posted by me since members can't do polls (thatlvl3dude)
Currently on the server, there is a plugin that allowed players to level up their skills by doing an activity over and over again. This plugin gives Minecraft an RPG style feel.
This plugin massivly helps the community, and makes for a generaly fun gameplay.
Sadly, this plugin comes with its many bugs (as do most) any many "pitfalls" of creativity. Combat is the pitfall I'd personally, like to address.
Currently how the plugin is configured, the max. level any person can get their skills to is 1000. This makes the skill incredibly over-powered when this level is reached.
I feel, that giving a max. level cap to a skill like Swords, Axed, Unarmed and anything of the sorts, will allow for an easier gameplay experience when PVPing. When unarmed is achived to level 1000, players will have the ability to 1 hit un-armoured player, dealing 8 hearts of damage a hit.
Axes, when sprinting (causing criticals) and using Mcmmo criticals, you deal 15 hearts of damage, through armour. This makes axes, a massivly op skill when compared to combat.
So, the point of this thread is recommend that a level cap is introuced on combat stats.
For anyone that can take the effort, please vote.
Would you like a level cap?
My recommended levels for the cap would be:
Thanks.
Currently on the server, there is a plugin that allowed players to level up their skills by doing an activity over and over again. This plugin gives Minecraft an RPG style feel.
This plugin massivly helps the community, and makes for a generaly fun gameplay.
Sadly, this plugin comes with its many bugs (as do most) any many "pitfalls" of creativity. Combat is the pitfall I'd personally, like to address.
Currently how the plugin is configured, the max. level any person can get their skills to is 1000. This makes the skill incredibly over-powered when this level is reached.
I feel, that giving a max. level cap to a skill like Swords, Axed, Unarmed and anything of the sorts, will allow for an easier gameplay experience when PVPing. When unarmed is achived to level 1000, players will have the ability to 1 hit un-armoured player, dealing 8 hearts of damage a hit.
Axes, when sprinting (causing criticals) and using Mcmmo criticals, you deal 15 hearts of damage, through armour. This makes axes, a massivly op skill when compared to combat.
So, the point of this thread is recommend that a level cap is introuced on combat stats.
For anyone that can take the effort, please vote.
Would you like a level cap?
My recommended levels for the cap would be:
- 200
- 300
- 500
- 800
- No Level Cap
Thanks.
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