I dunno, 6 makes it a bit hard to troll some muppet that is camped on an MG and never moving. I used to like them the mouth of a mine smiley or drawing a big mine arrow at them if they are trying to hide. 6 will likely stifle this type of creativity.Fair enough, how about limiting the amount of mines a person can plant to say 6 or something
or even 8! you have taken away the "general" players ability to see them, already enhancing imo the best class in the game. perhaps tone the damage down? ADREN for level 4 medic would also be seriously lol, if its not already inI dunno, 6 makes it a bit hard to troll some muppet that is camped on an MG and never moving. I used to like them the mouth of a mine smiley or drawing a big mine arrow at them if they are trying to hide. 6 will likely stifle this type of creativity.
all classes can't improve passed 'level 0'
1rnade per 6 players
1panzer per 6 players
remove that ridiculous airstrike/nade push
30 sec spawn for axis 20 sec spawn for allies
You're welcome for the better server! xxx
Might be able to do allMake a list and check it twice~
- Panzer able to be had by both teams when its 5/6
- Rnades and mines to count as heavy weapon spawn killing
- Medics can't self heal x time after being shot
- Adjust teamdamage threshold, after x amount, kick
- Bring back playdead
- Reduce amount of panzer self kills for shooting medpacks
- Lower mines - 10 - 6, dynamically based on amount of players would be preferable
- Reduce charge times across the board
- Airstrike cans do not change ownership when kicked
Not sure on this as requires lost of coding need someone bit more knowledgeable then meInteresting tid bits, A setting to:
- Reduce medics damage depending on how many other medics are near him or how many are on the team.
- Make the attackers do less damage if they have no engineer
- Make attackers do more damage when near their engineer
- Set how far the panzer-medpacks go