I was actually wondering if it were possible to save total xp, but reset skills.
Not going past 0 would bring the server to a pro'ish state I think:
- no more medic extra heath, autoheal or full heal allies
- engineers would have to pick their shots with rnades + couldn't spam dyno
- soldiers would be less of a threat, technically - affects refire rate, move speed with weapon and smg
- covies would be the only ones to spot mines
- cp chargeboost would be more noticeable
- fops wouldn't be able to spam arty/strikes/ammo
Changing spawn times to that over all maps wouldn't work so well, some do need tweaking though.
By strike push I assume you mean the ability to turn an axis strike to allies by kicking it? Well, it appears you can disable kick outright - but this also disables grenade & smoke grenade kicks too. However there is a setting that I think may be what you want, kinda, its whether or not the kicker becomes the owner of the strikecan.
1 panzer per 6 is fair, though I think phill is trying to get it so that when there are 5v6 both teams should get access to it
1 rnade per 6, are currently on 30% of team
4 mines - might as well jack their damage and aoe up to compensate :et12: There are 12 atm, they used to be 15, 10 got quite a few complaints so this was the compromise. I would prefer mines to be dynamically based on amount of players, but I can't see any way of doing this.