• Changes to Server go to this thread http://overzealousgamers.com/threads/etpub-changelog.6665/

ETPub Changelog

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cccdfern

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Comments and Feedback to This Thread please.

  • Set skill XP requirements to "100 400 500 800"
  • g_medicSelfhealTime 5000 The time in milliseconds that a medic cannot heal himself after being hit
  • XPSave is being changed to 40k = reset, so once you reach 40,000 xp, you are reset to 0 total & in all skills
  • Bot max xp set to 10
  • Quantity of ranks/levels changed from 13 to 8
  • Command revision in progress
  • All players set off landmines
 
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cccdfern

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  • Enabled Tried to enable lua
  • Playdead enabled
  • g_medicSelfhealTime "10000"
  • xpsave upped to 40000
 
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cccdfern

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  • Multi vote disabled - will take effect after reboot
  • Mines returned to normal - for now, may change
 
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phillgates2

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  • XPSave no longer caps or resets
  • You will need "11 50 100 200" ammount of xp for each level
  • Self heal time is 5sec instead of 10sec
  • Team mates can run over landmines without setting them off
 
Last edited by a moderator:

cccdfern

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Mapscripts, Some of these were working, others were not. However, this is a list of what they do.
Bremen:
  • Truck now shows up on map.
Battery:
  • After Allies built the Beach Assault Ramp for the 5th time it can only be destroyed by dynamite.
  • Assault Ramp near the North-West MG Nest available (see the command map for location).
  • Allies can build the Bunker Assault Ramp by using the materials inside the bunker."
  • Axis can rebuild the Backdoor.
  • Allies need dynamite to destroy the Backdoor for the first time.
  • For all subsequent attacks also satchels can be used.
  • Axis can spawn near the backdoor as long as the Axis command post is built.
  • Axis MG nests and the command post are built on map start.
  • The Generator does not open or close the backdoor, only doors near the Gun and at the
  • bunker front close and open as usual.
  • The MG42 nests in the East Bunker (near the Command Post) are removed.
Goldrush: (not presently in rotation)
  • Anti-sk 'roof' in axis spawn - invisible barrier which blocks mortar/airstrikes/artillery.
  • Extra spawn for axis in 2G after gold is in truck. currently not working
Oasis:
  • Old city tunnel spawns for allies 75 seconds after pump 2 is built.
Supplydepot2:
  • Axis should all spawn at first spawn properly
 
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cccdfern

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  • Bremenb2 removed
  • Eagles 2 ways removed
  • bremen final added
  • eagles b6 added
These two maps were causing crashes, so they have been swapped.
  • Medic self heal timer removed (g_medicSelfhealTime "0")
  • Slight issue with xp not saving, may be due to the map-crashes
 
Last edited:

cccdfern

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  • Config reset, xp reset to 0, xp should now save
  • Some settings are incorrect due to the above, fixing as I see them
  • More maps will show up in the vote list again
  • Callvote shufflenorestart/shufflexp enabled
  • Server settings essentially what they were prior to changes
  • Removed secret bay (etsbay)
  • Added parisbastille_b3 (has bot files)
  • Fixed max team mines back to 12
  • Medics drop 3 packs on death
  • Fops drop 2 packs on death
  • Can't drop objective
  • Can no longer goomba teammates
  • Intermission Ready Percent changed to 50%, 30% was to low
 
Last edited:

cccdfern

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Trying some shorter spawn & map times.
  • Allies 12
  • Axis 20

Some maps shortened:
  • Delivery 15m
  • Supply depot 15m
  • Braundorf 15m
  • Adlernest 15m
  • Snatch 15m
  • Secret weapon 15m
  • Bremen 15m
  • Paris bastille 15m
 

cccdfern

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  • Braundorf_b4 removed
  • Braundorf_final added - fixes some things, brighter
  • Caen_2_rev1 removed
 

cccdfern

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Staff member
  • Added Stopwatch Oasis
This is in addition to the normal Oasis, so both are in there.
 
Last edited:

cccdfern

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  • Dusted the server
  • Watered the plants
  • Fed the hamsters
  • Reversed some map time changes
  • Due to complaints medics may no longer self pack
 
Last edited:

cccdfern

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  • Reset map sprees
  • Removed: Xdam, warbell, parisbastille, eagles, dubrovnik, mountain assault, hydrodam, ammodepot
  • Added: Railgun
  • g_dropObj 1 (Sets the number of times a player can drop/toss the objective per life)
  • Need to see if there's a script for truck damage on: bremen, supply depot, goldy
 
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