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Axis Spawn Shield On Braundorf

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(@i0nwr1t3r)
Noble Member
Joined: 15 years ago
Posts: 1526
Topic starter  

Hi all,
Usually I have no problem with spawn shields but 1st Axis spawn is almost untake-able with that shield going.

Example. Allies plant at main gate & you can’t shoot their Ng’s because of the shield & you get wiped-out defending dyno.

It’s only a suggestion but how about putting a limit on number of times the flag at that spawn can fall, 30 times perhaps?

This is only an alternative suggestion to messing around with shield times & would be easier to implement perhaps rather than a customized shield time for just one map.

Any thoughts ppl for or against?

Cheers

i0n

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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

Just make invulnerability default. Fair (and most importantly, not broken) for all.

Your complaint could be made as “Axis/allies spawn shield on map X, Y and Z”

half your skill is in your config


   
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(@noobitup)
Noble Member
Joined: 15 years ago
Posts: 1380
 

Just make invulnerability default. Fair (and most importantly, not broken) for all.

Your complaint could be made as “Axis/allies spawn shield on map X, Y and Z”

Test.


   
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(@keith)
Estimable Member
Joined: 16 years ago
Posts: 151
 

Just make invulnerability default. Fair (and most importantly, not broken) for all.

Your complaint could be made as “Axis/allies spawn shield on map X, Y and Z”


   
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