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Default spawn invulnerability ?

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(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
 

Set the respawn time to 20 seconds for both teams on all maps and spawn invulnerability to 19 seconds!
This will ensure everyone has a pleasant game.


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Distance between spawn points and objectives is far enough so that either teams invulnerability disipates before hand. The length of invulnerability is fine the way it is. It is long enough for offending team to suss out the situation whilst the defending team can simply adjust where they position themeself. If you complain that a 2sec longer invulnerability than usual is annoying then you simply are arguing from the fact that you enjoy SK and getting frags. Remember that the defedning team usually gets stacked with better players who go medic so IMO lowering times would only benefit further the defending team.


   
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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
Topic starter  

I personally don’t have a problem with spawn invulnerability either way.

Exactly but it just ruins many areas of maps where there would be xfire and skirmishes. It covers some newbs in fluffy lindt chocolates and mothers milk but ruins many other players fun. I mean when we talk about OZ server there are only a few players that complain about SK….and I mean a handful.

If you complain that a 2sec longer invulnerability than usual is annoying then you simply are arguing from the fact that you enjoy SK and getting frags

Yeah except for the other points we made.

@nelots spawn scripts are best used with competition respawn times. AND WTF ITS SO HARD TO TIME WHEN THE RESPAWN EVERY 15 SECONDS.

half your skill is in your config


   
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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

Exactly but it just ruins many areas of maps where there would be xfire and skirmishes. It covers some newbs in fluffy lindt chocolates and mothers milk but ruins many other players fun. I mean when we talk about OZ server there are only a few players that complain about SK….and I mean a handful.

That’s because the majority of the victims have no idea about the forums, rage quit and never come back.
Fact is changing the spawn shield to default will greatly benefit spawn campers which equates to most of the more experienced/skilled players.
OZ server aims to cater to both skilled and non-skilled players so with the recent change of allowing sk, the extended shield is required to make it fairer.

Yeah except for the other points we made.
@nelots spawn scripts are best used with competition respawn times. AND WTF ITS SO HARD TO TIME WHEN THE RESPAWN EVERY 15 SECONDS.

Your points are understandable but its not like the spawn shield is what mess proposed, 19sec invul with 20sec spawns.
I’m sure you are experienced enough to make the adjustment, it is only a few seconds extra to wait.

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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(@fkqthompson)
Estimable Member
Joined: 16 years ago
Posts: 95
 

Maps where made to run on default setting. Any adjustments to this can affect a maps effectiveness for game play.

p.s Spawn timer is not needed just lean ๐Ÿ™‚



   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

There are maps where even 5sec isnt enough for the offending side to come out of spawn and reach some kind of a checkpoint where the ongoing battle is. The majority of better players should withstand that extra time, i dont really see why people are still complaining its too long; imo its enough for the most cases.

I can assure you that if you take it down to default IT WILL make it worse aspecially due to the fact that the defedning team is nearly always stacked with better players…and ATB being used it just would screw thing up even more.

I think we should just leave it now…the gameplay feels better now than how it was before.


   
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(@g-train)
Noble Member
Joined: 16 years ago
Posts: 1066
 

A good example of why the extra spawn sheild is hindering gameplay.

Gold rush as Axis can run out of last spawn and literally build tank barrier before sheild wears off…..doesn’t seem fair that a player can complete a MAJOR objective while in “God Mode”. Especially one that is so detrimental to the outcome of the game.

That being said, i think the new players need the extra time for other maps so im sitting on the fence on this one.

by hillyjnr ยป Mon Oct 17, 2011 2:28 pm

I didnt track him.. my mouse got stuck


   
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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

A good example of why the extra spawn sheild is hindering gameplay.
Gold rush as Axis can run out of last spawn and literally build tank barrier before sheild wears off…..doesn’t seem fair that a player can complete a MAJOR objective while in “God Mode”. Especially one that is so detrimental to the outcome of the game.
That being said, i think the new players need the extra time for other maps so im sitting on the fence on this one.

Thats where thinking outside the box kicks in, like playing dead to block axis from coming out to rebuild the barrier.
By the time the front runners realize what is happening the spawn shields gone and the uber panzer waiting at the stairs come in for the “Shot of the Day.”
P.S – If one person playing dead doesn’t work then you can always organize a play dead pyramid ๐Ÿ™‚

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

With the amount of arty, panzers and general splash damage done on that front doorstep of axis, the spawn shield only just lets you get out ๐Ÿ˜›
The engy can’t build the whole barrier in that time and generally you can push him away from it until his shield wears off and then take him out. Any change made really is a butterfly effect on the server and we just need to learn to adapt to the changes.

Cheers


   
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(@frogma)
Honorable Member
Joined: 15 years ago
Posts: 613
 

With the amount of arty, panzers and general splash damage done on that front doorstep of axis, the spawn shield only just lets you get out ๐Ÿ˜›

I’m not sure you really have a total grasp on the concept of a spawn shield there trigger. The spawn shield actually protects one from “arty, panzers and general splash damage”. If you need any other concepts explained pm me.


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

Oh is that what it means, oh well thanks for the clear up.
What I meant by that statement is that with all of the splash damage on the exits of axis, the spawn shield timing only just lets you get passed it. If you had a 3 second spawn shield, as soon as you come out of that main corridor, you will be blown to smithereens.

Cheers


   
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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

Oh is that what it means, oh well thanks for the clear up.
What I meant by that statement is that with all of the splash damage on the exits of axis, the spawn shield timing only just lets you get passed it. If you had a 3 second spawn shield, as soon as you come out of that main corridor, you will be blown to smithereens.
Cheers

Lose some weight fatty, three sprint strafe jumps and your pretty much out of spawn within 2seconds. A quick turn to the right, switch to pliers and you’ll pretty much be able to build half of the truck barrier before the spawn shields gone.
That of course applies to the better/more experience players but I’m sure the average player is able to reach the barrier and start building it before the shield wears off.

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

No matter how much I don’t eat, I just keep getting bigger…
That is all well and good with smaller numbers, with bigger numbers you have to try and get out of spawn first ๐Ÿ˜› Trying to move past those who are typing or mucking around in general are a burden and kind of equals out the engy being able to get there quickly if he knows what he is doing. If the other engies know what they are doing, they can blow the barricade and repair the tank in the last seconds so it prevents the barrier from being repaired.
As I said before, any change has a butterfly effect and there are many adaptations that take place for these new changes. If you can’t pew pew as normal then you will either adapt quickly or die. I am sure the pro’s can see this as a challenge, if not, then they can finally start dying like the rest of us noobs ๐Ÿ™‚

Cheers


   
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(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
 

Spawn needs to be default on reactor. Allies can get to the objective with shield still in hand.


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

I think you are all forgetting three important things:

1) Not everyone is pro and generally majority of players have not grasped the game fully.

2) There is usually few players spawning at a time and it creates traffic when exiting the spawn.

3) If not point 2) then take into account that the ammount of players spawning varies with each spawn.

With that, decreasing the time will only be worse in general sense for the majoirty of players and majority of gameplay. Stop defending at the enemy spawn and start defending your own turf; i’m yet to see a map where 5sec is too long because the first person spawning reaches the enemies spawn and captures it (take the three above points into consideration)


   
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