Hey here is the class selector
one thing u have to do cause i forgot to add this into the bundle is place the class folder in your etmain then open ozconfig and go right to the bottom. There u shouold see “exec class” plz replace that with “exec class/start” and there u go binds will work. There is a help file in the class folder but i have made it so it echos everything so u can all see it. And made it pretty and stylish hope u all like
Just letting you know so u can figure it out easily
SAy if u select being a medic u first use f4 to selectside then f5 if doiing engi with rnad you would go f4 side then f6 for class and 2 for subclass. If u want to cange the number you can but then u gotta read thoough config to change it as there is a small bit of changing but if u want all things to work and look right they gotta be in sync. Also it will take effect after a kill
One problem I had is that I couldn’t mortar, When i used it the aiming thing got stuck on the right side, i could move it up and down, but not left and right.
I’m not sure why that happened, if it’s the config or just a bug.
well i made some minor changes to ur config lammy that is the ozconfig.cfg changed a few values to make the game look a bit better and some other minor changes
and for those who use this one please go to controls and hit default and then change the controls the way u want in there 🙂
Whoever said the pen is mightier than the sword obviously never encountered automatic weapons!
// - BuZZ's CFG xD - unbindall // __ __ __ _____ ______ ______ // / / / / / __-. / ___ / __ // '/ / __ / // __| _ ____- _____ _____ // /_/ /_/ /____/ /_____/ /_____/ seta r_smp "0" seta r_mode "6" seta r_cache "1" seta r_depthbits "24" seta r_stencilbits "0" seta r_stereo "0" seta r_colorbits "16" seta r_texturebits "16" seta r_clampToEdge "1" seta r_ext_texture_env_add "1" seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta r_ext_NV_fog_dist "0" seta r_ext_texture_filter_anisotropic "0" seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" seta r_ext_ATI_pntriangles "0" seta r_glIgnoreWicked3D "0" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "1" seta r_ext_gamma_control "1" seta r_ext_compressed_textures "1" seta r_allowExtensions "1" seta r_glDriver "opengl32" seta r_normallength "0.5" seta r_trisColor "1.0 1.0 1.0 1.0" seta r_primitives "0" seta r_railSegmentLength "32" seta r_railCoreWidth "1" seta r_railWidth "16" seta r_facePlaneCull "1" seta r_gamma "1337" seta r_swapInterval "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_finish "0" seta r_dlightBacks "0" seta r_dynamiclight "0" seta r_drawSun "0" seta r_fastsky "1" seta r_ignoreGLErrors "1" seta r_wolffog "1" seta r_DrawFoliage "0" seta r_flares "0" seta r_lodbias "2" seta r_lodCurveError "250" seta r_ignoreFastPath "0" seta r_subdivisions "24" seta r_simpleMipMaps "1" seta r_customaspect "1" seta r_customheight "1024" seta r_customwidth "1600" seta r_fullscreen "1" seta r_displayrefresh "85" seta r_vertexLight "0" seta r_oldMode "" seta r_ignorehwgamma "1" seta r_overBrightBits "1" seta r_detailtextures "0" seta r_rmse "0" seta r_roundImagesDown "1" seta r_mapoverBrightBits "3" seta r_intensity "1.5" seta r_picmip2 "3" seta r_picmip "3" seta r_lastValidRenderer "RADEON 9000 SDR x86/SSE2" seta r_highQualityVideo "0" seta r_inGameVideo "0" // Sound seta s_wavonly "0" seta s_defaultsound "0" seta s_mixPreStep "0.05" seta s_mixahead "0.2" seta s_khz "14" seta s_doppler "no" seta s_separation "0.5" seta s_musicvolume "0.0" seta s_volume "1" seta com_soundMegs "24" // Variables seta cg_autoaction "0" seta cg_gunx "0" seta cg_guny "0.5" seta cg_gunz "-1.5" seta cg_railtrailtime "50" seta cg_zoomstepsniper "5" seta cg_zoomDefaultSniper "50" seta cg_drawCrosshair "5" seta cg_crosshairSize "46" seta cg_noVoiceText "0" seta cg_noVoiceChats "0" seta cg_teamChatsOnly "0" seta cg_voiceSpriteTime "6000" seta cg_cursorHints "1" seta cg_drawGun "1" seta cg_uselessNostalgia "0" seta cg_drawTeamOverlay "2" seta cg_viewsize "100" seta cg_emptyswitch "0" seta cg_autoactivate "1" seta cg_predictItems "1" seta cg_drawFPGun "1" seta cg_zoomfov "30" seta cg_zoomDefaultBinoc "30" seta cg_zoomDefaultSnooper "40" seta cg_zoomDefaultFG "55" seta cg_zoomStepBinoc "3" seta cg_zoomStepSnooper "5" seta cg_zoomStepFG "10" seta cg_fov "90" seta cg_stereoSeparation "0.4" seta cg_runpitch "0.000" seta cg_runroll "0.000" seta cg_bobup "0.000" seta cg_bobpitch "0.000" seta cg_bobroll "0.000" seta cg_teamChatTime "15000" seta cg_teamChatHeight "6" seta cg_coronafardist "1536" seta cg_coronas "0" seta cg_deferPlayers "1" seta cg_blinktime "100" seta cg_cameraOrbitDelay "50" seta cg_noTaunt "0" seta cg_muzzleFlash "1" seta cg_hudFiles "ui_mp/hud.txt" seta cg_currentSelectedPlayer "0" seta cg_currentSelectedPlayerName "" seta cg_wolfparticles "0" seta cg_autoswitch "0" seta cg_descriptiveText "1" seta cg_popupLimboMenu "0" seta cg_quickMessageAlt "1" seta cg_drawNotifyText "1" seta cg_selectedPlayerName "WolfPlayer" seta cg_selectedPlayer "8" seta cg_hudAlpha "1.0" seta cl_125hz "1" seta cl_maxPing "500" seta cl_timenudge "0" seta cl_allowDownload "1" seta cl_freelook "1" seta cl_mouseAccel "0.1" seta cl_run "1" seta cl_packetdup "1" seta cl_maxpackets "60" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta cl_autoupdate "1" seta cl_punkbuster "1" seta cl_language "0" seta cl_anonymous "0" seta cm_playerCurveClip "1" seta color "2" seta com_recommendedSet "1" seta com_introplayed "1" seta com_blood "0" seta com_maxfps "76" seta com_soundMegs "64" seta com_hunkMegs "196" seta com_zoneMegs "64" seta con_debug "0" seta dmflags "0" seta fraglimit "0" seta g_debugbullets "0" seta g_noTeamSwitching "0" seta g_log "Wing.log" seta g_logSync "0" seta g_banIPs "" seta g_allowvote "1" seta handicap "100" seta in_joyBallScale "0.02" seta in_joystick "0" seta in_mouse "1" seta in_mididevice "0" seta in_midichannel "1" seta in_midiport "1" seta in_midi "0" seta joy_threshold "0.15" seta model "multi" seta m_filter "1" seta m_side "0.25" seta m_forward "0.25" seta m_yaw "0.022" seta m_pitch "0.022" seta name "^7B^1u^7ZZ~" seta net_socksPort "1080" seta net_socksEnabled "0" seta net_noipx "0" seta net_noudp "0" seta pmove_fixed "1" seta rate "25000" seta r_inGameVideo "0" seta r_highQualityVideo "0" seta scr_conspeed "999" seta sensitivity "6.89" seta snaps "40" seta sv_screenshake "5" seta ui_serverStatusTimeOut "7000" seta ui_menuFiles "ui_mp/menus.txt" seta ui_netSource "1" seta ui_bigFont "0.4" seta ui_smallFont "0.25" seta ui_master "0" seta ui_teamArenaFirstRun "1" seta ui_glCustom "4" seta vid_ypos "22" seta vid_xpos "3" seta vm_ui "0" seta vm_game "0" seta vm_cgame "0" seta demo_drawTimeScale "0" seta r_ati_truform_tess "0" seta r_ati_fsaa_samples "0" // OSP seta cg_complaintpopup "0" seta cg_drawreinforcementtime "1" seta cg_noammoautoswitch "1" seta cg_usescreenshotjpeg "1" seta cg_autoReload "1" seta cg_crosshairPulse "0" seta cg_bloodflash "0" seta cg_announcer "1" seta cf_wtopshots "1" seta cf_wstats "1.2" seta ch_font "0" seta cg_drawWeaponIconFlash "0" seta cg_crosshairColor "green" seta cg_crosshaircoloralt "yellow" seta cg_crosshaircoloralpha "1.0" seta cg_crosshaircoloralphaalt "1.0" seta mv_sensitivity "6.89" seta cg_crosshairhealth "1" // ______ __ __ __ _____ ______ // / == / / "-. / __-. / ___ // __< -. / ___ // _____ _ _\"_ ____- /_____ // /_____/ /_/ /_/ /_/ /____/ /_____/ bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind , "exec rambobuzz" bind - "zoomout" bind . "mapzoomin" bind 0 "weaponbank 10" bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 4 "weaponbank 4" bind 5 "weaponbank 5" bind 6 "weaponbank 6" bind = "zoomin" bind ` "toggleconsole" bind a "+moveleft" bind b "+zoom" bind c "+speed" bind d "+moveright" bind e "+leanright" bind f "+activate" bind g "vstr spawnswitch" bind l "openlimbomenu" bind m "mvactivate" bind n "exec buzz" bind q "+leanleft" bind r "+reload" bind s "+back" bind t "messagemode" bind u "messagemode3" bind i "notready" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind k say "^7(^1:" bind y "messagemode2" bind z "kill" bind ~ "toggleconsole" bind c "+movedown" bind ALT "+stats" bind f12 "readyteam; say ^P=^1*^WOZ IS READY^1*^P= " bind f11 "ready; say ^P=^1*^WLETS GET IT ON^1*^P=" bind KP_LEFTARROW "selectbuddy 3" bind KP_5 "selectbuddy 4" bind KP_RIGHTARROW "selectbuddy 5" bind KP_END "selectbuddy 0" bind KP_DOWNARROW "selectbuddy 1" bind KP_PGDN "selectbuddy 2" bind KP_ENTER "mp_fireteamadmin" bind KP_INS "selectbuddy -2" bind KP_DEL "selectbuddy -1" bind MOUSE1 "+attack" bind r "+reload" bind h vsay hi "^7H^1e^7rro^1!" bind c "+movedown" bind SHIFT "+sprint" bind "MOUSE2" "weapalt" bind MWHEELDOWN "weaponbank 2" bind MWHEELUP "weaponbank 3" bind del vid_restart bind z kill bind - vsay_team incoming ^0=^7ENEMY^1*^7INC0MING^0= bind vsay_team allclear ^0=^7AREA^1*^7SECURE^0= bind ] vsay_team needbackup ^0=^7Have^1*^7Objective^0= bind PGUP "team red; echo ^P<--^WNazi; play sound/menu/select; say ^P<--^WNazi/Hitlers Army" bind PGDN "team blue; echo ^P<--^WAllies; play sound/menu/select; say ^P<--^WAllies/Yanks" bind home "team spectator; echo ^P<--^WSpec; play sound/menu/select; say ^P<--^WSpec/BRB" bind KP_INS "vote yes" bind KP_DEL "Vote no" // Volume set seis_vol- "vstr seis_vol03;" set seis_vol+ "vstr seis_vol05;" set seis_vol+- "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; echo ^GV^7olume ^0|^1^G**********^0| ^G(^7Muted^G)" set seis_vol01 "set s_volume 0.2; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol02; echo ^GV^7olume ^0|^1*^G*********^0|" set seis_vol02 "set s_volume 0.4; set seis_vol- vstr seis_vol01; set seis_vol+ vstr seis_vol03; echo ^GV^7olume ^0|^1**^G*****^0|" set seis_vol03 "set s_volume 0.6; set seis_vol- vstr seis_vol02; set seis_vol+ vstr seis_vol04; echo ^GV^7olume ^0|^1^G****^0|" set seis_vol04 "set s_volume 0.8; set seis_vol- vstr seis_vol03; set seis_vol+ vstr seis_vol05; echo ^GV^7olume ^0|^1*^G***^0|" set seis_vol05 "set s_volume 1.0; set seis_vol- vstr seis_vol04; set seis_vol+ vstr seis_vol06; echo ^GV^7olume ^0|^1**^G**^0| ^G(^7Default^G)" set seis_vol06 "set s_volume 1.2; set seis_vol- vstr seis_vol05; set seis_vol+ vstr seis_vol07; echo ^GV^7olume ^0|^1^G*^0|" set seis_vol07 "set s_volume 1.4; set seis_vol- vstr seis_vol06; set seis_vol+ vstr seis_vol08; echo ^GV^7olume ^0|^1****^G^0|" set seis_vol08 "set s_volume 1.6; set seis_vol- vstr seis_vol07; set seis_vol+ vstr seis_vol09; echo ^GV^7olume ^0|^1********^G**^0|" set seis_vol09 "set s_volume 1.8; set seis_vol- vstr seis_vol08; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1*********^G*^0|" set seis_vol10 "set s_volume 2.0; set seis_vol- vstr seis_vol09; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1**********^G^0| ^G(^7Max sound^G)" // Nicks bind end "vstr rotanick" SET rotanick1 "set name "^2-^3O^2Z^3-^7B^1u^7ZZ^0~" ; set rotanick vstr rotanick2" SET rotanick2 "set name "^7B^1u^7ZZ^0~" ; set rotanick vstr rotanick3" SET rotanick3 "set name "^1RED^WDRAGON" ; set rotanick vstr rotanick1" SET rotanick vstr rotanick1 // Class bind F1 "class m 1; say_team ^7Spawn: medic^P/^1SMG ^f; vstr medic; echo ^f- ^7Medic ^f-" // bind F2 "class f 1; say_team ^7Spawn: field^P/^1SMG ^f; vstr engi1; echo ^f - ^7LT ^f-" // bind F3 "class e 1; say_team ^7Spawn: engi^P/^1SMG ^f; vstr fdops; echo ^f - ^7Engi ^f-" // bind F4 "class e 2; say_team ^7Spawn: engi^P/^1Rnade ^f; vstr engi2; echo ^f - ^7Rifle!! ^f-" // bind F5 "class s 4; say_team ^7Spawn: P^1a^Wnzer ^f; vstr panzer ^f; vstr echo ^f - ^7Panzer ^f-" (( // bind F6 "class c 3; say_team ^7Spawn: Covert Ops^P/^1SNIPER ^f; vstr echo ^f -^7 Covert/Sniper 6f-"// bind F7 "class c 1; say_team ^7Spawn: Covert Ops^P/^1Sten ^f;vstr echo ^f -^7 Covert/Sten ^f-"// bind F8 "class c 2; say_team ^7Spawn: Covert Ops^P/^1FG42 ^f; vstr echo ^f -^7 Covert/Fg42 ^f-"// bind F9 "class s 5; say_team ^7Spawn: M^1o^Wrta ^f; vstr morta ^f; echo ^f - ^7Morta ^f-"// bind F10 "class s 2; say_team ^7Spawn: Mobile^P/^0MG42 ^f; vstr mobile ^f; echo ^f - ^7MG ^f-"// //--[spawnpoint selection]--------------------- bind UPARROW "vstr sp_0" bind DOWNARROW "vstr sp_1" bind LEFTARROW "vstr sp_2" bind RIGHTARROW "vstr sp_3" // Pause set pauser0 "pause; echo ^2Pause; set pauser vstr pauser1" set pauser1 "unpause; echo ^1Unpause; set pauser vstr pauser0" set pauser "vstr pauser0" bind P "vstr pauser" // ET Pro Seta_b seta b_althud "1" seta b_althudflags "2" seta b_drawclock "1" seta b_mapzoom "5.159" seta b_tjg_ghostfx "2" seta b_logbanners "1" seta b_speedunit "2" seta b_tracers "1" seta b_predefineddemokeys "1" seta b_speedinterval "100" seta b_drawspeed "0" seta b_tjl_stepsize "0.5" seta b_tjl_showmaxspeed "0" seta b_tjl_color "green" seta b_tjl_stoponnomove "1" seta b_cmdwarnings "1" seta b_tjl_draw "1" seta b_panzerhack "1" seta b_muzzleflash "0" seta b_shovesounds "0" seta b_chatsounds "0" seta b_hitsounds "1" seta b_popupStayTime "2000" seta b_popupFadeTime "2500" seta b_hudYoffset "10.0" seta b_descriptiveTextscale "0.8" seta b_textcolorfilter "" seta b_numPopups "-1" seta b_votetextscale "0.8" seta b_drawranks "1" seta b_fireteamAlpha "1.0" seta b_lagometerAlpha "1.0" seta b_watermarkAlpha "1" seta b_chatAlpha "0.33" seta b_chatFlags "1" seta b_popupTime "0" seta b_goatsound "1" seta b_debugfakebmodel "0" seta cg_drawfps "1" // Finish THX FOR USING BuZZ's CFG x] logfile "2"
my complete cfg, i edited most of it to suite my gaming style etc
[url][/url]
BuZZ~
😕 i’ll post mine up, n see if i can get princes cfg too
// `’???c? is f0? ??? w?a?;; //
sweet as maybe i can get his lagg scripts xD
[url][/url]
BuZZ~
lol 😉
// `’???c? is f0? ??? w?a?;; //
i shal help you all with making your own config make your own because everyone
have a tweak helper i got
//Commands/Vars
// Set cg_
set “cg_announcer” “1” //warwitch prepare to fight! and fight! sounds (1=yes 0=no)
set “cg_atmosphericEffects “0”
set “cg_autoactivate” “1” //pick up ammo/med/obj/guns automatically? (1=yes 0=no)
set “cg_autoaction” “4” //save stats at end of round? bitmask, (1=demo 2=screenshot 4=save stats to file)
set “cg_autoreload” “1” //automatically reload pistol/panzer/smg/venom when ammo expended? (1=yes 0=no)
set “cg_autoswitch” “0” //automatically switch to pistol when smg out of ammo? (1=yes 0=no)
set “cg_blinktime” “100” //good question. 😡
set “cg_bloodDamageBlend” “0.0 ” //amount of screen to turn red when shot? (1=full blood splatter .5=half 0=none)
set “cg_bloodTime” “0” //how long (in milliseconds) does blood stay on walls/floor? (0=no blood decals)
set “cg_bloodflash” “0.0 ” //show blood flash (directional indicator) when shot? (1=full blood splash .5=half 0=none)
set “cg_bobpitch” “0” //amount player bobs forward/back while moving (in quake units) (0=none)
set “cg_bobroll” “0” //amount player rolls side to side while moving (in quake units) (0=none)
set “cg_bobup” “0” //amount player bobs up while moving (in quake units) (0=none)
set “cg_bobyaw” “0.002”
set “cg_runroll” “0”
set “cg_runpitch” “0”
set “cg_brassTime” “0” //how long do expended shells remain on floor? (0=none)
set “cg_cameraOrbitDelay” “50” //change the rate at which the camara moves to the next orbit position (higher number=slower)
set “cg_complaintpopup” “0” //pop up complaint prompt when TK’ed? (1=yes 0=no)
set “cg_coronafardist” “0” //draw sun flares? (1=yes 0=no)
set “cg_coronas” “0” //draw sun flares? (1=yes 0=no)
set “cg_crosshairAlpha” “1” //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set “cg_crosshairAlphaAlt” “1” //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set “cg_crosshairColor” “red” //color of crosshair? Possible values are:
//white black red green blue yellow magenta cyan orange
//mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgreenset “cg_crosshairHealth” “0” //change crosshair color from to red depending on health? (req:0 for crosshair colors to take effect)
set “cg_crosshairpulse” “0” //change size of crosshair depending on accuracy loss due to lateral mouse movement? 1=yes 0=no
set “cg_crosshairSize” “48” //size of crosshair on screen (higher number=larger)
set “cg_crosshairX” “0” //alter positioning of crosshair on screen along x axis (in pixels, – numbers move left + move right)
set “cg_crosshairY” “0” //alter positioning of crosshair on screen along y axis (in pixels, – numbers move up + move down)
set “cg_currentSelectedPlayer” “0” //default playernumber to spectate upon death
set “cg_cursorHints” “1” //show dyno/backstab/breakable obj hints? also dyno defuse/plant meter (1=yes 0=no)
set “cg_cycleAllWeaps” “1” //cycle non-weapons when using mwheel to switch(needle pliars a/s packs)? (1=yes 0=no)
set “cg_deferPlayers” “1” //loading of player models will not take place until next map, death, or scorecheck (1=yes 0=no)
set “cg_drawAttacker” “0” //show last known assailant on screen? 1=yes 0=no (leftover from q3, still work?)
set “cg_drawCompass” “1” //draw compass@bottom of screen (1=yes 0=no)
set “cg_drawCrosshair” “5” //crosshair style? (1-10)
set “cg_drawCrosshairNames” “1” //draw friendly player names under crosshair? (1=yes 0=no)
set “cg_drawFPS” “1” //draw frames per second displayed? (1=yes 0=no)
set “cg_drawGun” “0” //draw gun on screen? (1=yes 0=no)
set “cg_drawIcons” “1” //draw gun icons on screen? (1=yes 0=no)
set “cg_drawNotifyText” “1” //display console text in notification area on scren? (1=yes 0=no)
set “cg_drawReinforcementTime” “1” //display friendly respawn time? (1=yes 0=no)
set “cg_drawSnapshot” “0” //display client-server traffic? (for debugging?) (1=yes 0=no)
set “cg_drawStatus” “1” //display HUD? (1=yes 0=no)
set “cg_drawTeamOverlay” “2” //type of team display (0=none 1=short 2=long)
set “cg_drawTimer” “0” //draw time left in round? (redundant, already displayed) (1=yes, 0=no)
set “cg_drawWeaponIconFlash” “1” //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)
set “cg_gibs” “0” //draw body chunks when gibbed? (1=yes, 0=no)
set “cg_fov” “90” //field of vision (higher is wider)
set “cg_hudAlpha” “1.0” //transparency of HUD? (1=full crosshair .5=semitransparent 0=none)
set “cg_impactvibration” “0”
set “cg_lagometer” “1” //display lag-o-meter? (1=yes 0=no)
set “cg_marks” “0” //draw marks on walls? bulletholes, etc (1=yes 0=no)
set “cg_marktime” “0” //time in milliseconds to leave marks on wallsset “cg_muzzleflash” “0”
set “cg_popupLimboMenu” “0” //pop up limbo menu upon death (1=yes 0=no)
set “cg_predictItems” “0” //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no)
set “cg_quickMessageAlt” “1” //use numbers or letters for voice comms? (1=numbers 0=letters)
set “cg_selectedPlayer” “0” //selected player to spectate?
set “cg_selectedPlayerName” “HelenKeller” //selected player name to spectate?
set “cg_shadows” “0” //draw player shadows (0=none 1=circle 2=raycasted)
set “cg_showblood” “1” //show blood when shooting players? (1=yes 0=no)
set “cg_simpleItems” “0” //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object)
set “cg_stereoSeparation” “0.4” //amount of stereo seperation in sound output from 0-1
set “cg_teamChatHeight” “6” //number of lines of text to draw on screen
set “cg_teamChatTime” “99999” //number of milliseconds before drawn text fades
set “cg_teamChatsOnly” “0” //display text from team only? (1=yes 0=no)
set “cg_useWeapsForZoom” “1” //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no)
set “cg_viewsize” “100” //percentage of screen to display
set “cg_voiceSpriteTime” “6000” //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds)
set “cg_weaponCycleDelay” “150” //delay between weapon switching when using mwheel (in millseconds)
set “cg_wolfparticles” “1” //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no)
set “cg_zoomDefaultBinoc” “3” //default zoom level for binocs
set “cg_zoomDefaultSniper” “3” //default zoom level for sniper
set “cg_zoomStepBinoc” “2” //levels of zoom for binocs?
set “cg_zoomfov” “20” //default fov for zoom?
set “cg_zoomstepsniper” “3” //levels of zoom for sniper?
Set “cg_runroll” “0”
Set “cg_runpitch” “0”
Set “cg_recoilpitch “0”
Set “cg_drawSpreadScale “1”
// Set cl_
set “cl_packetdup” “1” //send duplicate packets when packet is dropped? (1=yes 0=no)
set “cl_allowDownload” “1” //allow client to download missing files? (1=yes 0=no)
set “cl_mouseAccel” “0”
set “cl_timenudge” “0” //client lag prediction (negative 1/4 of avg ping is good guide)
set “cl_maxpackets” “222” //max packets to send per second (higher = smoother play but requires beefier connection)
set “sv_screenshake” “0”
// Set r_
set “r_allowExtensions” “1” //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no)
set “r_atmosphereeffects “0”
set “r_colorbits” “16” //16 or 32 bit color?
set “r_customaspect” “1” //allow for a custom aspect ratio? (1=yes 0=no)
set “r_customheight” “800” //vertical resolution
set “r_customwidth” “600” //horizontal resolution
set “r_depthbits” “16” //how many bits for depth buffer?
set “r_detailtextures” “0” //use detailed textures? (1=yes 0=no)
set “r_displayrefresh” “70” //refresh rate (in hz) to use
set “r_drawSun” “0” //draw sun on screen? (1=yes 0=no)
set “r_dynamiclight” “0” //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no)
set “r_ext_compiled_vertex_array” “1” //toggle hardware compiled vertex array rendering method (1=yes 0=no)
set “r_ext_compressed_textures” “0” //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no)
set “r_ext_gamma_control” “1” //enable external gamma control settings (1=yes 0=no)
set “r_ext_multitexture” “1” //toggle hardware mutitexturing (1=yes 0=no)
set “r_ext_texture_env_add” “1” //toggle additive blending in multitexturing (1=yes 0=no)
set “r_ext_NV_fog_dist” “0” unsafe
set “r_facePlaneCull” “1” //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no)
set “r_fastsky” “1” //display sky as single color or fancy with clouds etc. (1=yes 0=no)
set “r_finish” “0” //toggle synchronization of rendered frames (1=yes 0=no)
set “r_flares” “0” //toggle projectile flare and lighting effect (1=yes 0=no)
set “r_fullscreen” “1” //toggle full screen or play in a window (1=fullscreen 0=windowed)
set “r_gamma” “3” //level of gamma ramping
set “r_glDriver” “opengl32” //used “x” OpenGL driver (standard OpenGL32 or 3dfxvgl)
set “r_glIgnoreWicked3D” “0” //when using 3dfx ignore wicked3d drivers? (1=yes 0=no)
set “r_highQualityVideo” “0” //video sucks. (1=yes 0=no)
set “r_intensity” “5” //color intensity higher=brighter
set “r_ignoreFastPath” “0” //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no)
set “r_ignoreGLErrors” “1” //self-explanatory, chump! (1=yes 0=no)
set “r_ignorehwgamma” “1” //use hardware gamma? affects operation of gamma controls (1=yes 0=no)
set “r_inGameVideo” “0” //toggle loading and display of in-game video (1=yes 0=no)
set “r_lodCurveError” “250” //another level of detail setting if set to 10000 “don’t drop curve rows for a long time”
set “r_lodbias” “2” //change the geometric level of detail (0 – 2)
set “r_mode” “6” //display mode (3=640×480 4=800×600 6=1024×768 7=1280×1024)
set “r_overBrightBits” “3” //brightness adjustment (higher=brighter)
set “r_picmip” “0” //set maximum texture size (0 – 10, 10=fastest 0=quality)
set “r_picmip2” “2”
set “r_primitives” “0” //set the rendering method. (1-3)
set “r_rmse” “0.0” //blurring for textures, increases fps
set “r_roundImagesDown” “2” //set rounding down amount (larger = faster, lower = quality)
set “r_simpleMipMaps” “1” //toggle the use of “simple” mip mapping. (1=yes 0=no)
set “r_smp” “0” //toggle the use of multi processor acceleration code (buggy)
set “r_stencilbits” “0” //stencil buffer size (0, 8bit, and 16bit)
set “r_stereo” “0” //toggle the use of stereo separation for 3D glasses (1=yes 0=no)
set “r_subdivisions” “999” //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail)
set “r_swapInterval” “0” //toggle frame swapping (1=yes 0=no)
set “r_textureMode” “GL_LINEAR_MIPMAP_LINEAR” //select texture mode, linear or nearest
set “r_texturebits” “0” //color depth for textures? (16 or 32)
set “r_uifullscreen” “0” //hax for fog removal (1=yes 0=no)
set “r_vertexLight” “1” //vertex or not? vertex = lower quality, brighter (1=yes 0=no)
set “r_mapoverbrightbits” “3” //brightness adjustment (higher=brighter)
// Set com_
set “com_blood” “0” //draw blood?
set “com_hunkMegs” “225” //memory in megabytes to use for level matrices/hashes/etc.
set “com_introplayed” “0” //play intro on loading of game? (1=yes 0=no)
set “com_maxfps” “400” //frame rate limiter (value is frames per second)
set “com_soundMegs” “32” //memory in megabytes to use for sounds
set “com_zoneMegs” “24” //memory in megabytes to us
set “snaps” “40”
set “con_debug” “0”