Why not reset say when you get to 100k xp or something? For people like Zulu that would just about be nightly but for any human with a life outside of his computer desk thatd take atleast a month surely
I remember one of the first servers I ever played on it was like 1200xp or something to get lvl4 skills
This is what you get for each level in skills, some of it may be slightly different due to how oz is at present, ie no adren for medics and only covies have trap detection.
Level 1: 20 XP Level 2: 50 XP Level 3: 90 XP Level 4: 140 XP
3 XP for regular kills 5 XP for headshot kills
Level 1: Improved use of light weapon ammunition When you respawn, you'll get an extra clip of ammo.
Level 2: Faster Reload, you can reload weapons 35% faster
Level 3: Improved Light Weapons Handling Your accuracy with SMG's is 35% better, and you have less recoil with pistols
Level 4: Dual-wield pistols Now you can fire two pistols at once
2 XP if you inflict damage on enemies within 30 seconds
5 XP if you inflict and receive damage within 30 seconds
8 XP if you kill and receive damage within 30 seconds
Level 1: Binoculars
You get binocs...
Level 2: Improved Physical Fitness
Stamina bar recharges 60% faster
Level 3: Improved Health
Max HP goes up by 15
Level 4: Trap awareness Now you can see landmines (when you get close to them, white outlines of the landmine appear.
3 XP for every kill with a heavy weapon
Level 1: Improved projectile resourcesEach time you fire a panzer or mortar, it costs 33% less from your power bar
Level 2: Heavy weapons proficiency
MGs take half the usual time to cool after they overheat
Level 3: Improved Dexterity
You can run around faster with Panzer or Flamethrower
Level 4: Improved Weapon handling Lets you carry heavy weapon + MP40/Thompson instead of heavy weapon + pistol.
1 XP for giving health pack to a teammate who isn't a medic4 XP for reviving someone.
Level 1:Medic ammo1 extra ammo clip and grenade
Level 2: Improved resourcesA couple more syringes, more ammo, and health packs take 15% power bar instead of 25%
Level 3: Full reviveYou get a green syringe that can revive people to full health instead of half-health
Level 4: Self adrenaline (VERY COOL)For 10 seconds, damage against you is cut in half, and you can sprint without losing stamina
3 XP for killing with a rifle grenade4 XP for a landmine kill
4 XP for defusing an enemy's landmine
6 XP for defusing enemy's dynamite
10 XP for constructing important objectives (sometimes less than 10, depends)3-7 XP for repairing MGs or tanks
Level 1: Improved use of explosive ammunition
Four extra rifle grenade rounds and four extra grenades
Level 2: Improved dexterity
Lets you arm or defuse landmines/dynamite in half the time
Level 3: Improved construction/destruction
Constructing, repairing, and arming dyno or landmines takes 33% less power bar
Level 4: Flak Jacket
You take 50% less damage from explosives
1 XP for giving out an ammo pack3 XP for each player killed by an airstrike
4 XP for killing them with arty strike
5 XP for destroying an objective with either airstrike or arty strike
Level 1: Improved resourcesYou get "mega" ammo packs (double ammo), and giving them costs 15% power bar instead of 25%
Level 2: Improved signals
Calling arty costs only 2/3 of your power bar (instead of 100%)
Level 3: Improved Air and Ground supportAirstrikes affect more area, and arty strike lasts twice as long. VERY useful.
Level 4: Enemy recognition
If you place your crosshairs over a cvops in disguise, their location shows up on command map.
3 XP for each land mine spotted
5 XP for stealing a uni5 XP for a satchel charge kill
7 XP for destroying an objective with a satchel charge
3 XP for killing an enemy
5 XP for killing with a headshot
Level 1: Improved use of scoped ammunition
Ammo packs give you one extra clip for your K43 or FG42
Level 2: Improved use of sabotage and misdirection
Satchel charges or smoke grenades take 33% less power bar
Level 3: Breath control Your weapon recoils 50% less after each shot. Note that on certain shrub servers, breath control also improves your MP40/Thompson accuracy
Level 4: Assassin
You get an instant kill for a backstab