• Changes to Server go to this thread http://overzealousgamers.com/threads/etpub-changelog.6665/

Golden Dunk Information

cccdfern

Administrator
Staff member
==================================

This is a translation of the Golden Dunk web-site.
- http://web.archive.org/web/20050208145212/http://joker54.wxw.jp/goldendunk/ -

==================================


Thanks to my good mate Ryan for asking his good friend Aki to translate!
I've slightly editted the page so it's not an exact tranlastion (but very close).

Download map from server or - here -



GOLDEN DUNK

latest version alpha 2
file name goldendunk_a2.pk3
install place goldendunk_a2.pk3 into your 'etmain' folder
Artist Joker54 (jp)






// OUTLINE

Both AXIS and ALLIES will compete for the number of attack/defense points.



// RULES

1] SIDES - The game will progress with the AXIS team on the red side and the ALLIES team on the blue side. There are no side changes. The spawn points are near the end line for both sides.

2] TIME - The time limit is 15 minutes. The interval for the re-spawn time is 10 seconds for each team. The team with the higher number of points receives an extra 1 to 20 seconds maximum of re-spawn time for every single point gained. The team with the lower number of points remains with 10 seconds of re-spawn time. (*Re-spawn Time Handicap System)

*Re-spawn Time Handicap System
This system attempts to balance of the general strength of each team and has been introduced into the game (alpha 2) to suppress the game development for the stronger team so it will add more excitement! If the game starts to turn into a one-sided game, it will become too unbalanced for both teams. So it will be best to enjoy the game by shuffling the team players around.



// POINTS

If you obtain the gold nugget, which is placed in the centre of the court, and pass it through the ring of the opposition team, you will earn 2 points. If you build a command post for your own team or destruct a command post of the opposition team, you will earn 3 points.



// OTHERS

1] JUMP PAD - When you step on the jump pad situated in the the court, you will be able to jump upwards. By pressing the movement key while in air, you are able to adjust the direction of your jump. Depending on each jump pads, the speed and the height of the jump will vary. When stepping on a jump pad in a sitting position, you can jump close to a horizontal angle of the direction of the jump. You are able to jump far depending on the timing of the jump, but major damage may be done when you land.

2] SUPER JUMP PADS - The super jump pads are placed in the centre of the side of each team. The launch angle adjustment pad situated above the super jump pad enables you to jump towards the ring. By building the command post of your own team, there will be better movement of the adjustment pad. (When the super jump pad signals green, it means that the command post has been built. If it signals red, it means the command post has not yet been built or it has been destructed.)

3] RECOVERY (Health Cabinet / Ammunition Cabinet) - By building the command post of your team, you are able to recover physically and re-supply ammunition near the command post.



// EXPLANATION OF THE COURT



1. AXIS Team side (Red)
2. ALLIES Team side (Blue)
It is important to remember the colour of each team. In the actual map, both sides will be a sandy colour and the colour for each team will be seen on walls.
3. AXIS Spawn Point
4. ALLIES Spawn Point
Defend straight away as soon as you feel an enemy is nearby. If there is already an enemy in air, shoot them down as if you were a hunter. Touch the gold nuggets that are on the court because you do not now whether they belong to your own team or the enemy. Even though your spawn points are maybe clearly seen from your enemy, do not worry too much because depending on the team points, the re-spawn interval time may change, and confusion may occur with the enemy aiming towards your ring.
Note: 10 seconds of interval time when both teams have the same number of points. The re-spawn time for the winning team will receive 1 to 20 extra seconds maximum per point. The losing team will remain with 10 seconds of re-spawn time.
5. AXIS Command Post
6. ALLIES Command Post
When you build a command post, the super jump pad, located in the enemy’s side which will be used frequently by your team players, will have better movement to the launch angle adjustment pad. Due to this, chances of jumping towards the ring are very high. Also, the usage of the health and ammunition cabinet will be allowed. These effects will not be made when the game has started or if it has been destroyed by the enemy. Points can be earned from the construction and destruction of the command posts. So start building so you can start destroying your enemies!!
7. Gold Nugget placement point - There will be plenty of gold nuggets placed throughout the court. Grabbing the nugget and quickly returning back to your team is what we want, but for that to be done, you will have to pass through the ring of your enemy. Do not be afraid of getting stung from the bees from its nest. Just keep moving forward one step at a time.
Note: Gold nuggets for the enemies cannot be obtained. If you touch the nugget that the enemy has dropped, you will have to place the nugget back where it came from.
8. AXIS's SUPER JUMP PAD
9. ALLIES's SUPER JUMP PAD
Once the gold nugget is placed inside your pocket, run towards the super jump pad. Better movement cannot be made unless the command post has been made, so think of the timing of when to jump on the super jump pad. If you failed at jumping in a direction, try to land on a jump pad nearby and do not give up because there is be a chance you will succeed on your second try. If you failed at hitting the launch angle adjustment pad and felled towards the front, aim to a next jump pad to get to the ring. Do not forget that, that is the enemy's spawn point. Quick movements will give you bigger chances to gain points. The super jump pads are for both teams to use so it is possible to chase and fight your enemy who is moving towards your ring. Depending on your enemy's defense, instead of using super jump pads, you
can move towards the ring by using jump pads located near it.
10 AXIS RING
11 ALLIES RING
You can earn points when you pass through your enemy's ring with a gold nugget. Slipping through the centre of the ring is ideal, but some damage may be done if you fall in the water tan beneath the ring. Also, if you hit the ring, it has been systemed to rebound you back, but depending on the angle of the rebound it may result in death. It is best to stay within the net to pass through. If you think you have jumped too much, use the backboard for balance. Do not over defend yourselves. Your team's spawn points are close by so shooting, aerial bombardment requests have to be very cautious. This is the same for the attacking team so shooting towards the ring may take your own team player jumping high to the heavens above, than towards the ring.
12. JUMP PAD
It's function is to assist the super jump pad. When your team player dies near the ring, there is a chance that the future life may have dropped the gold nugget that was important to ones self. For the team player to die in peace, recover strongly for them.
13. AXIS SIDE HEALTH CABINET
14. ALLIES SIDE HEALTH CABINET
15. AXIS SIDE AMMUNITION CABINET
16. ALLIES SIDE AMMUNITION CABINET
By building a command post, you are able to recover physically and your supply of ammunition. But the time limit and the re-spawn time are short so you may not use these much. Try using the enemy's cabinet efficiently too.
17. SCORE BOARD
There are 4 score boards located. Try to check them occasionally.



// HISTORY

November 10th 2004:
  • Upgraded to version alpha2

    CHANGES:


    1] System - Re-spawn time Handicap System

    The time of the interval for the re-spawn time have changed.
    - Equal points = No changes with both teams remaining with 10 seconds
    - Winning team = Changed to 1 to 20 extra seconds maximum per point earned
    - Losing team = No changes with the losing team remaining with 10 seconds

    *Point system as below

    Re-spawn time intervals.
    Points difference - Winning Team (seconds) - Losing Team (seconds)
    WHEN SPAWN DIFFERENCE EQUALS 1, SPAWNS ARE 11 - 10
    WHEN SPAWN DIFFERENCE EQUALS 2, SPAWNS ARE 12 - 10
    WHEN SPAWN DIFFERENCE EQUALS 3, SPAWNS ARE 13 - 10
    WHEN SPAWN DIFFERENCE EQUALS 4, SPAWNS ARE 14 - 10
    WHEN SPAWN DIFFERENCE EQUALS 5, SPAWNS ARE 15 - 10
    WHEN SPAWN DIFFERENCE EQUALS 6, SPAWNS ARE 16 - 10
    WHEN SPAWN DIFFERENCE EQUALS 7, SPAWNS ARE 17 - 10
    WHEN SPAWN DIFFERENCE EQUALS 8, SPAWNS ARE 18 - 10
    WHEN SPAWN DIFFERENCE EQUALS 9, SPAWNS ARE 19 - 10
    WHEN SPAWN DIFFERENCE EQUALS ^10, SPAWNS ARE 20 - 10

    Due to this change, the more the points differ, the more handicap the winning team will get compared to the game before it had its changes, in which the winning team had less handicap during the game.


    2] Map

    - Area where the gold nugget is placed
    The gold nugget is placed in a higher position, made a smooth uphill path towards the super jump pad, positioned the ring for a speedy aim. Also, a tunnel has been made under where the gold nuggets have been placed to avoid any aerial bombardment or shooting attacks. Since the gold nuggets have been placed to a higher area, the total prospect of the course is slightly difficult.

    - Shelter
    Changed to a wooden barricade (brush brand) similar to the size of the sandbag (model brand). Due to this, the judgment of aiming the shelter has improved. There have also been larger barricades situated throughout the court to add blind spots for shooting.


    3] Vision Effect

    - Super Jump Pads
    Signals to display the situation of the command posts(constructed:green / destructed:red), as well as a meter to indicate the direction of the
    adjustment board for the firing angle(yellow), have been situated on the wall surfaces of the super jump pads. Aiming towards the ring has become easier due to this.

    - Ring
    The colour of the ring for the Allies team has changed to red for better understanding.

    - Score Board
    The team's coloured line has been added above and below the display for better understanding.


    4] Hearing Effect

    - Announcements
    The announcement of obtaining of the gold nugget (objective taken) and restoration (objective secured) remain the same. But passing through the ring with the gold nugget (objective captured), as well as the construction and destruction of a command post (command post constructed / damaged) have changed from voice announcements to SPS (global). Voice announcements delay the order of occurrence, and it will be unable to handle a fast moving development of the game. From this change to a SPS, we are able to experience a real-time announcement. The announcement for losing a gold nugget (objective lost) has been added. But with SPS, identical 'wav' files cannot be played at the same, so there is only one SPS per one announcement. Therefore, when players from the same team pass through the ring with a gold nugget or lose it, one of the announcements regarding to one of these actions will disappear. This will be avoided if a few 'wav' files are prepared but the total file size can get too large. So it may be a little hard to understand the announcements made at similar times for this reason.

    - Sound Effects
    When you pass through the ring with a gold nugget, sounds of cheers made from SPS (global) are made randomly. This is the same content as v57 of voice chat. But because this is a sound effect made from map, you will not be able to see on screen on who vocalised this effect. The sound of this cheer has made the game even more exciting.


October 27th 2004
  • - Commenced the opening of version alpha 1
    - Small scale test of version alpha 1
    (Thank you to the people who participated)



// FEEDBACK

If there are any problems, please post - here -
We will be happy to hear any comments or thoughts about this game.



// LINKS

- oops! RtCW -



// OTHER WORK BY JOKER54

- Seven Flags -




 
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