XP save makes a massive diffence to point and click players (rnade and panzer) but makes very little difference to smg'ers.
So when Axis meds a sk'ing and you want a panzer to break the deadlock , xp save makes all the difference.
ET Pub doesn't require a tk to revive a player , that's an ET Pro mod requirement but if you are tk'd it does end your kill streak.
For meds it's an optional trade off you can tk revive but you lose your own kill streak for tk'ing when it isn't necessary.
Would it be make for more inteligent...