TopCAt!
Well-Known Member
Thats 111 kills each map for every mapman i remember hitting 2k xp on a 6 map standard campaign.. my god i thought i was good lol
Must've been reviving and giving ammo and stealing uniforms like crazy
Thats 111 kills each map for every mapman i remember hitting 2k xp on a 6 map standard campaign.. my god i thought i was good lol
lerl yeah the ultimate spawn camping fgt of all pub time with his cheating friend memphis or something.hes the ulti...mate team player
Alright, back to the topic please.Why not reset say when you get to 100k xp or something? For people like Zulu that would just about be nightly but for any human with a life outside of his computer desk thatd take atleast a month surely
I remember one of the first servers I ever played on it was like 1200xp or something to get lvl4 skills
What we are proposing is that:Level 1: 20 XP
Level 2: 50 XP
Level 3: 90 XP
Level 4: 140 XP
Light weapons
3 XP for regular kills
5 XP for headshot kills
- Level 1: Improved use of light weapon ammunition When you respawn, you'll get an extra clip of ammo.
- Level 2: Faster Reload, you can reload weapons 35% faster
- Level 3: Improved Light Weapons Handling Your accuracy with SMG's is 35% better, and you have less recoil with pistols
- Level 4: Dual-wield pistols Now you can fire two pistols at once
Battle sense
2 XP if you inflict damage on enemies within 30 seconds
5 XP if you inflict and receive damage within 30 seconds
8 XP if you kill and receive damage within 30 seconds
- Level 1: Binoculars
You get binocs...- Level 2: Improved Physical Fitness
Stamina bar recharges 60% faster- Level 3: Improved Health
Max HP goes up by 15Level 4: Trap awareness Now you can see landmines (when you get close to them, white outlines of the landmine appear.
Heavy Weapons
3 XP for every kill with a heavy weapon
- Level 1: Improved projectile resourcesEach time you fire a panzer or mortar, it costs 33% less from your power bar
- Level 2: Heavy weapons proficiency
MGs take half the usual time to cool after they overheat- Level 3: Improved Dexterity
You can run around faster with Panzer or Flamethrower- Level 4: Improved Weapon handling Lets you carry heavy weapon + MP40/Thompson instead of heavy weapon + pistol.
First aid
1 XP for giving health pack to a teammate who isn't a medic4 XP for reviving someone.
- Level 1: Medic ammo1 extra ammo clip and grenade
- Level 2: Improved resourcesA couple more syringes, more ammo, and health packs take 15% power bar instead of 25%
- Level 3: Full reviveYou get a green syringe that can revive people to full health instead of half-health
Level 4: Self adrenaline (VERY COOL)For 10 seconds, damage against you is cut in half, and you can sprint without losing stamina
Engineering
3 XP for killing with a rifle grenade4 XP for a landmine kill
4 XP for defusing an enemy's landmine
6 XP for defusing enemy's dynamite
10 XP for constructing important objectives (sometimes less than 10, depends)3-7 XP for repairing MGs or tanks
- Level 1: Improved use of explosive ammunition
Four extra rifle grenade rounds and four extra grenades- Level 2: Improved dexterity
Lets you arm or defuse landmines/dynamite in half the time- Level 3: Improved construction/destruction
Constructing, repairing, and arming dyno or landmines takes 33% less power bar- Level 4: Flak Jacket
You take 50% less damage from explosives
Signals
1 XP for giving out an ammo pack3 XP for each player killed by an airstrike
4 XP for killing them with arty strike
5 XP for destroying an objective with either airstrike or arty strike
- Level 1: Improved resourcesYou get "mega" ammo packs (double ammo), and giving them costs 15% power bar instead of 25%
- Level 2: Improved signals
Calling arty costs only 2/3 of your power bar (instead of 100%)- Level 3: Improved Air and Ground supportAirstrikes affect more area, and arty strike lasts twice as long. VERY useful.
- Level 4: Enemy recognition
If you place your crosshairs over a cvops in disguise, their location shows up on command map.
Covert Operations
3 XP for each land mine spotted
5 XP for stealing a uni5 XP for a satchel charge kill
7 XP for destroying an objective with a satchel charge
3 XP for killing an enemy
5 XP for killing with a headshot
- Level 1: Improved use of scoped ammunition
Ammo packs give you one extra clip for your K43 or FG42- Level 2: Improved use of sabotage and misdirection
Satchel charges or smoke grenades take 33% less power bar- Level 3: Breath control Your weapon recoils 50% less after each shot. Note that on certain shrub servers, breath control also improves your MP40/Thompson accuracy
- Level 4: Assassin
You get an instant kill for a backstab
I saw the changelog about g_tyranny not working on et legacy. Found the following info about it on et legacy doco for another mod. Should work for oz etpub when done this way.Any requests
Only doing this as im updating the code not sure if you might get them but will try :)