Forum


Latest Message: 15 minutes ago

Rnade restrictions
 
Notifications
Clear all

Rnade restrictions

33 Posts
18 Users
0 Reactions
958 Views
(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

Remember the medic actually has to put thought into his aim compared to a HURRR PANZER.

Panzer IS the most overpowered class in the hands of lesser skilled player, by far. Rnade coming in at a close second.

Medic is the most overpowered class in the hands of a high skilled player, when they can play the class and effectively maintain a 45%+ acc.

All of that is subjective though…Level 4 panzer(because you get a SMG) is HIGHLY destructive in the hands of a high skilled player that doesn’t get ONLY 1 man panzer shots.

I honestly think it’s fairly balanced, meds have regen + hp packs but they can’t shoot rockets with little cooldown(AND STILL HAVE A SMG), they can’t shoot rnades round corners, they can’t destroy objectives with dynamite and they can’t bomb areas with unlimited ammo.

I reckon the damage and settings/class limitations are fine..

half your skill is in your config


   
ReplyQuote
(@overmars)
Prominent Member
Joined: 16 years ago
Posts: 586
Topic starter  

This means they aim for the ‘one click’ kill weapons

Rnade is not a one-click kill weapon, certainly not against players of your caliber. The angle, timing, anticipation, and follow through with rifle all need to be precise to kill you. One of those things out, I die. Occasionally there’s some luck involved, but if you just run around clicking whenever, it doesn’t really do much at all, except let the enemy know where you are. I’ve finally started to work out your movements a little, so I can track you a little better now, but that doesn’t help when I have an smg – because even if I hit you 5 times first, I still die. Or if I get slightly close (rare, but it does happen), you just back off and /kill. So I get nothing, and you hit me again with full ammo and health in 10 secs because I’m trying to get an obj done.

I probably wouldn’t mind unlimited kill if it had a consequence, like actually counting as a death, but it’s just free suicide, there’s no downside for the user – which is different than other elements of the game.


   
ReplyQuote
(@ryan)
Estimable Member
Joined: 16 years ago
Posts: 174
 

like actually counting as a death, but it’s just free suicide, there’s no downside for the user – which is different than other elements of the game.

yeah there should be death count for /kill 😀 make people like blusky to stop using it as much 😛 😆


   
ReplyQuote
(@g-train)
Noble Member
Joined: 16 years ago
Posts: 1066
 

I find i kill enemies quicker as engi smg than med. I dont know if there is a reason, but it just seems the enemy drops quicker. Maybe something to do with bullet falloff or something.

oh Yeah, GO THE SAINTS!!!!!!!!!

by hillyjnr » Mon Oct 17, 2011 2:28 pm

I didnt track him.. my mouse got stuck


   
ReplyQuote
(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

Rnade is not a one-click kill weapon, certainly not against players of your caliber. The angle, timing, anticipation, and follow through with rifle all need to be precise to kill you.

There’s like 2 or so players of ‘my caliber’ that play on OZ. You want no rnade restrictions and no panzer just to kill me? I know Rnade is more skilled than what I make it out too be but it’s like saying that panzer needs the angle, timing, anticipation and follow through with SMG.

Occasionally there’s some luck involved, but if you just run around clicking whenever, it doesn’t really do much at all, except let the enemy know where you are. I’ve finally started to work out your movements a little, so I can track you a little better now, but that doesn’t help when I have an smg – because even if I hit you 5 times first, I still die. Or if I get slightly close (rare, but it does happen), you just back off and /kill. So I get nothing, and you hit me again with full ammo and health in 10 secs because I’m trying to get an obj done.

An rnade can GENERALLY shoot at choke points where the opposition is coming and usually get kills(spam, not much skill). I don’t understand the point you are trying to make. This is you getting outplayed/out smarted in game. Yes I have noticed you getting better but you also regularly camp the dumbest spots on allies – it doesn’t get the objective done and you just lean and rnade for a sure kill against a few lone axis players that push out.

I get /killed on when I nearly finish someone off but then they run and hide, I just accept it and deal with it – it happens regularly. I usually just think that if I couldn’t kill them in the time slot that I had they deserve to take advantage of /kill.

I probably wouldn’t mind unlimited kill if it had a consequence, like actually counting as a death, but it’s just free suicide, there’s no downside for the user – which is different than other elements of the game.

There are many other uses for /kill and remember that EVERYONE can /kill – you make it sound like people that /kill is an exploit of game mechanics.

Actually think for a minute about how terrible the server would be with unlimited rnade and panzer…

half your skill is in your config


   
ReplyQuote
(@trigger-happy)
Noble Member
Joined: 16 years ago
Posts: 1460
 

Just to elaborate on blusky’s post there, if you do /kill in a firefight then your death is counted as a kill. Basically, you have to let them somehow get away from the firefight and stay away from your flurry of bullets for a time before they can do it safely. I’m the same as blusky though, if they /kill in a fight then I was crappy enough to let them get away in time.
And to reiterate about the splash from the rnade, it is only on the choke points where it is a one click kill. Places that come to mind are oasis wall, any type of corridor or tunnel if you are half decent with the rnade. It is really quite difficult to escape a nade coming at speed in a tunnel unless you guess the right way to dodge.

Cheers


   
ReplyQuote
(@abolisher)
Member Admin
Joined: 16 years ago
Posts: 401
 

just to throw somthing out there about how hard it is to suit everyone and every player. But the surver settings just cant be all default BECAUSE of the 24/7 xp save everyone has pretty much max levels (except for those who like to !resetmyxp for the challange)
so BR needs to pump everything up a little expechally explosives maybe not so much panzer because its already overpowered.
Maybe limit panzer and rnade maybe limit medics aswell anyway just throwing out some ideas.
::NOTE::
i didn’t read the whole thread

i have so many which is why i wanna be in more jobs than just vent …


   
ReplyQuote
(@buzz_1720521247)
Trusted Member
Joined: 15 years ago
Posts: 48
 

leave it the way everyone liked it well the majority anyway… because if you keep changing stuff your gonna keep getting more complaints etc.

[url][/url]
BuZZ~ =]


   
ReplyQuote
(@the-admiral)
Prominent Member
Joined: 16 years ago
Posts: 726
 

Changing from default settings screws everything up. Medic needs a recharge rate of 40 seconds for things to truly be fair. 35 at the very least. Once it takes less than 20 seconds for a full medic bar recharge, it gets ridiculous.

Engy can easy survive panzer hits w/ flak jacket. Panzer damage is at the default value I’m fairly certain. Though again, their recharge rate being below the default screws everything up.

Reset everything to defaults if you want things to be fair. It worked for practically ever previous server (Internode, Optus, etc). Should be able to work for OZ too. Additionally, resembling scrim settings = higher skill. Separate the boys from the men by nerfing 30 med packs/minute.


   
ReplyQuote
(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

Changing from default settings screws everything up. Medic needs a recharge rate of 40 seconds for things to truly be fair. 35 at the very least. Once it takes less than 20 seconds for a full medic bar recharge, it gets ridiculous.

Engy can easy survive panzer hits w/ flak jacket. Panzer damage is at the default value I’m fairly certain. Though again, their recharge rate being below the default screws everything up.

Reset everything to defaults if you want things to be fair. It worked for practically ever previous server (Internode, Optus, etc). Should be able to work for OZ too. Additionally, resembling scrim settings = higher skill. Separate the boys from the men by nerfing 30 med packs/minute.

IMO the faster charge is what makes OZ fun/different to ETpro. Everyone has faster charge + only nerfing medic is a bad idea.

The men are already separate from the boys ! Nothing will change if you nerf the charge. High skilled (smg)players will still reign supreme regardless of charge time. Not many people will go rnade or panzer anymore because the charge time is too long. They will get smashed by the skilled SMGers.(imo)

I still think OZ is fine the way it is.

half your skill is in your config


   
ReplyQuote
(@overmars)
Prominent Member
Joined: 16 years ago
Posts: 586
Topic starter  

The unlimited panzer thing was an overreaction, obviously. I don’t want that. 🙂

Anyway, I guess I’m not eloquent enough to get my point across, as everyone seems to be missing it, so I’ll just leave it at that.

As to camping odd points … sometimes I see my role as distraction, so if I can draw you into an odd point, then you aren’t helping at the obj. If I can keep 3 enemy distracted away from the action, then that leaves two of ours unmarked. Doesn’t always work, but often enough it does. Or sometimes I just want to break someone’s spree so I go find them, because I know it’s extra annoying to some that it’s been me that’s done it. :rnade:


   
ReplyQuote
(@messenjah)
Prominent Member
Joined: 16 years ago
Posts: 641
 

Rnade limit is a tough one. Some maps I couldn’t care less how many rnaders there are.

But on a map like special delivery.. as an axis rnader.. thats the easiest kills Ive ever gotten on a pub, haha.


   
ReplyQuote
(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

I still don’t understand your original logic on the situation overmars.

You should try and explain what you want and why you want it again if you actually think the change you are proposing would benefit the server.

half your skill is in your config


   
ReplyQuote
(@buzz_1720521247)
Trusted Member
Joined: 15 years ago
Posts: 48
 

well today i got frags on marakech using rnade i quite like how the settings are now

[url][/url]
BuZZ~ =]


   
ReplyQuote
(@death_reincarnated)
Prominent Member
Joined: 16 years ago
Posts: 827
 

Rnade restrictions should stay. People are taking its nooby advantage and misusing it…just like with the panzer.

Remember that OZ server is a public server and there are alot of nooby players. It takes one, even two, good players to go rnade and possibly another 2crappy rnaders and you will get a bias in the game play which makes the game crappy for the majority.

There are several other classes that you can choose and play the game. Im sure you enjoy going engi and you should be able to work it out amongst your team mates…sharing is caring. You know I love my B2B (aka panzer) and I had to deal with the restrictions as well…I kinda wonder if the panzer restrictions were enforced due to me overusing the panzer and annoying the crap out of the opposition….ROFL-me-bacon.

I got used to it and i’m sure you can too mate, plus i’m sure you will get a chance to use the rnade sooner or later, besides this restriction works in a similar way to that of panzer restriction….Ying-Yang.


   
ReplyQuote
Page 2 / 3
Share: