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Medics dropping health [FIXED]

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(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
Topic starter  

When a medic dies they shouldn’t drop 10 packs on the ground, wrecks firefights all the time.

I could live with maybe 2 max?


   
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(@paralysis)
Estimable Member
Joined: 16 years ago
Posts: 148
 

Re: Medics dropping health

yeah should be 2 only


   
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(@joke-d)
Noble Member
Joined: 16 years ago
Posts: 1710
 

Re: Medics dropping health

i’d say 2-3 max becuase you need atleast some reward for killing a rambo

If you wanted to be my friend you wouldnt say i have pooey pants

NickelKroegerBack or GTFO!


   
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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

Re: Medics dropping health

Makes OZ different from ETPro servers, I like it. Also gives classes that aren’t medics the chance to pick up stray packs left by bodies.

half your skill is in your config


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Re: Medics dropping health

This is actually a bad thing to drop that many packs. In a firrefight you can just circle around the packs and self heal which makes the game biased.

Rewards should be there, i agree, but this is overdoing it and that many stray ammo/health packs makes the firefights quite uneven regarding position etc.

Please decrease it to 3-4.


   
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(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
Topic starter  

Re: Medics dropping health

Makes OZ different from ETPro servers, I like it. Also gives classes that aren’t medics the chance to pick up stray packs left by bodies.

Not saying take it away completely, just something more reasonable – 2 packs, maybe 4 max.. not 8 or so.


   
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(@paralysis)
Estimable Member
Joined: 16 years ago
Posts: 148
 

Re: Medics dropping health

JAHMAKEN ME CRAZY


   
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(@black-racoon)
Member Admin
Joined: 16 years ago
Posts: 2007
 

Re: Medics dropping health

This is actually a bad thing to drop that many packs. In a firrefight you can just circle around the packs and self heal which makes the game biased.

Rewards should be there, i agree, but this is overdoing it and that many stray ammo/health packs makes the firefights quite uneven regarding position etc.

Please decrease it to 3-4.

Now set at 4, let me know how the new settings work out in game please.

Kind Regards, BR


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Re: Medics dropping health

This is actually a bad thing to drop that many packs. In a firrefight you can just circle around the packs and self heal which makes the game biased.

Rewards should be there, i agree, but this is overdoing it and that many stray ammo/health packs makes the firefights quite uneven regarding position etc.

Please decrease it to 3-4.

Now set at 4, let me know how the new settings work out in game please.

Kind Regards, BR

Much better 🙂

Gameplay is not favoured towards the side who frags and packs up; before who ever could get the frag could quickly move forward and made gamaplay biased, aspecially for meds on the defending side.

Is this implemented for all clases?

Thnx.


   
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(@joke-d)
Noble Member
Joined: 16 years ago
Posts: 1710
 

Is this implemented for all clases?

Thnx.

not all classes drop medpacks 😆 😆 😆

If you wanted to be my friend you wouldnt say i have pooey pants

NickelKroegerBack or GTFO!


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Is this implemented for all clases?

Thnx.

not all classes drop medpacks 😆 😆 😆

LOL sorry i should have made it more specific…it was regarding fieldops dropping excessive ammo packs. 🙂


   
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