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Damage and class limitations[FIXED]

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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

Re: Damage and class limitations

Main problem atm with 3 /kill limit is playing engie
If you’re level 4 (Flakjacket) it takes two suicide nades to kill yourself.

Use some mines for a pretty fountain effect with random limbs or plant heaps of random dynos.

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Re: Damage and class limitations

@mess

Two nades to kill yourself with flakjacket is good although youre assuming you have full health. Normaly you get naded when youre on the battlefield and have lost some HP so it would be one nade. The problem is everyone having flakjaket. Not sure but it might be an idea to try and have the reward bonuses to only apply to one class; i.e. not roll over to other classes. An enginner doesnt have adren so why should a medic have flakjacket!

With weapons set back to preety much normal and only having the rewards to a specific class this might balance the game more i would think.

Set a limit on /kill to somethings nominal between 3-5 per map. On a public server it is not essential to use this as a tactical method; which I only see this as anyways. People who use /kill tend to be those who use it as a strategy and do not want to reward the enemy the kill, even with a panzer kill.


   
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(@matilda)
Reputable Member
Joined: 16 years ago
Posts: 465
 

Re: Damage and class limitations

@D3@h
seriously mate how hard can it be to get some sort of internet provision happening? ๐Ÿ˜ก

Where are you living?

Even Benalla has bb … just ask Middy ๐Ÿ˜† ๐Ÿ˜†


   
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(@g-train)
Noble Member
Joined: 16 years ago
Posts: 1066
 

Re: Damage and class limitations

An enginner doesnt have adren so why should a medic have flakjacket!

Exactly. I think you should only get the level 4 class ability if you are playing that class.(Except med, dont EVER bring adren back). ๐Ÿ˜›

This is exactly why the weapons still seem nerfed, because every class has all level 4 abilities.

I think this would solve alot of the issues on OZ if it can be implemented.

Smartest thing ive heard u say in ages De@th, wd.

by hillyjnr ยป Mon Oct 17, 2011 2:28 pm

I didnt track him.. my mouse got stuck


   
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(@kabal)
Honorable Member
Joined: 16 years ago
Posts: 417
 

Re: Damage and class limitations

An enginner doesnt have adren so why should a medic have flakjacket!

Exactly. I think you should only get the level 4 class ability if you are playing that class.(Except med, dont EVER bring adren back). ๐Ÿ˜›

This is exactly why the weapons still seem nerfed, because every class has all level 4 abilities.

I think this would solve alot of the issues on OZ if it can be implemented.

Smartest thing ive heard u say in ages De@th, wd.

if that in fact is the case then g_skills “0” because it is probably is 2 atm which means all classes have flak jacket once obtained by lvl4 eng.



jsony@windowslive.com said:
your a drunken idiot
[/center:2w2ohdo5]


   
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(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
 

Re: Damage and class limitations

On the server at the moment you only get the level 4 perks if you’re using that class

Flak is only with engie yarda yarda


   
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(@cam_bonds)
New Member
Joined: 16 years ago
Posts: 4
 

Re: Damage and class limitations

What about increasing the flamethrower damage? Not many people use it i know, but it’s really annoying torching someone for like 3 seconds and them killing you and walking away with 50 health. :flamer:


   
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(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
 

Re: Damage and class limitations

Just avoiding making a new thread – since the /kill topic got locked prematurely

Is the /kill limit getting changed? 3 still feels wrong, either remove it or make it 10 or something.
I cant multi-class anymore.


   
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(@kabal)
Honorable Member
Joined: 16 years ago
Posts: 417
 

Re: Damage and class limitations

Just avoiding making a new thread – since the /kill topic got locked prematurely

Is the /kill limit getting changed? 3 still feels wrong, either remove it or make it 10 or something.
I cant multi-class anymore.

Yush u can, take dead team mate uni ๐Ÿ™‚ ppl don’t use that often if at all imo …



jsony@windowslive.com said:
your a drunken idiot
[/center:2w2ohdo5]


   
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(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
 

Re: Damage and class limitations

Just avoiding making a new thread – since the /kill topic got locked prematurely

Is the /kill limit getting changed? 3 still feels wrong, either remove it or make it 10 or something.
I cant multi-class anymore.

Yush u can, take dead team mate uni ๐Ÿ™‚ ppl don’t use that often if at all imo …

Normally I’m trying to switch to a class no one else is using.
Taking dead team mates uni doesn’t work for what I try to do


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

I have a feeling that damage/blast radius on the nades is slightly low and should be amped a bit. Can anyone concur and/or suggest?

It just felt today that nades which hit body and explode directly underneath dont kill.


   
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