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Weapon damage
 
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Weapon damage

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(@skankymoe)
Prominent Member
Joined: 15 years ago
Posts: 739
 

I’ve always thought you looked familiar and now its confirmed. Skank is the FGT cop in the village people!!!
Make way for the celebrity people!!!

WOOT IM FAMOUS ๐Ÿ˜ณ

Game Is For Pew Pew And Forums Is For QQ


   
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(@frogma)
Honorable Member
Joined: 15 years ago
Posts: 613
Topic starter  

But weapon damage of certain class types ties in with other classes. You make covie weapon too weak then there is no point of it since medics who have alot more HP will own guys. You need balance and all of those factors tie together since you change one setting and it will affect the gameplay for the rest.

Yes thats exactly your point in the previous 2 posts you made in this thread or did you…….???
Don’t worry I’ve summed up your previous few posts in a handy point form as follows:
1. Nerf medics so people will choose to play other classes.
2. People play for frags so lets change the whole dynamics of the game so they start to play objectives instead.
Oh, and I almost forgot better players tend to stack on axis + don’t care about lower skilled players.
ZOMG see what I did there death, I basically summed up 2 of your horrendous posts into 3 lines. I must agree that you’re very concise with your posts and that its totally inline with the threads topic…… good job.

lolll. lol.

What I was saying is that because etpub hitboxes aren’t very accurate fg42 owns. Maybe it isn’t similar to a rocket launcher but it’s still extremely easy to ‘spray’ a target and get 3 headshots easily. Play etpro fg42 and it sux.

Right so apart from these so called crazy hitobexs pretty much everything you said here was rubbish?

it’s overpowered because of the hitboxes and maxed XP. It’s like panzer, you can play with your bobbla and you get kills except this time you get headshots.

Cool, im good at fiction writing too.

I SMELL BLAH BLAH

I created this topic so don’t even think about locking this until I feel satisfied. My apologies if that wasnt what you were getting at with that comment.


   
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(@skankymoe)
Prominent Member
Joined: 15 years ago
Posts: 739
 

I created this topic so don’t even think about locking this until I feel satisfied. My apologies if that wasnt what you were getting at with that comment.

Naaaaa Noooongie

Im not a forum ninja and Ive expressed my dislikings of threads being locked myself, No need for panic,
Im just a regular user too when it comes to the forums, I have no control here.

Game Is For Pew Pew And Forums Is For QQ


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

But weapon damage of certain class types ties in with other classes. You make covie weapon too weak then there is no point of it since medics who have alot more HP will own guys. You need balance and all of those factors tie together since you change one setting and it will affect the gameplay for the rest.

Yes thats exactly your point in the previous 2 posts you made in this thread or did you…….???
Don’t worry I’ve summed up your previous few posts in a handy point form as follows:
1. Nerf medics so people will choose to play other classes.
2. People play for frags so lets change the whole dynamics of the game so they start to play objectives instead.
Oh, and I almost forgot better players tend to stack on axis + don’t care about lower skilled players.
ZOMG see what I did there death, I basically summed up 2 of your horrendous posts into 3 lines. I must agree that you’re very concise with your posts and that its totally inline with the threads topic…… good job.

So what was wrong with my previous format? Paragraphs+sentences+understandable english = easy read. I dont understand why you took the time to actually reformat what I wrote…i’m not the only one who writes paragraphs you know…so why bother with this?

All of my points have merit and it all boils down to the fact that majority of the better players STACK defending team with medic class. We reduced fieldops charge time and airstrike/arty call rate, we reduced heavy weapons, we reduced mine splash damage, we reduced rnade damage….

All because those players QQ about getting killed by noobs and nooby ways…and guess what…they are defending and medic class.

I played today for a while and guess what…there were 6 axis medics out of 9 playeres on one map and allies were getting thrashed for the entire map. When players moved around and there were less than 50% of meds on axis the balance was put back.

Lowering weapon damage too much just discourges specific class and if its increased too much then other classes are discouraged to be chosen. We could set weapon damage depending on KD, XP or other factors that suggest who is better or worse…and the better you are the lower weapon damage would be…just a thought lol.


   
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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

So what was wrong with my previous format?

Nothings wrong Mr Concise, I mean if your paragraphs can be summarized in 1 line then you surely are being super concise.

I dont understand why you took the time to actually reformat what I wrote.

Learn to read, I simply summarized and I literally required 5secs to summarize your post which needed 2mins to read.

All of my points have merit and it all boils down to the fact that majority of the better players STACK defending team with medic class. We reduced fieldops charge time and airstrike/arty call rate, we reduced heavy weapons, we reduced mine splash damage, we reduced rnade damage….

Very nice, too bad this is a thread about weapons damage not stacked/uneven teams.

All because those players QQ about getting killed by noobs and nooby ways…and guess what…they are defending and medic class.
I played today for a while and guess what…there were 6 axis medics out of 9 playeres on one map and allies were getting thrashed for the entire map. When players moved around and there were less than 50% of meds on axis the balance was put back.

So what does that have to do with weapons damage???

Lowering weapon damage too much just discourges specific class and if its increased too much then other classes are discouraged to be chosen.

So you’re saying lowering landmine damage from 400 down to default or to the current 300 value is bad?
Again learn to read the contents of the thread before expressing your expert opinions.

We could set weapon damage depending on KD, XP or other factors that suggest who is better or worse…and the better you are the lower weapon damage would be…just a thought lol.

I canvased Sydney with your above idea and heres a picture that summarizes everyone’s thoughts:

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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(@skankymoe)
Prominent Member
Joined: 15 years ago
Posts: 739
 

So what was wrong with my previous format?

Nothings wrong Mr Concise, I mean if your paragraphs can be summarized in 1 line then you surely are being super concise.

I dont understand why you took the time to actually reformat what I wrote.

Learn to read, I simply summarized and I literally required 5secs to summarize your post which needed 2mins to read.

All of my points have merit and it all boils down to the fact that majority of the better players STACK defending team with medic class. We reduced fieldops charge time and airstrike/arty call rate, we reduced heavy weapons, we reduced mine splash damage, we reduced rnade damage….

Very nice, too bad this is a thread about weapons damage not stacked/uneven teams.

All because those players QQ about getting killed by noobs and nooby ways…and guess what…they are defending and medic class.
I played today for a while and guess what…there were 6 axis medics out of 9 playeres on one map and allies were getting thrashed for the entire map. When players moved around and there were less than 50% of meds on axis the balance was put back.

So what does that have to do with weapons damage???

Lowering weapon damage too much just discourges specific class and if its increased too much then other classes are discouraged to be chosen.

So you’re saying lowering landmine damage from 400 down to default or to the current 300 value is bad?
Again learn to read the contents of the thread before expressing your expert opinions.

We could set weapon damage depending on KD, XP or other factors that suggest who is better or worse…and the better you are the lower weapon damage would be…just a thought lol.

I canvased Sydney with your above idea and heres a picture that summarizes everyone’s thoughts:

IF YOU DRINK MORE BEER THIS SHIT BECOMES MORE ENTERTAINING ๐Ÿ˜†

Game Is For Pew Pew And Forums Is For QQ


   
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(@morbit)
Estimable Member
Joined: 15 years ago
Posts: 147
 

ok fg is too powerful now, mines are fine, flamer seems a bit high and adren was good to have back even if it was only for half an hour

imo

drop fg back to default
flamer to default
sten seems fine
mines are fine
adren should be trialled for a week but ensure charge rate is default

anyone else agree?

All the ways you wish you could be, that’s me. I look like you wanna look, I f*#k like you wanna f*#k, I am smart, capable, and most importantly, I am free in all the ways that you are not.


   
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(@hicksy)
Prominent Member
Joined: 16 years ago
Posts: 772
 

yeh i agree with the fg being too powerful atm?

Firm but fair

-OZ-noobItUp <> I LOVE JUSTIN BIEBER!!!


   
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(@skankymoe)
Prominent Member
Joined: 15 years ago
Posts: 739
 

adren was good to have back even if it was only for half an hour

Thanks for the feedback, check out my post to bring back adren and vote please.
http://www.etozclan.com/forum/viewtopic.php?f=93&t=4155

As for the other settings, let me know when ya on next when Im there and I will
make some weapons settings changes and get some live on server feedback at
the same time, Its good to do with a few on server and live testing.

Thanks for your suggestions and feedback, Appreciate it ๐Ÿ˜Ž

Game Is For Pew Pew And Forums Is For QQ


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

I want instagib FG42. Can we trial that for a week?

Cheers


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

FG42… seems fine to me atm.

flamer…I havent seen a person use it on OZ in ages….id have to get flamerzored few times to know if its too high damage or not.

mines… they seem too weak now…how much HP does it remove if a medci steps on them cos ive sen meds lose too little..i dont know maybe i was seeing things lol.

adren…OMG your not serious are you…..dont bring it back or you get juice heads runing around way too often.


   
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(@i0nwr1t3r)
Noble Member
Joined: 15 years ago
Posts: 1526
 

How about !instagib with thrown knife?

used to play on a server where it was enabled,great fun. ๐Ÿ˜‰

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(@noobitup)
Noble Member
Joined: 15 years ago
Posts: 1380
 

I like the way you think i0n. F1 from nooby.

Mind you, we will all get our bottoms handed to us by fuzz. He is master of the pointy stabby thing.

Test.


   
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