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Maps, Damage + SK
 
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Maps, Damage + SK

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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
Topic starter  

Pretty much all the new (very big)maps suck when the server has under 15 players. Sure they’re fun when its 25+…Did the OZ map team think of this?

I’d rather play small maps that are more chaotic with large numbers than big maps that are boring as with small amounts of people.

Can there be a post that is updated every time something important changes. I know there is that change logs post but something more like:

Unscoped Garand/k43 did X amount of damage now it does Y
Engineer charge INCREASED
Soldier charge DECREASED

Be nice to know what’s going on.

Now onto spawnkilling…

Lets get this straight, spawnkilling IS NOT cheap, dishonorable and a tactic only virgin nerd fat nerd nerd geeks utilize

It is a very important part of ET as a whole.

Why was it implemented on OZ in the first place?
Do you really think people would whinge that much if the rule was removed?
I honestly think admins/mods would have a far easier time policing the server without worrying about SK and whinging – there would be far less complaints.

Maybe if you are so concerned about spawn killing you should change it back to the 5 second or whatever invulnerability time but allow SK – 5 seconds is more than enough to get out, except for some maps/spawns.

Another point – it’s retarded enforcing the rule when the spawn may be a path to an objective, for example off the top of my head, beach, goldrush, oasis, adlernest, braundorf. I’m sure there are many more. By having NO SK you pretty much close off options for the allies.

The only people I see that whinge about SK are players that aren’t good enough to do it themselves, if they had the chance/ability to SK *majority* would.

SK rule removed or not – I don’t really mind, just wondering is all. ( I know it wont be removed, so im just wondering I guess.)

Opinions?

half your skill is in your config


   
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(@hicksy)
Prominent Member
Joined: 16 years ago
Posts: 772
 

yeh i kinda agree.

i personally think we should always keep the standard maps for most of the rotation bar change a couple.

a few new maps in between keep it nice and fresh.really no need to make ALL maps new.(most)

Firm but fair

-OZ-noobItUp <> I LOVE JUSTIN BIEBER!!!


   
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(@overmars)
Prominent Member
Joined: 16 years ago
Posts: 586
 

Well, it depends. If SK is ever allowed, expect mid-map shuffles, or forced moves from the stacked team to the weaker team – at the discretion of the admin/mod on at the time. Then the rule would become if you are moved by an admin/mod you can’t move back within X minutes, whether you agree or not. How well do you think that would go over? How many less fights would that create? How much less abuse of the admins/mods do you think that would lead to? There’d be lots of sitting in spec in protest, rage quits, and torrents of abuse. Doesn’t sound that fun to me.

The main push for allowing SK on the OZ server seems to be coming from those who want to use the OZ server basically as a scrim practice server. Sorry, but that’s not our main priority, it’s for the server to be an enjoyable place to play for the majority of users, with free-flowing games for the most part, not having whole maps where a stacked team drives the other one into the dirt at the same choke point, over and over, for 20 mins.


   
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(@overmars)
Prominent Member
Joined: 16 years ago
Posts: 586
 

In terms of the current rotation, it’s temporary. Skank helped out a huge amount with the transition, and chose the maps for this rotation. There are maps that are quickly showing that they don’t work well at different times of the day, or because of design issues, we’ll sort it out as we go.

The damage changes … working on it. Asses to kick. :rnade:


   
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(@chronic)
Estimable Member
Joined: 15 years ago
Posts: 175
 

The only people I see that whinge about SK are players that aren’t good enough to do it themselves, if they had the chance/ability to SK *majority* would.

All these players you speak of seem to wear -OZ- tags..


   
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(@overmars)
Prominent Member
Joined: 16 years ago
Posts: 586
 

The server seems to be tagged -OZ- too, what’s that about I wonder …


   
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(@gemanix)
Estimable Member
Joined: 16 years ago
Posts: 92
 

i agree with blusky in that the larger maps suffer with fewer players. I quite like supplydepot sized maps. usually enough space to get about, but not enough to hide.

i also agree spawn killing is a legitimate tactic, though i try not to do it. the teams need a shuffle if i’m anywhere near an opponent spawn.
if it were allowed, i doubt it would be allowed in an unlimited fashion, which means some admin discretion would creep in. one admin would interpret guidelines different from the rest and that would create conflict (blackhawk let me, so why wont you overmars?!, etc…)
i just cant see it working unless all spawnkilling restrictions are relaxed. i oppose such a move, for what it’s worth.

i note overmars’ comment about forced shuffles. i really like the way OZ admins wait until the end of a round before forcing a shuffle. ๐Ÿ˜€

(ps. why was ramendeep aliased as me? or am i getting wrong end of stick? i get a sinking feeling i’m being attributed to something bad, when i was probably not even playing ๐Ÿ™ )


   
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(@joke-d)
Noble Member
Joined: 16 years ago
Posts: 1710
 

The only people I see that whinge about SK are players that aren’t good enough to do it themselves, if they had the chance/ability to SK *majority* would

i agree, but kinda diagree.

There’s no real skill involved in SK’ing.

Tut ofcourse most people would take the chance to SK, easy kills (most of the time).

If you wanted to be my friend you wouldnt say i have pooey pants

NickelKroegerBack or GTFO!


   
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(@hicksy)
Prominent Member
Joined: 16 years ago
Posts: 772
 

just to clarify i was saying i agree about the rotation part only :D. i still believe sk is sad.

Firm but fair

-OZ-noobItUp <> I LOVE JUSTIN BIEBER!!!


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

1) SK allowed to general degree and 4sec invulnerability
2) Default weapons and charge; minus adren
3) med/ammo packs thrown nearby and not 20m
4) 4 original maps and 4 custom with one trial map
5) XP reset after 3-4campaigns or 8hrs offline and make xp rewards harder to get

Then work our way up with weapon/health set to get a better gameplay.


   
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(@black-racoon)
Member Admin
Joined: 16 years ago
Posts: 2007
 

Excellent points made here, for the meanwhile as its still in discussion I have only made a change to the damage of the weapons so rifle is back to 34 not 40. Secondly, The sk rule was put in place not because I am as noob as I may seem :P, but because having a team as overmars said, having a team grinded for 30 mins, empties out the server and then you have to split the winning team the next map becuase all the spawn camped people /quit. Although we are working on bring lua back, currently as the point of a bot or lua tradeoff as we aren’t quite managing both.

Kind Regards, BR


   
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(@joker)
Noble Member
Joined: 16 years ago
Posts: 910
 

i think sk should be allowed up until a point. Then if the team getting skd cant get out of spawn then tell people to back off or just move those players to the weaker team.


   
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(@joke-d)
Noble Member
Joined: 16 years ago
Posts: 1710
 

1) SK allowed to general degree and 6sec spawnshield
2) Medic and soldier lowered charge, no adren, med health same as engineer
3) med/ammo packs thrown nearby and not 20m
4) 4 original maps and 4 custom with one trial map
5) XP reset after 2 days offline and make xp rewards harder to get

If you wanted to be my friend you wouldnt say i have pooey pants

NickelKroegerBack or GTFO!


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

One change that has been made is that a scoped rifle hs will kill in one shot.
On to the sk, sk will always be debated and there will always be QQ. Do all those that agree to sk being allowed also agree to being moved at admins discretion to the losing team if they are massively camped? That is about the only fair trade off I can see. If you can’t agree to that, then you are clearly just out to get the easy kills. The moving of players system would be good because if you don’t want to get moved, you will back off from spawn a bit and let them get out and about. If you are too gungho and want to kill as many in spawn as possible then you will get moved on that team and get creamed like the rest of them ๐Ÿ˜›

Cheers


   
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(@black-racoon)
Member Admin
Joined: 16 years ago
Posts: 2007
 

One change that has been made is that a scoped rifle hs will kill in one shot.
On to the sk, sk will always be debated and there will always be QQ. Do all those that agree to sk being allowed also agree to being moved at admins discretion to the losing team if they are massively camped? That is about the only fair trade off I can see. If you can’t agree to that, then you are clearly just out to get the easy kills. The moving of players system would be good because if you don’t want to get moved, you will back off from spawn a bit and let them get out and about. If you are too gungho and want to kill as many in spawn as possible then you will get moved on that team and get creamed like the rest of them ๐Ÿ˜›

Cheers

Acutally there is a fair way we could do it :), we could let the power of ATB!!!!!!!! *drum roll*, Yes it used to just move you at any point in the map BUT with the new functionality with the nightly, you can set it to only move people to keep teams even up until 10 mins into the map or 5 mins or something like that. ๐Ÿ™‚ We could base the balance of K/D Ratio (showing the most accurate statistic of skill on the server), and this would be used to balance us. Then we could allow sk and have teams continually balanced which could mean uneven teams but if it means a balanced game, oh well? Yes we can also set it to not allow the teams to become unbalanced.

There are options available.. So we will consider every option before deciding. We are getting closer to solving the etpub x64 magical puzzle as well :), not too far off now. The sk scripts aren’t functioning btw, due to lua being disfunctional on the server at this current point in time.


   
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