Forum


Latest Message: 9 minutes ago

Default spawn invul…
 
Notifications
Clear all

Default spawn invulnerability ?

87 Posts
20 Users
0 Reactions
2,446 Views
(@g-train)
Noble Member
Joined: 16 years ago
Posts: 1066
 

I have built the whole barrier before my sheild wore off.

by hillyjnr » Mon Oct 17, 2011 2:28 pm

I didnt track him.. my mouse got stuck


   
ReplyQuote
(@Anonymous)
New Member Guest
Joined: 1 second ago
Posts: 0
 

I think you are all forgetting three important things:

1) Not everyone is pro and generally majority of players have not grasped the game fully.

2) There is usually few players spawning at a time and it creates traffic when exiting the spawn.

3) If not point 2) then take into account that the ammount of players spawning varies with each spawn.

With that, decreasing the time will only be worse in general sense for the majoirty of players and majority of gameplay. Stop defending at the enemy spawn and start defending your own turf; i’m yet to see a map where 5sec is too long because the first person spawning reaches the enemies spawn and captures it (take the three above points into consideration)

1 clearly u speak from experience
2 few players means less traffic.
3 i swear ur on the drugs to have only just realised this

and deffending ur own territory ….. the GAME IS CALLED ENEMY TERRITORY bring back default invun and ull notice yes some players will strive ad some wont yet at the same time thats already happening… but if its regular invun ull notice that the newbs will also have the advantage of capping flags without me getting to run around with 5 seconds of invun i mean the newbs have a hard enuf time without me been in GOD MODE ….. wake up and fix this sh1t


   
ReplyQuote
(@frogma)
Honorable Member
Joined: 15 years ago
Posts: 613
 

Stop defending at the enemy spawn and start defending your own turf; i’m yet to see a map where 5sec is too long because the first person spawning reaches the enemies spawn and captures it (take the three above points into consideration)

Obviously you didn’t write this coherently, but are you trying to say that you only consider spawn invuln to be “too long” if a player can literally capture a spawn point while still in god mode?

I would have thought we would want to promote doing objectives through team-work and skill rather than by abusing wacky server-specific god mode rules?


   
ReplyQuote
(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
Topic starter  

If the dev team can’t see how utterly broken it is – what hope do we have?

half your skill is in your config


   
ReplyQuote
(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

If the dev team can’t see how utterly broken it is – what hope do we have?

Don’t worry, theres Death_Reincarnated. He’ll save us all from all the bad ideas!!

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
ReplyQuote
(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
 

Cap the spawn shield growth at a more reasonable time – 10 seconds is just stupid.

Better yet remove it and just have 4 second spawn invul. Done deal.


   
ReplyQuote
(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Stop defending at the enemy spawn and start defending your own turf; i’m yet to see a map where 5sec is too long because the first person spawning reaches the enemies spawn and captures it (take the three above points into consideration)

Obviously you didn’t write this coherently, but are you trying to say that you only consider spawn invuln to be “too long” if a player can literally capture a spawn point while still in god mode?

I would have thought we would want to promote doing objectives through team-work and skill rather than by abusing wacky server-specific god mode rules?

Show me one map (that was played on OZ) where someone can obtain the flag while in god-mode from their spawn. Better yet show me someone completing a critical to the game objective fully while in god-mode from their spawn. You don’t bother playing through team-work anyways so whats your point???

If the dev team can’t see how utterly broken it is – what hope do we have?

Don’t worry, theres Death_Reincarnated. He’ll save us all from all the bad ideas!!

And the purpose of this was…???

I have nothing against slightly longer invulnerability and honestly it doesnt stuff up the gameplay at all. Lots of servers I played on have it slightly longer and no-one complains about it the way some of yous have here. What is is on now? 5sec???


   
ReplyQuote
(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
 

Better yet show me someone completing a critical to the game objective fully while in god-mode from their spawn.

Playing allies on reactor – you can get to parts in just over 3 seconds.

If you make yourself die a few times in a row you’ll get an 8-9 second shield.

You work it out.


   
ReplyQuote
(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

Max spawn shield time is 6 seconds.

Cheers


   
ReplyQuote
(@frogma)
Honorable Member
Joined: 15 years ago
Posts: 613
 

Obviously you didn’t write this coherently, but are you trying to say that you only consider spawn invuln to be “too long” if a player can literally capture a spawn point while still in god mode?

I would have thought we would want to promote doing objectives through team-work and skill rather than by abusing wacky server-specific god mode rules?

Show me one map (that was played on OZ) where someone can obtain the flag while in god-mode from their spawn.

No, no death you misunderstand. I’m simply saying that the criteria for whether or not it should stay should not be a rediculous thing like being able to capture a flag whilst under god-mode which you seemed to imply was a good judge. Since you won’t understand that, example: if someone shoots you but doesn’t kill you that shouldn’t mean that the act still wasn’t bad. Similarly the fact that you can’t cap a spawn point while under god-mode doesn’t mean it’s still not stupidly long.

Death_Reincarnated: Better yet show me someone completing a critical to the game objective fully while in god-mode from their spawn. You don’t bother playing through team-work anyways so whats your point???

Read what mess has written in several of his posts. Infact why not read everyones posts to make yourself more relevant.


   
ReplyQuote
(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Obviously you didn’t write this coherently, but are you trying to say that you only consider spawn invuln to be “too long” if a player can literally capture a spawn point while still in god mode?

I would have thought we would want to promote doing objectives through team-work and skill rather than by abusing wacky server-specific god mode rules?

Show me one map (that was played on OZ) where someone can obtain the flag while in god-mode from their spawn.

No, no death you misunderstand. I’m simply saying that the criteria for whether or not it should stay should not be a rediculous thing like being able to capture a flag whilst under god-mode which you seemed to imply was a good judge. Since you won’t understand that, example: if someone shoots you but doesn’t kill you that shouldn’t mean that the act still wasn’t bad. Similarly the fact that you can’t cap a spawn point while under god-mode doesn’t mean it’s still not stupidly long.

Death_Reincarnated: Better yet show me someone completing a critical to the game objective fully while in god-mode from their spawn. You don’t bother playing through team-work anyways so whats your point???

Read what mess has written in several of his posts. Infact why not read everyones posts to make yourself more relevant.

I’ve played on lots of servers that had 5-6sec shield (AND on various maps) and no-one cares BECAUSE the maps (generally) are desiged so that the objectives are waaaaaay further appart than 5-6seconds. The only reason some of you are annoyed with 6sec shield is the fact that you want to camp outside with your smgs and YOU CANT! You have no real argument here besides qqing about not being able to camp the enemies spawn; since you CAN now with smg its kinda funny that now your tackling the issue of excessive spawn shield time….whats next…bring back adren???
The purpose of ET is to complete objectives (as a team preferably) and if god-mode is not impeding this then why the heck are you arguing that the shield is 2-3sec longer than normal??? The constant SK speaks for its self…6sec is reasonable time.

@mess You might be able to get to the parts within the spawn shield but there is no way you can get them to the truck under 6sec; sorry but that IMO doesnt count as completing a major objective.


   
ReplyQuote
(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

I’ve played on lots of servers that had 5-6sec shield (AND on various maps) and no-one cares BECAUSE the maps (generally) are desiged so that the objectives are waaaaaay further appart than 5-6seconds. The only reason some of you are annoyed with 6sec shield is the fact that you want to camp outside with your smgs and YOU CANT! You have no real argument here besides qqing about not being able to camp the enemies spawn; since you CAN now with smg its kinda funny that now your tackling the issue of excessive spawn shield time….whats next…bring back adren???
The purpose of ET is to complete objectives (as a team preferably) and if god-mode is not impeding this then why the heck are you arguing that the shield is 2-3sec longer than normal??? The constant SK speaks for its self…6sec is reasonable time.

You know the players don’t moan about the extra spawn shield how? did you visit their forums to see or are you assuming it’s all good because no-one on the server bothered to complain on mm1? Fact is most of the servers with extended spawn shields use big maps, the 20mb+ ones and their SK rules are enforced to the letter. The difference here is OZ uses small to medium maps(around 3mb – 15mb maps) meaning they’re smaller thus objectives are closer together.
Just think, allies grab the East radar parts, sprint to bunker spawn, /kill then do the truck run. The average player won’t make it but someone who knows how to strafe sprint jump can easily cap the parts within the shield time. Hell if allies were smart enough they’ll throw nades at the tunnel leading out to give the runner a boost which will make it even easier to cap.

@mess You might be able to get to the parts within the spawn shield but there is no way you can get them to the truck under 6sec; sorry but that IMO doesnt count as completing a major objective.

Yeah but the major part of that objective is to grab the parts. Sprinting to the truck is easy by going back through spawn through the tunnels, you can pretty much /kill and get close to the truck within the spawn invul time since strafe jumping downhill gives you extra speed. SO completing that major objective is possible within the god-mode period.

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
ReplyQuote
(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

@butz, An axis from the hut could then also have the invul to sprint and defend the parts. If they can’t shoot each other they can have a nice push fight in the meantime 😛
The thing is, it is all balanced. I have not yet seen any map been completely screwed over due to the spawn shield and while there are many scenarios that *could* happen, they probably never will happen.

Cheers


   
ReplyQuote
(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

The thing is, it is all balanced. I have not yet seen any map been completely screwed over due to the spawn shield and while there are many scenarios that *could* happen, they probably never will happen.
Cheers

Try capping the docs on ET_Beach when axis respawns 🙂 or phase 2 of reactor when axis engies can freely defuse or rebuild the reactor without having to worry about being killed then again this rarely happens since most games are full held or finished within 2mins with a sneaky cvops.

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
ReplyQuote
(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

Well as you just said it doesn’t really ever happen. The thing that people are forgetting is that for someone to get a 6 second shield, they have to die 7 consecutive times. Is a player that has died 7 consecutive times (by the opposition I might add, /kill or nading yourself etc doesn’t work) really going to be that effective against you in these situations? Sure they might kill you once, then they are back to 3 second spawn shield and you can easily pick them off again next time round. If a pro deliberately goes out and dies 7 times to get that extra spawn shield, let them. If they kill someone they are back to default spawn times and have just wasted 7 * spawntime amount of time on getting that glorious 3 extra seconds of shield.
The point of the extended spawn shield is to simply help those who are getting camped to all hell. When you see someone dying 5,6,7 times in a row, they are generally just spawning, taking a few steps and getting creamed by the opposition. This gives them an opportunity to try and get out of spawn and clear it and allow for the games to continue.

Cheers


   
ReplyQuote
Page 3 / 6
Share: