Pharking mad, haha. What a strange world you must live in.It's been a long time observation of mine that no matter how good their ping and my own connection to server, all these uber players warp like shit all over the place, but other players generally dont. Appearing 2 metres away from last location where the suspended enemy is unhittable on target during a gun fight, is a pretty big advantage I would say. All that group cheat rather than have any better skill or reflexes. In fact more often than not, they don't even land first shots. But when you warp around and can't be killed running away or turn around and strafe warp, there's little chance of fair play. That is all that I have ever asked for, fair play without unfair advantage like hax or exploit scripts that the in-group is all in on from years ago. The lag scripts or speedhax (confirmed available on a website to purchase for etpub) cause the weird gameplay like warping players, little hit registration, burst shots and funny sounding (uneven) gunfire. Sometimes own gun sounds like not firing at all.
Turn your maxpackets up from 30 for a startIt's been a long time observation of mine that no matter how good their ping and my own connection to server, all these uber players warp like shit all over the place, but other players generally dont. Appearing 2 metres away from last location where the suspended enemy is unhittable on target during a gun fight, is a pretty big advantage I would say. All that group cheat rather than have any better skill or reflexes. In fact more often than not, they don't even land first shots. But when you warp around and can't be killed running away or turn around and strafe warp, there's little chance of fair play. That is all that I have ever asked for, fair play without unfair advantage like hax or exploit scripts that the in-group is all in on from years ago. The lag scripts or speedhax (confirmed available on a website to purchase for etpub) cause the weird gameplay like warping players, little hit registration, burst shots and funny sounding (uneven) gunfire. Sometimes own gun sounds like not firing at all.
just LOL.....It's not as if kfc/nothing doesn't aimbot either. HS whilst he's jumping and I jumped out around the corner from a good distance away. So apparently no bullet spread from jumping and perfect aim all in one. how convenient for "some old regs" aka old cheats. Also shoots hitboxes before he can even see you or you see him, going up stairs in a room full of chaos. Cheaters will be cheaters I guess, cos they can't play any other way. Too much ego in the way.
As for the various speedhax, including the scripting to warp. The cheater doesn't experience it as bad, as the client game extrapolates a fair bit, but opposition gets to see and experience the warp as per whatever the server finally receives during the hax. So with the hax on, you're not very hittable as you warp around. Enemy wastes whole magazine not hitting.
All these cheats are much easier to expose directly when you run et legacy server, which keeps track of every shot and distance. There's no such thing as no bullet spread, no matter how good the aim. Try it yourself one day...turn off bots shooting and shoot at their head from a good distance away. No matter how good the aim, lots of the bullets do body shots or miss. But if a cheater aimbots, it's a diff story.
There are no words to describe this xDDDDDDDDDDDIt's not as if kfc/nothing doesn't aimbot either. HS whilst he's jumping and I jumped out around the corner from a good distance away. So apparently no bullet spread from jumping and perfect aim all in one. how convenient for "some old regs" aka old cheats. Also shoots hitboxes before he can even see you or you see him, going up stairs in a room full of chaos. Cheaters will be cheaters I guess, cos they can't play any other way. Too much ego in the way.
As for the various speedhax, including the scripting to warp. The cheater doesn't experience it as bad, as the client game extrapolates a fair bit, but opposition gets to see and experience the warp as per whatever the server finally receives during the hax. So with the hax on, you're not very hittable as you warp around. Enemy wastes whole magazine not hitting.
All these cheats are much easier to expose directly when you run et legacy server, which keeps track of every shot and distance. There's no such thing as no bullet spread, no matter how good the aim. Try it yourself one day...turn off bots shooting and shoot at their head from a good distance away. No matter how good the aim, lots of the bullets do body shots or miss. But if a cheater aimbots, it's a diff story.
It's not as if kfc/nothing doesn't aimbot either. HS whilst he's jumping and I jumped out around the corner from a good distance away. So apparently no bullet spread from jumping and perfect aim all in one. how convenient for "some old regs" aka old cheats. Also shoots hitboxes before he can even see you or you see him, going up stairs in a room full of chaos. Cheaters will be cheaters I guess, cos they can't play any other way. Too much ego in the way.
As for the various speedhax, including the scripting to warp. The cheater doesn't experience it as bad, as the client game extrapolates a fair bit, but opposition gets to see and experience the warp as per whatever the server finally receives during the hax. So with the hax on, you're not very hittable as you warp around. Enemy wastes whole magazine not hitting.
All these cheats are much easier to expose directly when you run et legacy server, which keeps track of every shot and distance. There's no such thing as no bullet spread, no matter how good the aim. Try it yourself one day...turn off bots shooting and shoot at their head from a good distance away. No matter how good the aim, lots of the bullets do body shots or miss. But if a cheater aimbots, it's a diff story.
So appears they do work together.Legacy server installed running our etpub