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Rotation[FIXED]

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(@overmars)
Prominent Member
Joined: 16 years ago
Posts: 586
 

Re: Rotation

That doesn’t mean that I’m saying that Base 12 worked well on the OZ server, it didn’t.


   
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(@middy)
Estimable Member
Joined: 16 years ago
Posts: 209
 

Re: Rotation

That doesn’t mean that I’m saying that Base 12 worked well on the OZ server, it didn’t.

Maybe it could have with a 2nd spawn point?

Base12 – adds a new spawn when the main gate is blown.
http://www.antman.info/wolf/etpro/download.php?mapscripts/base12_b6.script
http://www.antman.info/wolf/maps/readme_base12_b6.txt

It was in the previous New Rotation thread that was locked. There is also a goldrush script there that I think lets axis spawn past 2nd barrier when allies are escaping with the truck/gold.
http://www.etozclan.com/forum/viewtopic.php?f=6&t=2161

Try reading our posts as sometimes I feel like we’re hitting our heads against a brick wall when we continually try and spoon feed and it still gets wrecked.


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(@overmars)
Prominent Member
Joined: 16 years ago
Posts: 586
 

Re: Rotation

There was a 2nd spawn point, at the CP. Maybe you should check before ranting?


   
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(@blusky)
Prominent Member
Joined: 16 years ago
Posts: 853
 

Re: Rotation

There was a 2nd spawn point, at the CP. Maybe you should check before ranting?

It has to be built though, which generally is hard to do when axis are smashing allies.

half your skill is in your config


   
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(@ncjoke)
Trusted Member
Joined: 15 years ago
Posts: 53
 

Re: Rotation

F1 to blusky rotation.

why not bring back funday or fun3-day or something like that during the holidays? back in the good old days of OZ funday was some of the most fun you’d ever have on ET imo/


   
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