I think that there should be NO limits for panzer or any weapon….Or maybe limit the panzer too 2 per team but must have 7 players on that team to get it
what do you guys/girls think?
Requires 6 on a side to currently unlock panzer.
Numbers for 1 team as follows iirc
6 = 1 panzer
12 = 2 Panzers
Might be the same for mortar , not sure.
Cheers
i0n
[url]Enemy Territory Download[/url] | [url]Missing A Map? Get It Here[/url] | [url]ET Pub Server IP[/url] | [url]Need An ET Key?[/url]
[url] System Requirements[/url]
OZ Teamspeak 3 Server IP ts.overzealousgamers.com:9261
I think one Panzer per 4 players would work
However limit Rnades to 50 percent of Team instead of the current flat rate of 3 total
Also limit medics to 50 percent of Team.
Otherwise lift all weapon restrictions and let’s have at it!
Leave the panzer as is. Ruins the game if too many are handed out
The only tweak I would make is that currently panzer allocation is based on number of players in YOUR team. This can manifest itself in some unsporting situations where a 6v4 team is panzering the weaker team. Ideally the panzer allocation would be based on opposite team’s numbers, so in the uneven team situation the team with 4 players has the advantage.
Test.
Ideally the panzer allocation would be based on opposite team’s numbers, so in the uneven team situation the team with 4 players has the advantage.
That is the best idea I’ve heard in regard to heavy weapons period.
We will have to have some sort of an AFK script to put people to spec if a time limit is exceeded to stop stacking but I <3 this idea.
NooB the ideas man! :banana: :banana: :banana:
Cheers
i0n
[url]Enemy Territory Download[/url] | [url]Missing A Map? Get It Here[/url] | [url]ET Pub Server IP[/url] | [url]Need An ET Key?[/url]
[url] System Requirements[/url]
OZ Teamspeak 3 Server IP ts.overzealousgamers.com:9261
I do like all the following suggestions, I will work with the Dev team and try to come up with a solution similar to that.
Cheers, BR
looks like my post may have a good outcome coming….
noob has the best idea iv seen!!!
Leave the panzer as is. Ruins the game if too many are handed out
summed it up right there
Ulti has hacked since the down of time, and he is still mad that nobody will be his friend.
It is a good and bad idea I guess. If one team got the panzer and the other didn’t, someone could just mess with the other team by repeatedly going spec, then joining, then spec etc ๐
Either way still worth having a look at.
Cheers
Leave the panzer as is. Ruins the game if too many are handed out
summed it up right there
Im with these guys on this 1!
Scrim Captain
UNRESTRICT PANZERS and just up the time required to 8secs between shots.
Also enable party panzer for extra full servers! :banana:
Your an inbecile full stop.
noobItUp <> sorry I started playing with butz again
Leave the panzer as is. Ruins the game if too many are handed out
By the same token, too many medics ruin the game imo ๐
By the same token, too many medics ruin the game imo ๐
+1. Ignoring that I don’t play on any of OZ’s servers. Limit medics to 1 per team.
same old argument, default for the win!!!!!!
when will use learn ๐ฏ