its a shame i can only like this once, well said sir!Fair point ulti. Perhaps just reducing the recharge time is the way to go. I forget if we can do this individually or not or if it is across the board. Realistically though, if we just make the recharge time quite slow, it would probably even all classes out (albeit really annoyingly! haha). You could have 6 rnaders but they could only fire off one shot every what, 20 seconds? Same for panzer, medic could only rambo pack once before they are screwed and have to hide for ages. Arty would only be able to be called once every few minutes through binocs and so on.
Adren could be a bit overkill, unless again we make some changes to the code to make it less OP perhaps. I think it's all trial and error, maybe having a forum vote or at least a forum post per change so we can track general feelings on stuff. Not everyone is going to agree on any change we do (there will always be someone who hates the change) but hopefully we can get some of the regs who are on to give an impartial view of how they saw the games to be in terms of positively or negatively influenced.
The other factor to consider is that games in smaller numbers, say 3v3, will have different affects to games were it is 5v5 or upwards. Game balance is something all game designers have battled with since forever, so I doubt we can crack the perfect balance without a fair amount of effort and QQ from a lot of people! :)
LANDMINES tho!! very curious to see more ppls opinions on it, even with reduced skill recharge it still wouldn't alter this much at all.
Would love to see attacking team be limited to 8 mines