Ok, so I am trying to compile the etpub nightly source with Visual studio 2008 C++. I am running windows Xp 32 bit. So I download the source, go to the src folder open the wolf.dsw (im assuming dsw is like a project file or something). Then I go to my configuration manager choose release version 32 bit. Try to only compile the game project (qagame.dll that one), and I get this in my output. Hope this helps.
1>------ Skipped Build: Project: cgame, Configuration: Release Win32 ------ 1>Project not selected to build for this solution configuration 2>------ Skipped Build: Project: ui, Configuration: Release Win32 ------ 2>Project not selected to build for this solution configuration 3>------ Build started: Project: game, Configuration: Release Win32 ------ 3>Compiling... 3>print.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcprint.c': No such file or directory 3>lzio.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclzio.c': No such file or directory 3>lvm.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclvm.c': No such file or directory 3>lundump.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclundump.c': No such file or directory 3>luac.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcluac.c': No such file or directory 3>ltm.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcltm.c': No such file or directory 3>ltablib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcltablib.c': No such file or directory 3>ltable.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcltable.c': No such file or directory 3>lstrlib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclstrlib.c': No such file or directory 3>lstring.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclstring.c': No such file or directory 3>lstate.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclstate.c': No such file or directory 3>lparser.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclparser.c': No such file or directory 3>loslib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcloslib.c': No such file or directory 3>lopcodes.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclopcodes.c': No such file or directory 3>lobject.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclobject.c': No such file or directory 3>loadlib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcloadlib.c': No such file or directory 3>lmem.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclmem.c': No such file or directory 3>lmathlib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclmathlib.c': No such file or directory 3>llex.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcllex.c': No such file or directory 3>liolib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcliolib.c': No such file or directory 3>Generating Code... 3>Compiling... 3>linit.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclinit.c': No such file or directory 3>lgc.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclgc.c': No such file or directory 3>lfunc.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclfunc.c': No such file or directory 3>ldump.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcldump.c': No such file or directory 3>ldo.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcldo.c': No such file or directory 3>ldebug.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcldebug.c': No such file or directory 3>ldblib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srcldblib.c': No such file or directory 3>lcode.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclcode.c': No such file or directory 3>lbaselib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclbaselib.c': No such file or directory 3>lauxlib.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclauxlib.c': No such file or directory 3>lapi.c 3>c1 : fatal error C1083: Cannot open source file: '..lua-5.1.4srclapi.c': No such file or directory 3>q_shared.c 3>q_math.c 3>geoip.c 3>g_xpsave.c 3>g_weapon.c 3>g_vote.c 3>g_utils.c 3>g_trigger.c 3>g_teammapdata.c 3>Generating Code... 3>Compiling... 3>g_team.c 3>g_target.c 3>g_systemmsg.c 3>g_syscalls.c 3>g_svcmds.c 3>g_sv_entities.c 3>g_stats.c 3>g_spawn.c 3>g_shrubbot.c 3>g_settings.c 3>g_session.c 3>g_script_actions.c 3>g_script.c 3>g_save.c 3>.g_save.c(2025) : warning C4206: nonstandard extension used : translation unit is empty 3>g_referee.c 3>g_props.c 3>g_player_rating.c 3>g_multiview.c 3>g_mover.c 3>g_missile.c 3>Generating Code... 3>Compiling... 3>g_misc.c 3>g_mem.c 3>g_matchinfo.c 3>g_match.c 3>g_main.c 3>g_lua.c 3>k:documentschriset map editingtrunk-r299trunksrcgameg_lua.h(7) : fatal error C1083: Cannot open include file: 'lua.h': No such file or directory 3>g_items.c 3>g_http_client.c 3>g_fireteams.c 3>g_crash.c 3>g_config.c 3>g_combat.c 3>g_cmds_ext.c 3>g_cmds.c 3>g_client.c 3>g_character.c 3>g_censor.c 3>g_buddy_list.c 3>g_bot.c 3>.g_bot.c(938) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'name' 3> .g_bot.c(901) : see declaration of 'name' 3>.g_bot.c(938) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(939) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'skill' 3> .g_bot.c(903) : see declaration of 'skill' 3>.g_bot.c(939) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(940) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'team' 3> .g_bot.c(904) : see declaration of 'team' 3>.g_bot.c(940) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(941) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'pClass' 3> .g_bot.c(905) : see declaration of 'pClass' 3>.g_bot.c(941) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(942) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'pWeapon' 3> .g_bot.c(906) : see declaration of 'pWeapon' 3>.g_bot.c(942) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(943) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'spawnPoint' 3> .g_bot.c(907) : see declaration of 'spawnPoint' 3>.g_bot.c(943) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(944) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'respawn' 3> .g_bot.c(908) : see declaration of 'respawn' 3>.g_bot.c(944) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(945) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'scriptName' 3> .g_bot.c(910) : see declaration of 'scriptName' 3>.g_bot.c(945) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(946) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'characterFile' 3> .g_bot.c(911) : see declaration of 'characterFile' 3>.g_bot.c(946) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(948) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'rank' 3> .g_bot.c(914) : see declaration of 'rank' 3>.g_bot.c(948) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(949) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'botSkills' 3> .g_bot.c(915) : see declaration of 'botSkills' 3>.g_bot.c(949) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>.g_bot.c(951) : warning C4221: nonstandard extension used : 'string' : cannot be initialized using address of automatic variable 'pow' 3> .g_bot.c(918) : see declaration of 'pow' 3>.g_bot.c(951) : warning C4204: nonstandard extension used : non-constant aggregate initializer 3>g_antilag.c 3>Generating Code... 3>Compiling... 3>g_alarm.c 3>g_active.c 3>etpro_mdx.c 3>et-antiwarp.c 3>bg_tracemap.c 3>bg_stats.c 3>bg_sscript.c 3>bg_slidemove.c 3>bg_pmove.c 3>bg_misc.c 3>bg_classes.c 3>bg_character.c 3>bg_campaign.c 3>bg_animgroup.c 3>bg_animation.c 3>ai_team.c 3>ai_script_actions.c 3>ai_script.c 3>ai_main.c 3>ai_dmq3.c 3>Generating Code... 3>k:documentschriset map editingtrunk-r299trunksrcbotaiai_dmq3.c(5978) : warning C4701: potentially uninitialized local variable 'tr' used 3>k:documentschriset map editingtrunk-r299trunksrcbotaiai_team.c(687) : warning C4701: potentially uninitialized local variable 'flagGoal' used 3>k:documentschriset map editingtrunk-r299trunksrcbotaiai_team.c(1936) : warning C4701: potentially uninitialized local variable 'target' used 3>Compiling... 3>ai_dmnet_mp.c 3>ai_dmgoal_mp.c 3>ai_cmd.c 3>Generating Code... 3>k:documentschriset map editingtrunk-r299trunksrcbotaiai_dmgoal_mp.c(1704) : warning C4701: potentially uninitialized local variable 'bestTarget' used 3>k:documentschriset map editingtrunk-r299trunksrcbotaiai_dmnet_mp.c(4138) : warning C4701: potentially uninitialized local variable 'moveresult' used 3>Build log was saved at "file://k:DocumentsChrisET Map Editingtrunk-r299trunksrcgameReleaseBuildLog.htm" 3>game - 32 error(s), 30 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 2 skipped ==========
go back to the link errors :p
did u build cgame yet?
made by m3rcy[/center:118k3jif]
I built it all with lua support. Thanks to trigger happy I must say though, although he may not realise it :), by pointing out before he clicked it which file do I open the 2008 visual studio one.
I replied “There is no file like that don’t be silly”
He replies “Yes there is you noob”
I reply “holy shit…”
I do “trying to compile.. succeeds”
I reply “I love you”
He replies “lol”
Must have been a compatiblity issue iwth linking the libraries iwth studio 2008.. im assuming and directory listing. All good now ๐
Thankyou to all who helped !!!! (Gem, Lith, Trigger).
Love BR!
Thankyou to all who helped !!!! (Gem, Lith, Trigger).
i guess i’m late, but i was downloading visual c++ express 2008 (cause i couldnt be arsed looking through my discs for vs6)
anyway, double clicked “wolf-vs2k8.sln”, select Release, Build…
========== Build: 3 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
there’s also a ReleaseLUA config, which also builds fine.
I win I win.
What’s my prize?
Cheers
Tell you when you come over trig, also thank you gem :). One step closer to ET domination ๐
what are you actually trying to build/add that isnt already there
[url=http://steamcommunity.com/profiles/76561198002524715]
Hey phat matey!
BR and the team are currently adding twitter support.. So we can tweet in-game to our beloved social network!
Hey phat matey!
BR and the team are currently adding twitter support.. So we can tweet in-game to our beloved social network!
ROFL ๐ WIN
Game Is For Pew Pew And Forums Is For QQ
Type //COMPLIE GOD DAM IT I SAID COMPILEEEEEEEEEEEE OR ILL GET A VIRUS ON YOU!!!
Jks ๐
kool story bro, sounds like your not afraid of anything!
Ulti has hacked since the down of time, and he is still mad that nobody will be his friend.
Hey phat matey!
BR and the team are currently adding twitter support.. So we can tweet in-game to our beloved social network!
lololol but what about facebook lol cbf twitting im not a bird
[url=http://steamcommunity.com/profiles/76561198002524715]