Holy sheet BR, your level of common sense is alarming for an ET player.
Couldnt agree with you more on all of the above points, gj mate.
by hillyjnr ยป Mon Oct 17, 2011 2:28 pm
I didnt track him.. my mouse got stuck
Couldnt agree with you more on all of the above points, gj mate.
Agree
“If life gives you Lemons, make Lemonade”
DONT BRING IN ADREN!!!!!
and if u do make it so u can only adren other players….
or i will sit and hide like rippa until my adren is good to go… slaughter, rinse and repeat…
ADREN is aids and should never have made it to ET
pro player + adren can kill 5 ppl or more all while they are shooting at him
Ulti has hacked since the down of time, and he is still mad that nobody will be his friend.
DONT BRING IN ADREN!!!!!
Agree
“If life gives you Lemons, make Lemonade”
I have no intention to bring back adren don’t worry.
I do however have intentions to fix the medics regen, currently it’s doing odd things, A BIG BURST in the first second then nothing, this is making a double then another headshot which is spaced a second apart not possible since they reocver too much health too qucikly, I’ll inform on this post when that is fixed.
Also I had an argument for against this damagekick business to why not lock blood splatter… My SIMPLE ANSWER is, that you can adjust this setting in the ETPUB menu when you hit escape.. it certainly isn’t secretely hidden and was obviously intended to be adjustable.
Also based on the new nerf to panzers (the 4 suicides with it and it renders it unusable I will be increasing the radius of the panzer, NOW WAIT before you GO WTF!!!!, On OZ it’ sbeen halfed for a while now, I will just be adjusting it to 3/4. instead of it being 1/2 so it still doesn’t have a SUPER EPIC range stil. This will make the panzer people happy + ensure that panzer is doing a bit more damage since it is being enforced to be used correctly.
More Updates to come I promise, sorry been busy, Dev team will be on it tonight heavily :).
Regards, BR
The health regen is a cvar, you can change how much medics regenerate over time.
Cheers
The health regen is a cvar, you can change how much medics regenerate over time.
Cheers
Yep, I plan to alter this tonight after testing some values on the dev server.
Also Note: Also added, that when you change teams for the first time on a map, it will insta-spawn you, after the first team change it will be like normal though.
Regards, BR
We are compiling the new awards tonight + also trap awareness is no longer viable to any class. So all suggestions that were made are now completed!!!
Extra Additions, Ammo Cabinets take 3x as long to refill (this is still under default by 20 seconds!), and health packs are 1.2 times longer to regnerate in racks. This might help the use of field ops a little more in team fights, and less Ammo rack whoring and making the class such as Field ops redundant.
Will keep updating more news here! ๐
Also can someone please explain to me the situation of sniping on OZ, if it’s ok I’l lleave it but I hear so many things like “theres no recoil” and he’s hacking with sniper, being like half dead/alive. So I really can’t help much if I’m not sure exactly what is going on.
Also can someone please explain to me the situation of sniping on OZ, if it’s ok I’l lleave it but I hear so many things like “theres no recoil” and he’s hacking with sniper, being like half dead/alive. So I really can’t help much if I’m not sure exactly what is going on.
This would be were mess steps in?
Test.
Any chance of coding this in ?
b_distanceFallOff
Mod ETPro
Server Whether bullets lose some of their hitpoint damage inflicted over long range
Source http://wolfensteinet.com/code-lists/cvar-list-2/
Make those long shots more skillful imo. ๐ ๐ ๐
[url]Enemy Territory Download[/url] | [url]Missing A Map? Get It Here[/url] | [url]ET Pub Server IP[/url] | [url]Need An ET Key?[/url]
[url] System Requirements[/url]
OZ Teamspeak 3 Server IP ts.overzealousgamers.com:9261
Any chance of coding this in ?
b_distanceFallOff
Mod ETPro
Server Whether bullets lose some of their hitpoint damage inflicted over long range
Source http://wolfensteinet.com/code-lists/cvar-list-2/
Make those long shots more skillful imo. ๐ ๐ ๐
This is already implemented into ET, I think that cvar was implemented into ETPRO to be able to toggle it or not.
Also can someone please explain to me the situation of sniping on OZ, if it’s ok I’l lleave it but I hear so many things like “theres no recoil” and he’s hacking with sniper, being like half dead/alive. So I really can’t help much if I’m not sure exactly what is going on.
This would be were mess steps in?
playdead + fps script = Mess being an absolute machine with sniper ๐
by hillyjnr ยป Mon Oct 17, 2011 2:28 pm
I didnt track him.. my mouse got stuck
playdead + fps script = Mess being an absolute machine with sniper ๐
sif use fps scripts when you can strafe like a god with maxpacket scripts!
Your an inbecile full stop.
noobItUp <> sorry I started playing with butz again
playdead + fps script = Mess being an absolute machine with sniper ๐
sif use fps scripts when you can strafe like a god with maxpacket scripts!
Pfft, i see your max packet script and raise you a shrug script!
by hillyjnr ยป Mon Oct 17, 2011 2:28 pm
I didnt track him.. my mouse got stuck
With damage kick on indoor sniping is much less viable.
I don’t use fps scripts – I just type /com_maxfps 71
The current changes have made sniping less overpowered. I support this, it made too many people rage (why I stopped using it).
Normal sniping (long distance on maps like fuel dump) will be viable again as SMGers don’t have 0 recoil. They used to be able to beat average snipers long range quite easily.
If sniping does become OP in the following weeks you could remove the recoil decrease for snipers (covert level 3), but I’d save that for a last resort.