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Limits on Panzer
 
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Limits on Panzer

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(@dcith)
Eminent Member
Joined: 13 years ago
Posts: 18
Topic starter  

I think that there should be NO limits for panzer or any weapon….Or maybe limit the panzer too 2 per team but must have 7 players on that team to get it
what do you guys/girls think?


   
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(@i0nwr1t3r)
Noble Member
Joined: 15 years ago
Posts: 1526
 

Requires 6 on a side to currently unlock panzer.

Numbers for 1 team as follows iirc

6 = 1 panzer
12 = 2 Panzers

Might be the same for mortar , not sure.

Cheers

i0n

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(@mozzie)
Estimable Member
Joined: 14 years ago
Posts: 123
 

I think one Panzer per 4 players would work

However limit Rnades to 50 percent of Team instead of the current flat rate of 3 total

Also limit medics to 50 percent of Team.

Otherwise lift all weapon restrictions and let’s have at it!


   
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(@joker)
Noble Member
Joined: 16 years ago
Posts: 910
 

Leave the panzer as is. Ruins the game if too many are handed out


   
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(@noobitup)
Noble Member
Joined: 15 years ago
Posts: 1380
 

The only tweak I would make is that currently panzer allocation is based on number of players in YOUR team. This can manifest itself in some unsporting situations where a 6v4 team is panzering the weaker team. Ideally the panzer allocation would be based on opposite team’s numbers, so in the uneven team situation the team with 4 players has the advantage.

Test.


   
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(@i0nwr1t3r)
Noble Member
Joined: 15 years ago
Posts: 1526
 

Ideally the panzer allocation would be based on opposite team’s numbers, so in the uneven team situation the team with 4 players has the advantage.

That is the best idea I’ve heard in regard to heavy weapons period.
We will have to have some sort of an AFK script to put people to spec if a time limit is exceeded to stop stacking but I <3 this idea.

NooB the ideas man! :banana: :banana: :banana:

Cheers

i0n

[url]Enemy Territory Download[/url] | [url]Missing A Map? Get It Here[/url] | [url]ET Pub Server IP[/url] | [url]Need An ET Key?[/url]

[url] System Requirements[/url]
OZ Teamspeak 3 Server IP ts.overzealousgamers.com:9261


   
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(@black-racoon)
Member Admin
Joined: 16 years ago
Posts: 2007
 

I do like all the following suggestions, I will work with the Dev team and try to come up with a solution similar to that.

Cheers, BR


   
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(@dcith)
Eminent Member
Joined: 13 years ago
Posts: 18
Topic starter  

looks like my post may have a good outcome coming….

noob has the best idea iv seen!!!


   
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(@antagonist)
Noble Member
Joined: 15 years ago
Posts: 1007
 

Leave the panzer as is. Ruins the game if too many are handed out

summed it up right there

Ulti has hacked since the down of time, and he is still mad that nobody will be his friend.


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

It is a good and bad idea I guess. If one team got the panzer and the other didn’t, someone could just mess with the other team by repeatedly going spec, then joining, then spec etc ๐Ÿ˜›
Either way still worth having a look at.

Cheers


   
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(@fraggle)
Reputable Member
Joined: 16 years ago
Posts: 303
 

Leave the panzer as is. Ruins the game if too many are handed out

summed it up right there

Im with these guys on this 1!


Scrim Captain


   
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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

UNRESTRICT PANZERS and just up the time required to 8secs between shots.
Also enable party panzer for extra full servers! :banana:

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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(@mozzie)
Estimable Member
Joined: 14 years ago
Posts: 123
 

Leave the panzer as is. Ruins the game if too many are handed out

By the same token, too many medics ruin the game imo ๐Ÿ˜‰


   
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(@the-admiral)
Prominent Member
Joined: 16 years ago
Posts: 726
 

By the same token, too many medics ruin the game imo ๐Ÿ˜‰

+1. Ignoring that I don’t play on any of OZ’s servers. Limit medics to 1 per team.


   
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(@sisibouri)
Trusted Member
Joined: 13 years ago
Posts: 80
 

same old argument, default for the win!!!!!!

when will use learn ๐Ÿ˜ฏ


   
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