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Medics

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(@lestat)
Reputable Member
Joined: 15 years ago
Posts: 378
 

Meds can pack themselves while engineers can rnade every 2 seconds and panzers can shoot rockets every 2 seconds, sounds fair to me.

Keep in mind that a med gets unlimited packs. 4/8 r’nades for an engy, and 4 panzers for a soldier. 10 mines per team for engies too. F Ops have only one arty a minute I think.

You say “Please don’t change the damage/charge it will stuff things up.” when they’ve already been changed and it has screwed things up. The defending team wins more often because the spawn times mean they respawn faster, making it harder for the attackers to wipe out all the defenders – eg Goldrush. Goldrush is rarely so hard to win on other servers as it is here.

Changing from the default times is going to piss someone off always. But medics pack way too fast.

Is there a cvar somewhere that stops medic packs healing themselves? Not sure what mod, but I think there was one. It’d make it gay for a medic, but they regen at ~2hp/sec already, so it isn’t like they’d be defenseless.

g_medics [bitmask]

Bitmask to control various aspects of the medic, to nerf or otherwise change their behavior. Currently supported flags include:

1
Medics can’t pick up their own health packs to cure themselves of poison needle effects
2
Medics can’t pick up their own health packs at all

4
A level 4 medic will always be revived to full health (no matter what the level of the reviving medic is)
16
Medics do not spawn with akimbo pistols, regardless of their light weapons skill
32
Medics spawn with pistol only, and can’t pick up SMG of either team However, any class can steal a medics uni, if g_classChange is set to 1, and receive the medic benefits while retaining their current weapons, including akimbos and SMG
64
Medics can use syringes to heal living teammates as an alternative to the tk/revive cycle.
128
Level 4 medics can inject other players with their adrenaline. This can be done with the alt-fire button on the etpub client, or with the /adrenother client command. (Requires etpub client >= 20060606 for alt-fire button functionality).
256
Level 4 medics cannot adrenaline self. If this flag is on, Medics will not receive adrenaline upon reaching level 4.

Default is 0

That be what ya on about Admiral.

@Blusky you missed the definition of the word “Rambo” lol but i spose he is also a one man army …



   
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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

Keep in mind that a med gets unlimited packs. 4/8 r’nades for an engy, and 4 panzers for a soldier. 10 mines per team for engies too. F Ops have only one arty a minute I think.

Meds have to deal with low amounts of ammunition/grenades and remember rnades and panzers are typically ‘1 click kills’. Medics have no way of killing people like this.

You say “Please don’t change the damage/charge it will stuff things up.” when they’ve already been changed and it has screwed things up. The defending team wins more often because the spawn times mean they respawn faster, making it harder for the attackers to wipe out all the defenders – eg Goldrush. Goldrush is rarely so hard to win on other servers as it is here.

The defending team wins more because it’s usually stacked with better players but that’s arguable because the ‘better’ players usually don’t care for the objective on pubs so the attacking team wins.

Changing from the default times is going to piss someone off always. But medics pack way too fast.

I could argue and say that panzer/rnade/cvop/fop charge is way too fast.

Is there a cvar somewhere that stops medic packs healing themselves?

WTF ?? Awful idea…

Not sure what mod, but I think there was one. It’d make it gay for a medic, but they regen at ~2hp/sec already, so it isn’t like they’d be defenseless.

It would break the medic class on OZ.

If you default medic charge times you should default ALL charge times or it becomes too unbalanced. You’ll still see medics being ‘overpowered’ simply because the better players play the medic class.

I’m with abo, I think medic is far too strong. You only need to go on the server and look at how many are in each class, why so many medics, the answer is bleedin’ obvious they are the strongest class. The heroes will deny it but if there was any other class that became stronger than a medic I guarantee that would be where they would shift to

If OZ allowed unlimited panzers and rnades the server would be full of them. On the OZ server soldier w/ panzer is the best class IMO.

half your skill is in your config


   
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(@g-train)
Noble Member
Joined: 16 years ago
Posts: 1066
 

If OZ allowed unlimited panzers and rnades the server would be full of them. On the OZ server soldier w/ panzer is the best class IMO.

Yep, and an mp40/thompson as weapon 2, and bonus nades, its the best class by far.

by hillyjnr » Mon Oct 17, 2011 2:28 pm

I didnt track him.. my mouse got stuck


   
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(@matilda)
Reputable Member
Joined: 16 years ago
Posts: 465
 

128
Level 4 medics can inject other players with their adrenaline.

I’ve never seen this in action and would dearly love to! 😈

No self-injection though, to be fair to other classes. 😛


   
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(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

Injecting others was on ptgn and ogn servers.
As I said earlier, reduce the charge time by a bit but other than that don’t mess with things too much.

Cheers


   
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(@chronic)
Estimable Member
Joined: 15 years ago
Posts: 175
 

Get the OGN server.cfg, far better than what OZ has


   
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(@nelots)
Noble Member
Joined: 16 years ago
Posts: 2047
 

I’ve never seen this in action and would dearly love to! 😈

Back on OGN we use to always inject the panzer with anal juice. Needless to say the opponents cried ‘BS’ after pumping multiple clips of ammo on that lone panzer.

Your an inbecile full stop.

noobItUp <> sorry I started playing with butz again


   
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(@g-train)
Noble Member
Joined: 16 years ago
Posts: 1066
 

^^I thought it was always more fun to team up with another medic, inject each other and run full tilt straight into enemy lines…..good times 😆

by hillyjnr » Mon Oct 17, 2011 2:28 pm

I didnt track him.. my mouse got stuck


   
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(@the-admiral)
Prominent Member
Joined: 16 years ago
Posts: 726
 

Get the OGN server.cfg, far better than what OZ has

I agree.

@ Blusky: I didn’t just mean put only medic charge back to default, but all classes charge.

If all the pros go medic, that typically indicates that medic is a more powerful class than all the other classes. Lots of ET servers, you tend to get the pros spread out semi-evenly over all the classes. Covy, F Ops and engy pros aren’t all that rare. They go medic because it is significantly better than the other classes. So the pros are viewed as even better against non-medics. But if you start weakening the medic class, it might cause the pros to spread out what class they go. And in theory, once the pros spread out semi-evenly among the classes, you’d end up with a case in which all the classes were equally balanced.

Or just try the charge time for every class as the same thing? That and default weapon damage should make things even. If panzer can shoot too fast, then medic can pack too fast, and vice versa. Perfectly fair.

What you guys fail to realise, is that medic is SUPPOSED TO BE A SUPPORTING CLASS. Soldier kills. Engy OBJ’s. F Ops gives support fire and ammo. Covy sneaks. Medics give health. That’s how it works. SOLDIERS SHOULD BE BETTER KILLERS THAN MEDICS. Yet you whine that they are/would be if we changed medic? That’s how things are meant to be.


   
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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

If all the pros go medic, that typically indicates that medic is a more powerful class than all the other classes. Lots of ET servers, you tend to get the pros spread out semi-evenly over all the classes. Covy, F Ops and engy pros aren’t all that rare. They go medic because it is significantly better than the other classes. So the pros are viewed as even better against non-medics. But if you start weakening the medic class, it might cause the pros to spread out what class they go. And in theory, once the pros spread out semi-evenly among the classes, you’d end up with a case in which all the classes were equally balanced.

Most good players can play rnade/field op/panzer just as good as they can play medic. Why don’t bad players try and play medic if it’s so overpowered? Oh because you actually have to aim a little harder…

Or just try the charge time for every class as the same thing? That and default weapon damage should make things even. If panzer can shoot too fast, then medic can pack too fast, and vice versa. Perfectly fair.

As I said if you defaulted all class charge times medics would still be on top, the good players would still play the med class. Feel free to default charge time and watch the panzer noobs cry because they can only panzer like once a minute.

What you guys fail to realise, is that medic is SUPPOSED TO BE A SUPPORTING CLASS. Soldier kills. Engy OBJ’s. F Ops gives support fire and ammo. Covy sneaks. Medics give health. That’s how it works. SOLDIERS SHOULD BE BETTER KILLERS THAN MEDICS. Yet you whine that they are/would be if we changed medic? That’s how things are meant to be.

That obviously isn’t how it works because on ALL servers it’s far different to what you stated. Good players in X class are better killers than bad players in X class. You can’t expect people to play their expected class ‘roles’. It’s like saying if i’m rnading I can’t just try and get as many kills I can – I have to blow up objectives!

OZ is fun BECAUSE of the faster charge times I think it’s fairly even… Also any form of adrenaline rush is a bad idea.

Admiral do you play on OZ anymore? I’ve never seen you on, ever. Just curious.

half your skill is in your config


   
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(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

If OZ allowed unlimited panzers and rnades the server would be full of them. On the OZ server soldier w/ panzer is the best class IMO.

Yep, and an mp40/thompson as weapon 2, and bonus nades, its the best class by far.

Now you know why everyone hates it when I go panzer. 3-5 people with panzer, another 1-2 with nade and few left overs with mp40….best three course meal you can eat in “Cafe/Pub ET”

What would balance the game more is not changing the clasees but SPAWN times and scripting.

Example: Gold rush – When allies steal the truck Axis should spawn where allies have initially at the start of the map. Spawn times should be Allies 15, Axis 25.

There are few minor weapon damage changes I would do; such as slightly increasing panzer/rnade damage or blast radius, fg42 is slightly too powerfull, knive damage increased and medic self health halved when medpacking.

Perhaps medics who self health, and there are lots of them, should consider giving the medpacks to others and not themself as this clearly shows that such people are there for the frags and not team work…which is crucial for the benefit of the team and achieve winning the map. Just my 2c.


   
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 DoT
(@dot)
Eminent Member
Joined: 16 years ago
Posts: 19
 

The way I see it is that all classes are capable of getting huge kills on just about every map it just depends on who plays the class.

The reason why you see so many meds owning is because they are the best class to own with the SMG and most good players preffer to use this weapon as it’s one of the most skillfull weapons to kill with.

Nerf the meds and these players will resort to other things like r-nade, panza or artillary making the game way more spammy and nooby.

Personally I MUCH prefer a free flowwing game with more SMG’s and less of the random explosions. A game of skill if you will.

Ofcourse I have to add that the sten is still useless whick locks out possibly the most skillfull class weapon combo. If you fix this then at least there will be less meds aye? 😉


   
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(@matilda)
Reputable Member
Joined: 16 years ago
Posts: 465
 

Gold rush – When allies steal the truck Axis should spawn where allies have initially at the start of the map. Spawn times should be Allies 15, Axis 25.

Yes


   
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 DoT
(@dot)
Eminent Member
Joined: 16 years ago
Posts: 19
 

Gold rush – When allies steal the truck Axis should spawn where allies have initially at the start of the map. Spawn times should be Allies 15, Axis 25.

Yes

The problem with changing the axis spawn point on Gold Rush is that Allies won’t be bothered finishing the map even more than they do now.

Most times this map is played allies prefer to camp the axis spawn and not worry about the objective. Putting another hurdle in front of them is going to just make the map more lame.

In theory your idea isn’t bad coz the map probably is better but in practice it kinda makes it worse.


   
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(@antagonist)
Noble Member
Joined: 15 years ago
Posts: 1007
 

i agree, the sten needs a serious buff to compensate for medic and xp tanks, u can fire a full clip at a medic have every bullet hit sten overheats, medic turns around and peppers ya

Ulti has hacked since the down of time, and he is still mad that nobody will be his friend.


   
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