I’ve already said previously that I’d be happy for SK rules to go, if we can move whoever needs moving to whatever team, at whatever time, to make it a fairer and better game for all. Without complaint.
[url] http://www.urbandictionary.com/define.p … awn%20Kill[/url]
Firm but fair
-OZ-noobItUp <> I LOVE JUSTIN BIEBER!!!
1. Spawn Kill
In a multiplayer combat game (particularly a First Person Shooter) to kill another player as they spawn. This is dishonorable because the player is unable to react before they are dead or have taken significant damage, and depending on the game may be weaponless or inadequately armed. Often abreviated to SK.
a) You have more an ample time to “react” and move in et with multiple exits.
b) Spawn shield before use to be like 6 seconds or whatever, once again more then enough time to “react” and prepare + u completely eliminate the ability to SK (by that terminology) with spawn shield.
c) You can choose a panzer or a newbnade to crush an SK’r so you are “adequately armed” to combat it”
and not much of the SK’s everyone is going on about actually happen in spawn, it happens in these dedicated “no go zones” near spawn which causes all the trouble :S
Ulti has hacked since the down of time, and he is still mad that nobody will be his friend.
im with ulti just put the shield back on so you dont lose it when you shoot and set the spawn invul to 4-5 secs sk shouldnt be to much of a prob then
[url=http://steamcommunity.com/profiles/76561198002524715]
… if you don’t have a problem with ATB by K/D ratio making adjustments ,say 3 or 4 times a map at random intervals
I have a problem with that. Seen it happen and it really is terrible. ๐ฟ
Players start complaining and eventually it’s switched off (as pb should be ๐ )
… if you don’t have a problem with ATB by K/D ratio making adjustments ,say 3 or 4 times a map at random intervals
I have a problem with that. Seen it happen and it really is terrible. ๐ฟ
Players start complaining and eventually it’s switched off (as pb should be ๐ )
It’ll take quite a bit of trial & error to get the balance right but the principle is to avoid stacked teams overwhelming low skilled players for entire duration of a map (5 mins,yeah no probs,but 20 mins makes ’em ragequit or leave for good).
PB has a few(hundred maybe) hiccups , but it’s there for the right reasons,so let’s leave that for a new thread & not hijack this one. ๐
As to making SK permanent, well I may be fairly ignorant of the mechanics of this but then it may as well be a Pro & not Pub server,anyone have a different view on this or care to elaborate what the differences are between the two?
This next part should be in a new thread I think but here goes.
Does anyone know how the ATB settings are calculated & far more importantly,how often? & could you give an example of how it executes this in game? I think there will be a lot of ppl who don’t know how it works (myself included) & will be either unwilling to offer an opinion & may reach a conclusion based on speculation of what it might do rather than based on any fact.
Does an ATB shuffle still recognize the number of kills you have made over the period of the whole map or does it start anew when a player is shifted to the opposition & will it record a death for being shuffled? ( that could be a genuine issue for players with good stats per map).
@ Cake, you do have a valid point about ATB affecting a players sense of achievement or fun if suddenly shifted to the opposite side (as well as knowing details of opposition strategy,mortar & mine placement. etc.) but I seriously doubt any of the pro Sk’ers genuinely feel challenged by the ppl they SK which is why they do it in the first place.so my point is this,if you feel a handful of duels or situations that challenge your skill (including multiple combatants)as a player per map is your thing ,ATB might annoy you but shouldn’t pose any problems in theory.
On the other hand if stats are what’s driving your gameplay & a penalty against your stats for shifting teams is not your issue,that would suggest you are either not finding the game challenging(ie. doing objectives or no opponents at your level) or are not interested in a challenge in the first place (SK’ing noobs for entertainment or you want to be on the same team as your friends) but I do realize that a number of players don’t like working with noobs because they don’t work in co-ordination with other players / don’t know the maps & they tend to TK a lot more through lack of refined skills in regard to lead placement (ie. ending your killspree with a panzer TK) or just not resupplying team on demand can be a frustration in itself.
Removing SK?
Good for high-skill players (keeps it interesting) , Terrible for low-skill players unless the teams are mixed evenly for duration of a map (that is BOBBLIN rare & usually requires enforcement) & noobs is where your future players will come from (regardless of the game,there will always be noobs) whereas with the exception of a few,high-skill & hardcore players,they will eventually move on to different games or just lose interest.
Sorry if that just sounded like a tobacco campaign. ๐ณ
But give it a go & if it’s possible to monitor sever numbers & duration they stay on the server over the entire trial period,that might give you an indication of whether the noobs are being turned off by the new gameplay & if it’s affecting your regular client base but you will have to put a temporary embargo on aliasing to reflect true numbers of clients connecting (unless you can log mac addresses perhaps?) as opposed to same players using multiple aliases to artificially inflate numbers (if players say it’s great but your seeing fewer players on the server,maybe having it as a promotional / seasonal event or on a separate IP).
i0n
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Spawn killing isn’t dishonorable. If you think otherwise you’re deluded.
The main problem I find that is if ATB moves me I get FRUSTRATED with my team and how bad they are. It’s impossible to make progress when half your team is in their own spawn/dumb places leaning for a cheap rnade/panzer shot. Then when running around you run into xfire from 5 meds and you have no backup…Nothing worse than being a one-man team.
Usually players that cry out “SKer!!!!!!” Are the first to SK themselves when the opportunity arises! It’s just that these players are normally pretty bad and therefore do a whole lot more crying than SKing. If the rule wasn’t in place from the start then the server would still be running smoothly but the NO SK has sheltered players and given them a deluded sense of how the game actually works.
Obviously i’d vote YES to removing the rule because I like munching noobs but you have to think about the MANY players that don’t visit the forums, what happens to their vote? Most would vote NO to it being removed.
There are a few bad points with SK being removed, for instance:
On some maps such as oasis – after allies have blown the wall – a mortar and field OP can pretty much stop ALL allies from passing through the wall area.
On goldrush allies can pin axis in their spawn far too easily through numerous methods, even the best player can’t get out.
Mortar ruins fun on pubs.
half your skill is in your config
very unbias and well thought post blusky address issues from both parties including the ones that dont even use the forum.
have to admit i forgot about them lol
Firm but fair
-OZ-noobItUp <> I LOVE JUSTIN BIEBER!!!
perhaps a trial of no heavy weapons/arty sk?
yanks seem pretty keen on this..
Ulti has hacked since the down of time, and he is still mad that nobody will be his friend.
refering to blusky’s post, if the sk rule is completely gone some of the maps are going to be a pain with heavy weps just blasting you as you come out of the spawn ๐
But there is a solution XD we could have no spawn killing with heavy weps eg panzer morter and arty ONLY! but for smg sk is allowed for all the people who are good and have the urge to sk ๐
so
No heavy weapons, panzer, morter, mg, and artillery in the sk boundery of the specific map,
SMG sk is allowed, im pretty sure this will work out better then completly getting rid of the sk rule!!
… we find great humor in all getting on venty and giving OZ a dirty camp, its classic and makes et enjoyable.
There’s the problem right there. Attitude.
Having said that, I think the sk rules are way too difficult to police and probably should be abolished.
However, I’m sure players like Antagonist know there’s no better way of clearing out a server than camping weaker players at spawn points – which kinda spoils his enjoyment ๐
LOL attitude.. we all at one stage or another have been camped by superior ppl or persons… it happens in EVERY SINGLE FPS GAME EVER!.. for ppl to simply wait for the opposing team to just walk out of spawn and do there thing before u can destroy them is propostuious..
i leave you with this…Why would a Wookiee, an eight-foot tall Wookiee, want to live on Endor, with a bunch of two-foot tall Ewoks? That does not make sense! But more important, you have to ask yourself: What does this have to do with sk Nothing. Ladies and gentlemen, it has nothing to do with sk! It does not make sense! Look at me. I’m a Regular ET player defending a good mate, and I’m talkin’ about Chewbacca! Does that make sense? Ladies and gentlemen, I am not making any sense! None of this makes sense! And so you have to remember, when you’re in that OZ Admin room deliberatin’ and conjugatin’ the Emancipation Proclamation, does it make sense? No! Ladies and gentlemen of this supposed OZ team, it does not make sense! If Chewbacca lives on Endor, you must let us sk!!!
Sif quote-rip that from South Park episode lol.
As for Sk weaker opponents…the circle of life but you gotta ask yourself why do it excessively….becauase you can? Surely you hated it when better players were doing it to you back in your noob days so whats the point of stuffing up the gameplay to those who you once were in their shoes??? There is a difference between playing the game and just being nasty becausse you can…and I have a feeling that if we e-bolish SK rules it will turn nasty…but im still F1 to e-bolish it just so I can fragg the SK guys ๐
perhaps a trial of no heavy weapons/arty sk?
yanks seem pretty keen on this..
pretty sure i just summed it up…
@ death, its a 1st person shooting game in which you kill the opposition, im pretty sure they didnt design it to accommadate the “feelings” of lesser skilled players
simple solution… get better.
Ulti has hacked since the down of time, and he is still mad that nobody will be his friend.
think antags post pretty much says the same thing ryan but yeh thats an idea
at least a little bit of compromise and discussion on the topic as opposed to the usual its my way or the highway lol
good stuff.
i would consider that one. what about the rest of yas? what yas think? can we try that?
no heavys but light weaps allowed?
Firm but fair
-OZ-noobItUp <> I LOVE JUSTIN BIEBER!!!
@Antagonist Your still forgetting its a public server for majority of players with lesser skill than yoruself for example…sounds like the pro palyers come on here just so they can ownitup and fragg noobs with out any regards for others gameplay. I have no problem with SK because I can handle it…I enjoy the no-SK rule on GA because the playing field is much higher but when some of those players come on here, to a lower playing field, it makes you wonder are they here to get cheap frags…or to have fun? Surely getting cheap frags of noobs on a public server from constant SK does not make you good.
If someone likes constant SK to get fraggs why dont they do it on a much higher playing field? Reason why so many do it here (excessively) is becuase they can easily and for them its cheap thrills but for the majority of nooby players it justk f**k up the game. Sure they can learn from it but excessivley doing it does not want to make you play better…it deters you from the game.
Overall I would like SK to be abolished and agree on what Phat & Antagonist in ther above posts regarding shield. Im all F1 for trying it and wnt to see the outcome.
And turn off self-packing perhaps? Heavy weapons is usually easy enough to work around with timing/support, but a pack of decent medics is much harder to get through.
That said, OZ’s focus is (and should continue to be) about the gameplay for the majority, not just the frags of the elite. ET>PubPro<. It's a pub game server, not a scrim practice server.