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Weapon damage
 
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Weapon damage

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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Just make medic class the less wanted class to go. Problem is many people that play here, that go med, are here for the fraggs and will stack the defending side since all you need to do is kill the enemy…that is your goal as a defender. Make it less attractice for players to stack and go for fraggs and watch how people will start to play the game the way it was intended to be.

You can really tell that alot of the players are on the server to get fraggs just by looking at how often the baskteball map/game was chosen and instead of doing the objective it was a frag fest.

Untill people actually make the game more even (by not stacking and overpowering with medic class for example) it will not be GGs most of the time.


   
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(@frogma)
Honorable Member
Joined: 15 years ago
Posts: 613
Topic starter  

Regardless of the fact that better players play medic, it is still overpowered. The problem being that axis is in the majority of the maps the defending team and I can count lots of times where a team of 7 has 6 medics and usually a panzer or rnade to top it off. Everyone knows its had to beat a med train no matter how good you are, you might be able to pick off one or two (or three or four if your a pro) but whatever the case, if the medics are anyway half decent players they will just revive each other and you are on your ass. IMO medics should just be a percentage of the team like panzer is etc to allow balance along the classes. There would be a lot of backlash I’d say but I reckon since we are trialing new things, I propose that the medics get changed to %50- so that the maximum number of medics is 50% of your team. My reasons being that it forces more people to go fops or engy and (hopefully) be more useful to a team than just shooting the enemy.

Lol at the last sentence especially, you are saying medics are too useful so they should be made to go other classes to β€œbe more useful to a team than just shooting the enemy.” The reality is that you only need 1 maybe 2 fops before you get too many airstrike/arty warnings etc, maybe 1 cops to open doors and satchel (often none), 1 maybe 2 engys to dynamite and build. Soldiers are already basically limited to 1. Forcing more of these classes is inefficient. I often play covops on a team for no reason other than it’s fun but objective-wise I would be put to much better use as a medic (and I know it). You shouldn’t force bad class choices on a team (it usually happens anyway). Medics really aren’t played that much more than other classes, the problem is that you will run into blusky a lot because he hax, and therefore you make misguided assumptions.

this then means that medics only spout out the number of medpacks they could have if they were alive (aka if they had enough charge for it). This would be good as it is currently just too easy to stroll into the enemy, kill a medic and gib whilst fighting to pick up 5 packs and keep going.

IMO that’s what makes OZ fun and enables other classes to survive another fight against a medic. This feature is especially helpful for cvops.

Exactly. Med boxes dropped help medics the least of all classes. (ammo helps medics the most). Another example of where you’ve seen a good medic use the technique and assume that it favours medics too much. Rubbish. The player is just better than you, nothing to do with class.

I have to disagree. Only on maps like baserace where it’s wide open areas is where the Fg42 fails. Otherwise, it’s overpowered because of the hitboxes and maxed XP. It’s like panzer, you can play with your bobbla and you get kills except this time you get headshots.

Not following you? Are you saying FG has it’s own special hitboxes? How does xp help it more than a normal SMG? Elaborate on how it is like a rocket launcher?

You can really tell that alot of the players are on the server to get fraggs just by looking at how often the baskteball map/game was chosen and instead of doing the objective it was a frag fest.

Right so what we need to do is stop the majority of people from playing the game how they want to play it and instead force them to be classes they don’t want to be on teams they may not want to be on and force them to finish an objective on a map they may prefer to not finish (ever heard people saying β€œdon’t finish” in mm1?). You certainly are a man of the people.


   
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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

look frogmer mate you need to cool it coz im this close to boppin u strait in the jaw mate, ok

half your skill is in your config


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

Heh, it was just a suggestion, no need for everyone to go all post montage on me πŸ˜›

Medics really aren’t played that much more than other classes

Now that is a load of BS frog. You can be entitled to an oppinion but don’t try and skew wrong facts your way. Many times I have played there are about 6 medics even when teams are in lower numbers. The point about restricting it as a percentage is to stop the med training. I don’t give a shit if people don’t do objective, I care about going up against team medic where you can’t break through at all. If you even out these players into other classes they become easier to kill πŸ™‚
But hey, people are way against it that’s fine. If no one wants to trial it that’s fine. But I want to trial the medpacks not spewing out.

Cheers


   
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(@i0nwr1t3r)
Noble Member
Joined: 15 years ago
Posts: 1526
 

Heh, it was just a suggestion, no need for everyone to go all post montage on me πŸ˜›

[b]Medics really aren’t played that much more than other classes

Now that is a load of BS frog. You can be entitled to an oppinion but don’t try and skew wrong facts your way. Many times I have played there are about 6 medics even when teams are in lower numbers. The point about restricting it as a percentage is to stop the med training. I don’t give a bobbla if people don’t do objective, I care about going up against team medic where you can’t break through at all. If you even out these players into other classes they become easier to kill πŸ™‚
But hey, people are way against it that’s fine. If no one wants to trial it that’s fine. But I want to trial the medpacks not spewing out.

Cheers

@Frog That comment was made in a state of delirium? If server records were pulled up since say Nov last year,I’m sure you could accurately calculate number of times med is played per map except long range sniping & /kill—-> Engineer to diffuse dyno then back to med for rest of the map.

@Triggs Medpacks not spewing out I think dis-advantages a class that survives a duel with a med,I have often made use of drops from meds to survive that extra amount of time to find a med or health when playing non-med class.

Limiting number of meds by number of players on server to unlock extra med slots might work,

ie. 4 vs 4 ,max 2 meds per team, 10 vs 10,say 5-6 meds per team?

Or you could dis-able self-packing & up regen for meds & maybe permit adren? (not sure about adren) but GAME-BREAKING will be quoted by every man & his dog. 😈 😈 😈

One last suggestion,make a penalty for using /kill,maybe spawn with pistol until you get 3 kills or something without being able to pick-up another weapon? (nothing worse than making it all the way to plant dyno,being killed by a med who then uses /kill to go engineer & diffuse).

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(@skankymoe)
Prominent Member
Joined: 15 years ago
Posts: 739
 

I SMELL BLAH BLAH :flamer:

Game Is For Pew Pew And Forums Is For QQ


   
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(@morbit)
Estimable Member
Joined: 15 years ago
Posts: 147
 

ok…………………. well i propose we delete current cfg all together and return to bog stock DEFAULT!!

there im a mastermind… problem solved πŸ˜€

the game was designed with all classes in mind all class ability in mind as soon as any 1 of these is changed it makes the game uneven!

flame away lol

All the ways you wish you could be, that’s me. I look like you wanna look, I f*#k like you wanna f*#k, I am smart, capable, and most importantly, I am free in all the ways that you are not.


   
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(@frogma)
Honorable Member
Joined: 15 years ago
Posts: 613
Topic starter  

look frogmer mate you need to cool it coz im this close to boppin u strait in the jaw mate, ok

joke or what? can’t tell sarcasm over net.

Heh, it was just a suggestion, no need for everyone to go all post montage on me πŸ˜›

Medics really aren’t played that much more than other classes

Now that is a load of BS frog. You can be entitled to an oppinion but don’t try and skew wrong facts your way. Many times I have played there are about 6 medics even when teams are in lower numbers. The point about restricting it as a percentage is to stop the med training. I don’t give a bobbla if people don’t do objective, I care about going up against team medic where you can’t break through at all. If you even out these players into other classes they become easier to kill πŸ™‚

Many times I have played when there are like 4 fops, 4 engys, 4 cops and 1 med. Many times I have had the ability to fly. How is that any way to make an argument? Med training is a legit tactic that can be used by both teams. Once again your arguments boil down to the fact that one team is better than the other. Nothing to do with classes.

Also that med box spewing thing you want to get rid of is basically gonna disuade anyone from using any class besides medic.

@Frog That comment was made in a state of delirium? If server records were pulled up since say Nov last year,I’m sure you could accurately calculate number of times med is played per map except long range sniping & /kill—-> Engineer to diffuse dyno then back to med for rest of the map.

I was thinking this too. I’ll speak to my technological advisor about it.

ok…………………. well i propose we delete current cfg all together and return to bog stock DEFAULT!!

there im a mastermind… problem solved

the game was designed with all classes in mind all class ability in mind as soon as any 1 of these is changed it makes the game uneven!

flame away lol

Sounds good but we’d have to get rid of xp save also. You would think splash damage would have spent a good deal of time making sure the game is fair.


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

The problem we will always face is the same better players will stack axis/defending side and no matter how we change things the game will alwyas be biased in majority of times. Ive seen this happen on PTGN, OGN and Internode…Pro/better players stack sides and the public players are F**Ked up mostly. There are times where some of the better players wil go offensive side but honestly majority of them go to public servers, on the defending side, TO GET FRAGS…and dont give a rats ass about the lower skilled players AT ALL.

Just look who the usual players are who go axis side… sure i do it often but at least I try to play the game and objective and when i see its biased i go to the other side to even the game out…unlike others. Just what I see is happening most of the time….and medic is by far the mostly chosen class and most of the time that I have been on, axis was stacked with medics.


   
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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

Can you imagine how un fun and how long games would be if a stacked axis side defended the objective? Or how quickly a stacked allied side that aims for the objective, <5 min every map? If you want both sides doing the objective you need stopwatch settings…even then it's hard on pubs. I love doing the objective(SRSLY) but on a public server, I couldn't care less really – which is a shame because some players will never experience competitive play where both teams are aiming for the objective.

I can admit that the best games (on a pub) i've had are when both teams are defending and attacking the objective intensely. I think it doesn't end up like that…pretty much ever because people see other players doing their own thing and follow their lead. The medic class allows these players to flourish. I think nerfing the medic class, as in no self packing, is an awful idea and a terrible fix. Then again I don't really think there needs to be a fix as I don't think it's broken.

Even teams are something that rarely happens on pubs. There isn't a 'fix' to it, if teams are shuffled many players would sit in spec until they can get on axis again.

Not following you? Are you saying FG has it’s own special hitboxes? How does xp help it more than a normal SMG? Elaborate on how it is like a rocket launcher?

What I was saying is that because etpub hitboxes aren’t very accurate fg42 owns. Maybe it isn’t similar to a rocket launcher but it’s still extremely easy to ‘spray’ a target and get 3 headshots easily. Play etpro fg42 and it sux.

half your skill is in your config


   
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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

Stop skewing the topic over to stacked teams or meds are overpowered.
This is about weapons damage which has no relevance to class nor stacked teams as those can be addressed on another thread.

P.S – good job skank, you’re giving the clan a good name πŸ™‚

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

P.S – good job skank, you’re giving the clan a good name unlike triggerhawk πŸ™‚

πŸ™

Cheers


   
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(@skankymoe)
Prominent Member
Joined: 15 years ago
Posts: 739
 

P.S – good job skank, you’re giving the clan a good name unlike triggerhawk πŸ™‚

πŸ™

Cheers

Stop it, your making me lol too hard and its free ball Friday, which means my tackle is getting knocked around and it hurts even more.

Good Cop / Bad Cop – Sif I could ever be the good cop, all Im guna hear now is Moe is a FGT πŸ˜†

Game Is For Pew Pew And Forums Is For QQ


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Stop skewing the topic over to stacked teams or meds are overpowered.
This is about weapons damage which has no relevance to class nor stacked teams as those can be addressed on another thread.

P.S – good job skank, you’re giving the clan a good name πŸ™‚

But weapon damage of certain class types ties in with other classes. You make covie weapon too weak then there is no point of it since medics who have alot more HP will own guys. You need balance and all of those factors tie together since you change one setting and it will affect the gameplay for the rest.


   
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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

But weapon damage of certain class types ties in with other classes. You make covie weapon too weak then there is no point of it since medics who have alot more HP will own guys. You need balance and all of those factors tie together since you change one setting and it will affect the gameplay for the rest.

Yes thats exactly your point in the previous 2 posts you made in this thread or did you…….???
Don’t worry I’ve summed up your previous few posts in a handy point form as follows:
1. Nerf medics so people will choose to play other classes.
2. People play for frags so lets change the whole dynamics of the game so they start to play objectives instead.
Oh, and I almost forgot better players tend to stack on axis + don’t care about lower skilled players.
ZOMG see what I did there death, I basically summed up 2 of your horrendous posts into 3 lines. I must agree that you’re very concise with your posts and that its totally inline with the threads topic…… good job.

Good Cop / Bad Cop – Sif I could ever be the good cop, all Im guna hear now is Moe is a FGT πŸ˜†

I’ve always thought you looked familiar and now its confirmed. Skank is the FGT cop in the village people!!!
Make way for the celebrity people!!!

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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