Hi all,
Usually I have no problem with spawn shields but 1st Axis spawn is almost untake-able with that shield going.
Example. Allies plant at main gate & you can’t shoot their Ng’s because of the shield & you get wiped-out defending dyno.
It’s only a suggestion but how about putting a limit on number of times the flag at that spawn can fall, 30 times perhaps?
This is only an alternative suggestion to messing around with shield times & would be easier to implement perhaps rather than a customized shield time for just one map.
Any thoughts ppl for or against?
Cheers
i0n
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Just make invulnerability default. Fair (and most importantly, not broken) for all.
Your complaint could be made as “Axis/allies spawn shield on map X, Y and Z”
half your skill is in your config
Just make invulnerability default. Fair (and most importantly, not broken) for all.
Your complaint could be made as “Axis/allies spawn shield on map X, Y and Z”
Test.
Just make invulnerability default. Fair (and most importantly, not broken) for all.
Your complaint could be made as “Axis/allies spawn shield on map X, Y and Z”