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Light Weapon change…
 
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Light Weapon change suggestion

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(@joker)
Noble Member
Joined: 16 years ago
Posts: 910
 

Any chance of coding this in ?

b_distanceFallOff

Mod ETPro

Server Whether bullets lose some of their hitpoint damage inflicted over long range

Source http://wolfensteinet.com/code-lists/cvar-list-2/

Make those long shots more skillful imo. ๐Ÿ˜† ๐Ÿ˜† ๐Ÿ˜†

lol i0n. It already takes 10 hs to kill anyone from distance, sif make it more.


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

-I f these things have been implemented already then I have not seen any drawbacks thus far.

– I went back to the original wolfenstein few days ago and noticed that when you go medic you only get 32 bullets!!! The other thing is when you go to an ammo cabinet or pick up ammo from weapons you do not get much ammo. So perhaps lowering the ammount of ammo that can be picked up from dead fieldops, guns, or which medic starts of with might be taken into consideration.

– @BR you said (far back in your posts) that you dont understand the SMG slot for heavy weapons. Lv4 panzer with SMG (+good skill)=_god (i.e. much better than medic). The way I usually have done was to smg first then panzer if it becomes hectic on the battlefield. Otherwise pick a spot and panzer away at the enemies and then whip out the pew pew gun and clear away left overs.

– I heard the panzers are to be nerfed…… (big grin) might start polishing my B2B again…

– Damage kick is a good idea and so is blocking the use of panzers due to too many suicides.


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

I think the soldier should spawn with all heavy weapons, of which can all be simultaneously fired at once.

Cheers


   
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