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OZ CONFIG TEST and …
 
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OZ CONFIG TEST and opinions

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(@ramendeep)
Estimable Member
Joined: 16 years ago
Posts: 85
Topic starter  

Hey here is the class selector
one thing u have to do cause i forgot to add this into the bundle is place the class folder in your etmain then open ozconfig and go right to the bottom. There u shouold see “exec class” plz replace that with “exec class/start” and there u go binds will work. There is a help file in the class folder but i have made it so it echos everything so u can all see it. And made it pretty and stylish hope u all like

Just letting you know so u can figure it out easily

SAy if u select being a medic u first use f4 to selectside then f5 if doiing engi with rnad you would go f4 side then f6 for class and 2 for subclass. If u want to cange the number you can but then u gotta read thoough config to change it as there is a small bit of changing but if u want all things to work and look right they gotta be in sync. Also it will take effect after a kill


   
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(@m3rcy)
Eminent Member
Joined: 16 years ago
Posts: 14
 

One problem I had is that I couldn’t mortar, When i used it the aiming thing got stuck on the right side, i could move it up and down, but not left and right.

I’m not sure why that happened, if it’s the config or just a bug.


   
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(@stinkvis)
Estimable Member
Joined: 16 years ago
Posts: 152
 

well i made some minor changes to ur config lammy that is the ozconfig.cfg changed a few values to make the game look a bit better and some other minor changes

and for those who use this one please go to controls and hit default and then change the controls the way u want in there 🙂

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons!


   
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(@buzz)
Reputable Member
Joined: 16 years ago
Posts: 261
 
// - BuZZ's CFG xD -

unbindall


//        __   __   __     _____     ______     ______
//       /  / /  /    /  __-.  /  ___   /  __ 
//         '/         /     __     / 
//         __|     _   ____-   _____   _____
//         /_/      /_/   /____/   /_____/   /_____/

seta 	r_smp 					"0"
seta 	r_mode 					"6"
seta	r_cache					"1"
seta 	r_depthbits 				"24"
seta 	r_stencilbits 				"0"
seta 	r_stereo 					"0"
seta 	r_colorbits 				"16"
seta 	r_texturebits 				"16"
seta 	r_clampToEdge 				"1"
seta 	r_ext_texture_env_add 			"1"
seta 	r_nv_fogdist_mode 			"GL_EYE_RADIAL_NV"
seta 	r_ext_NV_fog_dist 			"0"
seta 	r_ext_texture_filter_anisotropic 	"0"
seta 	r_ati_truform_pointmode 		"GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta 	r_ati_truform_normalmode 		"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta 	r_ext_ATI_pntriangles 			"0"
seta 	r_glIgnoreWicked3D 			"0"
seta 	r_ext_compiled_vertex_array 		"1"
seta 	r_ext_multitexture 			"1"
seta 	r_ext_gamma_control 			"1"
seta 	r_ext_compressed_textures 		"1"
seta 	r_allowExtensions 			"1"
seta 	r_glDriver 					"opengl32"
seta 	r_normallength 				"0.5"
seta 	r_trisColor 				"1.0 1.0 1.0 1.0"
seta 	r_primitives 				"0"
seta 	r_railSegmentLength 			"32"
seta 	r_railCoreWidth 				"1"
seta 	r_railWidth 				"16"
seta 	r_facePlaneCull 				"1"
seta 	r_gamma 					"1337"
seta 	r_swapInterval 				"0"
seta 	r_textureMode 				"GL_LINEAR_MIPMAP_NEAREST"
seta 	r_finish 					"0"
seta 	r_dlightBacks 				"0"
seta 	r_dynamiclight 				"0"
seta 	r_drawSun 					"0"
seta 	r_fastsky 					"1"
seta 	r_ignoreGLErrors 				"1"
seta 	r_wolffog 					"1"
seta 	r_DrawFoliage 				"0"
seta 	r_flares 					"0"
seta 	r_lodbias 					"2"
seta 	r_lodCurveError 				"250"
seta 	r_ignoreFastPath 				"0"
seta 	r_subdivisions 				"24"
seta 	r_simpleMipMaps 				"1"
seta 	r_customaspect 				"1"
seta 	r_customheight 				"1024"
seta 	r_customwidth 				"1600"
seta 	r_fullscreen 				"1"
seta	r_displayrefresh				"85"
seta 	r_vertexLight 				"0"
seta 	r_oldMode 					""
seta 	r_ignorehwgamma 				"1"
seta 	r_overBrightBits 				"1"
seta 	r_detailtextures 				"0"
seta 	r_rmse 					"0"
seta 	r_roundImagesDown 			"1"
seta 	r_mapoverBrightBits 			"3"
seta 	r_intensity 				"1.5"
seta 	r_picmip2 					"3"
seta 	r_picmip 					"3"
seta 	r_lastValidRenderer 			"RADEON 9000 SDR x86/SSE2"
seta 	r_highQualityVideo 			"0"
seta 	r_inGameVideo 				"0"

// Sound

	seta 	s_wavonly 			"0"
	seta 	s_defaultsound 			"0"
	seta 	s_mixPreStep 			"0.05"
	seta 	s_mixahead 			"0.2"
	seta 	s_khz 				"14"
	seta 	s_doppler 			"no"
	seta 	s_separation 			"0.5"
	seta 	s_musicvolume 			"0.0"
	seta 	s_volume 			"1"
	seta 	com_soundMegs 			"24"

// Variables

	seta  cg_autoaction		"0"
	seta 	cg_gunx 			"0"
	seta 	cg_guny 			"0.5"
	seta 	cg_gunz 			"-1.5"
	seta 	cg_railtrailtime 		"50"
	seta 	cg_zoomstepsniper 		"5"
	seta 	cg_zoomDefaultSniper 		"50"
	seta 	cg_drawCrosshair 		"5"
	seta 	cg_crosshairSize 		"46"
	seta 	cg_noVoiceText 			"0"
	seta 	cg_noVoiceChats 		"0"
	seta 	cg_teamChatsOnly 		"0"
	seta 	cg_voiceSpriteTime 		"6000"
	seta 	cg_cursorHints 			"1"
	seta 	cg_drawGun 			"1"
	seta 	cg_uselessNostalgia 		"0"
	seta	cg_drawTeamOverlay 		"2"
	seta 	cg_viewsize 			"100"
	seta 	cg_emptyswitch 			"0"
	seta 	cg_autoactivate 		"1"
	seta 	cg_predictItems 		"1"
	seta 	cg_drawFPGun 			"1"
	seta 	cg_zoomfov 			"30"
	seta 	cg_zoomDefaultBinoc 		"30"
	seta 	cg_zoomDefaultSnooper 		"40"
	seta 	cg_zoomDefaultFG 		"55"
	seta 	cg_zoomStepBinoc 		"3"
	seta 	cg_zoomStepSnooper		"5"
	seta 	cg_zoomStepFG 			"10"
	seta 	cg_fov 				"90"
	seta 	cg_stereoSeparation 		"0.4"
	seta 	cg_runpitch 			"0.000"
	seta 	cg_runroll 			"0.000"
	seta 	cg_bobup 			"0.000"
	seta 	cg_bobpitch 			"0.000"
	seta 	cg_bobroll 			"0.000"
	seta 	cg_teamChatTime 		"15000"
	seta 	cg_teamChatHeight 		"6"
	seta 	cg_coronafardist 		"1536"
	seta 	cg_coronas 			"0"
	seta 	cg_deferPlayers 		"1"
	seta 	cg_blinktime 			"100"
	seta 	cg_cameraOrbitDelay 		"50"
	seta 	cg_noTaunt 			"0"
	seta 	cg_muzzleFlash 			"1"
	seta 	cg_hudFiles 			"ui_mp/hud.txt"
	seta 	cg_currentSelectedPlayer 	"0"
	seta 	cg_currentSelectedPlayerName 	""
	seta 	cg_wolfparticles 		"0"
	seta 	cg_autoswitch 			"0"
	seta 	cg_descriptiveText 		"1"
	seta 	cg_popupLimboMenu 		"0"
	seta 	cg_quickMessageAlt 		"1"
	seta 	cg_drawNotifyText 		"1"
	seta 	cg_selectedPlayerName 		"WolfPlayer"
	seta 	cg_selectedPlayer 		"8"
	seta 	cg_hudAlpha 			"1.0"
	seta 	cl_125hz 			"1"
	seta 	cl_maxPing 			"500"
	seta 	cl_timenudge 			"0"
	seta 	cl_allowDownload 		"1"
	seta 	cl_freelook 			"1"
	seta 	cl_mouseAccel 			"0.1"
	seta 	cl_run 				"1"
	seta 	cl_packetdup 			"1"
	seta 	cl_maxpackets 			"60"
	seta 	cl_pitchspeed 			"140"
	seta 	cl_yawspeed 			"140"
	seta	cl_autoupdate 			"1"
	seta 	cl_punkbuster 			"1"
	seta 	cl_language 			"0"
	seta 	cl_anonymous 			"0"
	seta 	cm_playerCurveClip 		"1"
	seta 	color 				"2"
	seta 	com_recommendedSet 		"1"
	seta 	com_introplayed 		"1"
	seta 	com_blood 			"0"
	seta 	com_maxfps 			"76"
	seta  com_soundMegs 	  "64" 
	seta  com_hunkMegs   	  "196" 
	seta  com_zoneMegs 	  "64"
	seta 	con_debug 			"0"
	seta 	dmflags 			"0"
	seta 	fraglimit 			"0"
	seta 	g_debugbullets 			"0"
	seta 	g_noTeamSwitching 		"0"
	seta 	g_log 				"Wing.log"
	seta 	g_logSync 			"0"
	seta 	g_banIPs 			""
	seta 	g_allowvote 			"1"
	seta 	handicap 			"100"
	seta 	in_joyBallScale 		"0.02"
	seta 	in_joystick 			"0"
	seta 	in_mouse 			"1"
	seta 	in_mididevice 			"0"
	seta 	in_midichannel 			"1"
	seta 	in_midiport 			"1"
	seta 	in_midi 			"0"
	seta 	joy_threshold 			"0.15"
	seta 	model 				"multi"
	seta 	m_filter 			"1"
	seta 	m_side 				"0.25"
	seta 	m_forward 			"0.25"
	seta 	m_yaw 				"0.022"
	seta 	m_pitch 			"0.022"
	seta 	name 				"^7B^1u^7ZZ~"
	seta 	net_socksPort 			"1080"
	seta 	net_socksEnabled 		"0"
	seta 	net_noipx 			"0"
	seta 	net_noudp 			"0"
	seta 	pmove_fixed			"1"
	seta 	rate 				"25000"
	seta 	r_inGameVideo 			"0"
	seta 	r_highQualityVideo 		"0"
	seta 	scr_conspeed 			"999"	
	seta 	sensitivity 			"6.89"
	seta 	snaps 				"40"
	seta 	sv_screenshake 			"5"
	seta 	ui_serverStatusTimeOut 		"7000"
	seta 	ui_menuFiles 			"ui_mp/menus.txt"
	seta 	ui_netSource 			"1"
	seta 	ui_bigFont 			"0.4"
	seta 	ui_smallFont 			"0.25"
	seta 	ui_master 			"0"
	seta 	ui_teamArenaFirstRun		"1"
	seta 	ui_glCustom 			"4"
	seta 	vid_ypos 			"22"
	seta 	vid_xpos 			"3"
	seta 	vm_ui 				"0"
	seta 	vm_game 			"0"
	seta 	vm_cgame 			"0"
	seta 	demo_drawTimeScale 		"0"
	seta	r_ati_truform_tess		"0"
	seta	r_ati_fsaa_samples		"0"

// OSP

	seta 	cg_complaintpopup 		"0"
	seta 	cg_drawreinforcementtime 	"1"
	seta 	cg_noammoautoswitch 		"1"
	seta 	cg_usescreenshotjpeg 		"1"
	seta	cg_autoReload			"1"
	seta	cg_crosshairPulse		"0"
	seta	cg_bloodflash			"0"
	seta 	cg_announcer			"1"		
	seta	cf_wtopshots			"1"
	seta	cf_wstats			"1.2"
	seta 	ch_font				"0"
	seta	cg_drawWeaponIconFlash		"0"
	seta    cg_crosshairColor		"green"	
	seta    cg_crosshaircoloralt		"yellow"
	seta	cg_crosshaircoloralpha		"1.0"
	seta 	cg_crosshaircoloralphaalt	"1.0"
	seta 	mv_sensitivity			"6.89"
        seta    cg_crosshairhealth              "1"

//      ______     __     __   __     _____     ______
//     /  ==    /    / "-.    /  __-.  /  ___
//        __<         -.      /   ___  
//       _____   _   _\"_   ____-  /_____
//       /_____/   /_/   /_/ /_/   /____/   /_____/


bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "exec rambobuzz"
bind - "zoomout"
bind . "mapzoomin"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind = "zoomin"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+speed"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "vstr spawnswitch"
bind l "openlimbomenu"
bind m "mvactivate"
bind n "exec buzz"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind i "notready"
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind k say "^7(^1:"
bind y "messagemode2"
bind z "kill"
bind ~ "toggleconsole"
bind c "+movedown"
bind ALT "+stats"
bind f12 "readyteam; say ^P=^1*^WOZ IS READY^1*^P= "
bind f11 "ready; say ^P=^1*^WLETS GET IT ON^1*^P="
bind KP_LEFTARROW "selectbuddy 3"
bind KP_5 "selectbuddy 4"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_END "selectbuddy 0"
bind KP_DOWNARROW "selectbuddy 1"
bind KP_PGDN "selectbuddy 2"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "selectbuddy -2"
bind KP_DEL "selectbuddy -1"
bind MOUSE1 "+attack"
bind r "+reload"
bind h vsay hi "^7H^1e^7rro^1!"
bind c "+movedown"
bind SHIFT "+sprint"
bind "MOUSE2"	"weapalt"
bind MWHEELDOWN "weaponbank 2"
bind MWHEELUP "weaponbank 3"
bind del vid_restart
bind z kill 
bind - vsay_team incoming ^0=^7ENEMY^1*^7INC0MING^0=
bind  vsay_team allclear ^0=^7AREA^1*^7SECURE^0=
bind ] vsay_team needbackup ^0=^7Have^1*^7Objective^0=
bind PGUP "team red; echo ^P<--^WNazi; play sound/menu/select; say ^P<--^WNazi/Hitlers Army"
bind PGDN "team blue; echo ^P<--^WAllies; play sound/menu/select; say ^P<--^WAllies/Yanks"
bind home "team spectator; echo ^P<--^WSpec; play sound/menu/select; say ^P<--^WSpec/BRB"
bind KP_INS "vote yes"
bind KP_DEL "Vote no"

// Volume

set seis_vol- "vstr seis_vol03;"
set seis_vol+ "vstr seis_vol05;"
set seis_vol+- "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; echo ^GV^7olume ^0|^1^G**********^0| ^G(^7Muted^G)"
set seis_vol01 "set s_volume 0.2; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol02; echo ^GV^7olume ^0|^1*^G*********^0|"
set seis_vol02 "set s_volume 0.4; set seis_vol- vstr seis_vol01; set seis_vol+ vstr seis_vol03; echo ^GV^7olume ^0|^1**^G*****^0|"
set seis_vol03 "set s_volume 0.6; set seis_vol- vstr seis_vol02; set seis_vol+ vstr seis_vol04; echo ^GV^7olume ^0|^1^G****^0|"
set seis_vol04 "set s_volume 0.8; set seis_vol- vstr seis_vol03; set seis_vol+ vstr seis_vol05; echo ^GV^7olume ^0|^1*^G***^0|"
set seis_vol05 "set s_volume 1.0; set seis_vol- vstr seis_vol04; set seis_vol+ vstr seis_vol06; echo ^GV^7olume ^0|^1**^G**^0| ^G(^7Default^G)"
set seis_vol06 "set s_volume 1.2; set seis_vol- vstr seis_vol05; set seis_vol+ vstr seis_vol07; echo ^GV^7olume ^0|^1^G*^0|"
set seis_vol07 "set s_volume 1.4; set seis_vol- vstr seis_vol06; set seis_vol+ vstr seis_vol08; echo ^GV^7olume ^0|^1****^G^0|"
set seis_vol08 "set s_volume 1.6; set seis_vol- vstr seis_vol07; set seis_vol+ vstr seis_vol09; echo ^GV^7olume ^0|^1********^G**^0|"
set seis_vol09 "set s_volume 1.8; set seis_vol- vstr seis_vol08; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1*********^G*^0|"
set seis_vol10 "set s_volume 2.0; set seis_vol- vstr seis_vol09; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1**********^G^0| ^G(^7Max sound^G)"

// Nicks

	bind 	end 		"vstr rotanick"
	SET 	rotanick1 	"set name "^2-^3O^2Z^3-^7B^1u^7ZZ^0~" ; set rotanick vstr rotanick2"
	SET	rotanick2 	"set name "^7B^1u^7ZZ^0~" ; set rotanick vstr rotanick3"
	SET 	rotanick3 	"set name "^1RED^WDRAGON" ; set rotanick vstr rotanick1"	
	SET 	rotanick 	vstr rotanick1

// Class

bind F1 "class m 1; say_team ^7Spawn: medic^P/^1SMG ^f; vstr medic; echo ^f- ^7Medic ^f-" //
bind F2 "class f 1; say_team ^7Spawn: field^P/^1SMG ^f; vstr engi1; echo ^f - ^7LT ^f-" //
bind F3 "class e 1; say_team ^7Spawn: engi^P/^1SMG ^f; vstr fdops; echo ^f - ^7Engi ^f-" //
bind F4 "class e 2; say_team ^7Spawn: engi^P/^1Rnade ^f; vstr engi2; echo ^f - ^7Rifle!! ^f-" //
bind F5 "class s 4; say_team ^7Spawn: P^1a^Wnzer ^f; vstr panzer ^f; vstr echo ^f - ^7Panzer ^f-" ((  // 
bind F6 "class c 3; say_team ^7Spawn: Covert Ops^P/^1SNIPER ^f; vstr echo ^f -^7 Covert/Sniper 6f-"//
bind F7 "class c 1; say_team ^7Spawn: Covert Ops^P/^1Sten ^f;vstr echo ^f -^7 Covert/Sten ^f-"//
bind F8 "class c 2; say_team ^7Spawn: Covert Ops^P/^1FG42 ^f; vstr echo ^f -^7 Covert/Fg42 ^f-"//
bind F9 "class s 5; say_team ^7Spawn: M^1o^Wrta ^f; vstr morta ^f; echo ^f - ^7Morta ^f-"//
bind F10 "class s 2; say_team ^7Spawn: Mobile^P/^0MG42 ^f; vstr mobile ^f; echo ^f - ^7MG ^f-"//

//--[spawnpoint selection]---------------------

bind UPARROW "vstr sp_0"
bind DOWNARROW "vstr sp_1"
bind LEFTARROW "vstr sp_2"
bind RIGHTARROW "vstr sp_3"

//  Pause 

set pauser0 "pause; echo ^2Pause; set pauser vstr pauser1" 
set pauser1 "unpause; echo ^1Unpause; set pauser vstr pauser0" 
set pauser "vstr pauser0" 
bind P "vstr pauser"

//  ET Pro Seta_b 

seta b_althud 					"1"
seta b_althudflags 				"2"
seta b_drawclock 					"1"
seta b_mapzoom 					"5.159"
seta b_tjg_ghostfx 				"2"
seta b_logbanners 				"1"
seta b_speedunit 					"2"
seta b_tracers 					"1"
seta b_predefineddemokeys 			"1"
seta b_speedinterval 				"100"
seta b_drawspeed 					"0"
seta b_tjl_stepsize 				"0.5"
seta b_tjl_showmaxspeed 			"0"
seta b_tjl_color 					"green"
seta b_tjl_stoponnomove 			"1"
seta b_cmdwarnings 				"1"
seta b_tjl_draw 					"1"
seta b_panzerhack 				"1"
seta b_muzzleflash 				"0"
seta b_shovesounds 				"0"
seta b_chatsounds 				"0"
seta b_hitsounds 					"1"
seta b_popupStayTime 				"2000"
seta b_popupFadeTime 				"2500"
seta b_hudYoffset 				"10.0"
seta b_descriptiveTextscale 			"0.8"
seta b_textcolorfilter 				""
seta b_numPopups 					"-1"
seta b_votetextscale 				"0.8"
seta b_drawranks 					"1"
seta b_fireteamAlpha 				"1.0"
seta b_lagometerAlpha 				"1.0"
seta b_watermarkAlpha 				"1"
seta b_chatAlpha 					"0.33"
seta b_chatFlags 					"1"
seta b_popupTime 					"0"
seta b_goatsound 					"1"
seta b_debugfakebmodel 				"0"
seta cg_drawfps					"1"


// Finish
             THX FOR USING BuZZ's CFG x]
 
logfile "2"

my complete cfg, i edited most of it to suite my gaming style etc

[url][/url]
BuZZ~


   
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(@bambi)
Trusted Member
Joined: 16 years ago
Posts: 75
 

😕 i’ll post mine up, n see if i can get princes cfg too

// `’???c? is f0? ??? w?a?;; //


   
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(@buzz)
Reputable Member
Joined: 16 years ago
Posts: 261
 

sweet as maybe i can get his lagg scripts xD

[url][/url]
BuZZ~


   
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(@bambi)
Trusted Member
Joined: 16 years ago
Posts: 75
 

lol 😉

// `’???c? is f0? ??? w?a?;; //


   
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(@abolisher)
Member Admin
Joined: 16 years ago
Posts: 401
 

i shal help you all with making your own config make your own because everyone

have a tweak helper i got

//Commands/Vars

// Set cg_
set “cg_announcer” “1” //warwitch prepare to fight! and fight! sounds (1=yes 0=no)
set “cg_atmosphericEffects “0”
set “cg_autoactivate” “1” //pick up ammo/med/obj/guns automatically? (1=yes 0=no)
set “cg_autoaction” “4” //save stats at end of round? bitmask, (1=demo 2=screenshot 4=save stats to file)
set “cg_autoreload” “1” //automatically reload pistol/panzer/smg/venom when ammo expended? (1=yes 0=no)
set “cg_autoswitch” “0” //automatically switch to pistol when smg out of ammo? (1=yes 0=no)
set “cg_blinktime” “100” //good question. 😡
set “cg_bloodDamageBlend” “0.0 ” //amount of screen to turn red when shot? (1=full blood splatter .5=half 0=none)
set “cg_bloodTime” “0” //how long (in milliseconds) does blood stay on walls/floor? (0=no blood decals)
set “cg_bloodflash” “0.0 ” //show blood flash (directional indicator) when shot? (1=full blood splash .5=half 0=none)
set “cg_bobpitch” “0” //amount player bobs forward/back while moving (in quake units) (0=none)
set “cg_bobroll” “0” //amount player rolls side to side while moving (in quake units) (0=none)
set “cg_bobup” “0” //amount player bobs up while moving (in quake units) (0=none)
set “cg_bobyaw” “0.002”
set “cg_runroll” “0”
set “cg_runpitch” “0”
set “cg_brassTime” “0” //how long do expended shells remain on floor? (0=none)
set “cg_cameraOrbitDelay” “50” //change the rate at which the camara moves to the next orbit position (higher number=slower)
set “cg_complaintpopup” “0” //pop up complaint prompt when TK’ed? (1=yes 0=no)
set “cg_coronafardist” “0” //draw sun flares? (1=yes 0=no)
set “cg_coronas” “0” //draw sun flares? (1=yes 0=no)
set “cg_crosshairAlpha” “1” //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set “cg_crosshairAlphaAlt” “1” //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set “cg_crosshairColor” “red” //color of crosshair? Possible values are:
//white black red green blue yellow magenta cyan orange
//mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgreen

set “cg_crosshairHealth” “0” //change crosshair color from to red depending on health? (req:0 for crosshair colors to take effect)
set “cg_crosshairpulse” “0” //change size of crosshair depending on accuracy loss due to lateral mouse movement? 1=yes 0=no
set “cg_crosshairSize” “48” //size of crosshair on screen (higher number=larger)
set “cg_crosshairX” “0” //alter positioning of crosshair on screen along x axis (in pixels, – numbers move left + move right)
set “cg_crosshairY” “0” //alter positioning of crosshair on screen along y axis (in pixels, – numbers move up + move down)
set “cg_currentSelectedPlayer” “0” //default playernumber to spectate upon death
set “cg_cursorHints” “1” //show dyno/backstab/breakable obj hints? also dyno defuse/plant meter (1=yes 0=no)
set “cg_cycleAllWeaps” “1” //cycle non-weapons when using mwheel to switch(needle pliars a/s packs)? (1=yes 0=no)
set “cg_deferPlayers” “1” //loading of player models will not take place until next map, death, or scorecheck (1=yes 0=no)
set “cg_drawAttacker” “0” //show last known assailant on screen? 1=yes 0=no (leftover from q3, still work?)
set “cg_drawCompass” “1” //draw compass@bottom of screen (1=yes 0=no)
set “cg_drawCrosshair” “5” //crosshair style? (1-10)
set “cg_drawCrosshairNames” “1” //draw friendly player names under crosshair? (1=yes 0=no)
set “cg_drawFPS” “1” //draw frames per second displayed? (1=yes 0=no)
set “cg_drawGun” “0” //draw gun on screen? (1=yes 0=no)
set “cg_drawIcons” “1” //draw gun icons on screen? (1=yes 0=no)
set “cg_drawNotifyText” “1” //display console text in notification area on scren? (1=yes 0=no)
set “cg_drawReinforcementTime” “1” //display friendly respawn time? (1=yes 0=no)
set “cg_drawSnapshot” “0” //display client-server traffic? (for debugging?) (1=yes 0=no)
set “cg_drawStatus” “1” //display HUD? (1=yes 0=no)
set “cg_drawTeamOverlay” “2” //type of team display (0=none 1=short 2=long)
set “cg_drawTimer” “0” //draw time left in round? (redundant, already displayed) (1=yes, 0=no)
set “cg_drawWeaponIconFlash” “1” //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)
set “cg_gibs” “0” //draw body chunks when gibbed? (1=yes, 0=no)
set “cg_fov” “90” //field of vision (higher is wider)
set “cg_hudAlpha” “1.0” //transparency of HUD? (1=full crosshair .5=semitransparent 0=none)
set “cg_impactvibration” “0”
set “cg_lagometer” “1” //display lag-o-meter? (1=yes 0=no)
set “cg_marks” “0” //draw marks on walls? bulletholes, etc (1=yes 0=no)
set “cg_marktime” “0” //time in milliseconds to leave marks on walls

set “cg_muzzleflash” “0”
set “cg_popupLimboMenu” “0” //pop up limbo menu upon death (1=yes 0=no)
set “cg_predictItems” “0” //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no)
set “cg_quickMessageAlt” “1” //use numbers or letters for voice comms? (1=numbers 0=letters)
set “cg_selectedPlayer” “0” //selected player to spectate?
set “cg_selectedPlayerName” “HelenKeller” //selected player name to spectate?
set “cg_shadows” “0” //draw player shadows (0=none 1=circle 2=raycasted)
set “cg_showblood” “1” //show blood when shooting players? (1=yes 0=no)
set “cg_simpleItems” “0” //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object)
set “cg_stereoSeparation” “0.4” //amount of stereo seperation in sound output from 0-1
set “cg_teamChatHeight” “6” //number of lines of text to draw on screen
set “cg_teamChatTime” “99999” //number of milliseconds before drawn text fades
set “cg_teamChatsOnly” “0” //display text from team only? (1=yes 0=no)
set “cg_useWeapsForZoom” “1” //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no)
set “cg_viewsize” “100” //percentage of screen to display
set “cg_voiceSpriteTime” “6000” //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds)
set “cg_weaponCycleDelay” “150” //delay between weapon switching when using mwheel (in millseconds)
set “cg_wolfparticles” “1” //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no)
set “cg_zoomDefaultBinoc” “3” //default zoom level for binocs
set “cg_zoomDefaultSniper” “3” //default zoom level for sniper
set “cg_zoomStepBinoc” “2” //levels of zoom for binocs?
set “cg_zoomfov” “20” //default fov for zoom?
set “cg_zoomstepsniper” “3” //levels of zoom for sniper?
Set “cg_runroll” “0”
Set “cg_runpitch” “0”
Set “cg_recoilpitch “0”
Set “cg_drawSpreadScale “1”
// Set cl_
set “cl_packetdup” “1” //send duplicate packets when packet is dropped? (1=yes 0=no)
set “cl_allowDownload” “1” //allow client to download missing files? (1=yes 0=no)
set “cl_mouseAccel” “0”
set “cl_timenudge” “0” //client lag prediction (negative 1/4 of avg ping is good guide)
set “cl_maxpackets” “222” //max packets to send per second (higher = smoother play but requires beefier connection)
set “sv_screenshake” “0”
// Set r_
set “r_allowExtensions” “1” //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no)
set “r_atmosphereeffects “0”
set “r_colorbits” “16” //16 or 32 bit color?
set “r_customaspect” “1” //allow for a custom aspect ratio? (1=yes 0=no)
set “r_customheight” “800” //vertical resolution
set “r_customwidth” “600” //horizontal resolution
set “r_depthbits” “16” //how many bits for depth buffer?
set “r_detailtextures” “0” //use detailed textures? (1=yes 0=no)
set “r_displayrefresh” “70” //refresh rate (in hz) to use
set “r_drawSun” “0” //draw sun on screen? (1=yes 0=no)
set “r_dynamiclight” “0” //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no)
set “r_ext_compiled_vertex_array” “1” //toggle hardware compiled vertex array rendering method (1=yes 0=no)
set “r_ext_compressed_textures” “0” //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no)
set “r_ext_gamma_control” “1” //enable external gamma control settings (1=yes 0=no)
set “r_ext_multitexture” “1” //toggle hardware mutitexturing (1=yes 0=no)
set “r_ext_texture_env_add” “1” //toggle additive blending in multitexturing (1=yes 0=no)
set “r_ext_NV_fog_dist” “0” unsafe
set “r_facePlaneCull” “1” //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no)
set “r_fastsky” “1” //display sky as single color or fancy with clouds etc. (1=yes 0=no)
set “r_finish” “0” //toggle synchronization of rendered frames (1=yes 0=no)
set “r_flares” “0” //toggle projectile flare and lighting effect (1=yes 0=no)
set “r_fullscreen” “1” //toggle full screen or play in a window (1=fullscreen 0=windowed)
set “r_gamma” “3” //level of gamma ramping
set “r_glDriver” “opengl32” //used “x” OpenGL driver (standard OpenGL32 or 3dfxvgl)
set “r_glIgnoreWicked3D” “0” //when using 3dfx ignore wicked3d drivers? (1=yes 0=no)
set “r_highQualityVideo” “0” //video sucks. (1=yes 0=no)
set “r_intensity” “5” //color intensity higher=brighter
set “r_ignoreFastPath” “0” //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no)
set “r_ignoreGLErrors” “1” //self-explanatory, chump! (1=yes 0=no)
set “r_ignorehwgamma” “1” //use hardware gamma? affects operation of gamma controls (1=yes 0=no)
set “r_inGameVideo” “0” //toggle loading and display of in-game video (1=yes 0=no)
set “r_lodCurveError” “250” //another level of detail setting if set to 10000 “don’t drop curve rows for a long time”
set “r_lodbias” “2” //change the geometric level of detail (0 – 2)
set “r_mode” “6” //display mode (3=640×480 4=800×600 6=1024×768 7=1280×1024)
set “r_overBrightBits” “3” //brightness adjustment (higher=brighter)
set “r_picmip” “0” //set maximum texture size (0 – 10, 10=fastest 0=quality)
set “r_picmip2” “2”
set “r_primitives” “0” //set the rendering method. (1-3)
set “r_rmse” “0.0” //blurring for textures, increases fps
set “r_roundImagesDown” “2” //set rounding down amount (larger = faster, lower = quality)
set “r_simpleMipMaps” “1” //toggle the use of “simple” mip mapping. (1=yes 0=no)
set “r_smp” “0” //toggle the use of multi processor acceleration code (buggy)
set “r_stencilbits” “0” //stencil buffer size (0, 8bit, and 16bit)
set “r_stereo” “0” //toggle the use of stereo separation for 3D glasses (1=yes 0=no)
set “r_subdivisions” “999” //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail)
set “r_swapInterval” “0” //toggle frame swapping (1=yes 0=no)
set “r_textureMode” “GL_LINEAR_MIPMAP_LINEAR” //select texture mode, linear or nearest
set “r_texturebits” “0” //color depth for textures? (16 or 32)
set “r_uifullscreen” “0” //hax for fog removal (1=yes 0=no)
set “r_vertexLight” “1” //vertex or not? vertex = lower quality, brighter (1=yes 0=no)
set “r_mapoverbrightbits” “3” //brightness adjustment (higher=brighter)
// Set com_
set “com_blood” “0” //draw blood?
set “com_hunkMegs” “225” //memory in megabytes to use for level matrices/hashes/etc.
set “com_introplayed” “0” //play intro on loading of game? (1=yes 0=no)
set “com_maxfps” “400” //frame rate limiter (value is frames per second)
set “com_soundMegs” “32” //memory in megabytes to use for sounds
set “com_zoneMegs” “24” //memory in megabytes to us
set “snaps” “40”
set “con_debug” “0”


   
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