots also have level 4 all = very spammy set bots to 3v3 (currently 6v6) could change bots to play certain classes - such as no soldier bots for no super accurate mortar spam; however if max bots were lowered this is probably unnecessary A not quite relevant question: Is ET a (team)deathmatch game which happens to have objectives or an objective game that happens to have deathmatch elements?