Covert
Well-Known Member
You're missing the point there ted, defensive mines aren't what people complain about. It's when people on allies are able to plant 12 mines to spawncamp.. That is just ridiculous. How fun is it when you just walk out of spawn and trod over a bunch of mines planted ontop of eachother, it's instant death. Maps like grush, oasis and adler where more often than not you will have allied teams planting all 12 mines available either ontop of axis spawn or back towards there own and just sitting in there waiting for people to walk over them is quite dumb
I'm with you getting spawncamped by smg can be quite fun, but it sucks when you get a med that either sits behind a corner with 20 med packs under his feet or can just instant heal with the amount of med packs available to lvl 4 meds.
Attacking teams mines should be reduced - as there is little to no need for the attacking team to use them. Reducing the amount of healing medics can do would make life better for everyone too because its just too imba(I'm sure everyone remembers getting pumped by meds with stupid adren).
I'm with you getting spawncamped by smg can be quite fun, but it sucks when you get a med that either sits behind a corner with 20 med packs under his feet or can just instant heal with the amount of med packs available to lvl 4 meds.
Attacking teams mines should be reduced - as there is little to no need for the attacking team to use them. Reducing the amount of healing medics can do would make life better for everyone too because its just too imba(I'm sure everyone remembers getting pumped by meds with stupid adren).