Got something similar on mine, more distracting to play with, dark places are pretty bloody dark, axis are harder see, allies easier. Seems pretty circumstantial for hardware etc. Not sure if restricted cvars are working properly will have to investigate.Hey guys.
Any chance you can look into adding the "r_primitives" cvar to be limited to either "0" or "1"? ) 0 being off and 1 being enabled, you can set this to a magic number of "3" so your game looks like this: